Maledictor: Difference between revisions

275 bytes removed ,  22:32, 23 December 2022
Line 72: Line 72:
''1st Level Maledictor Feature''<br>
''1st Level Maledictor Feature''<br>
You learn to use a special curse known as a Brand. As a Bonus Action you curse a creature within 60ft of you with your Brand, which only you and creatures of your choice can see. While Branded, the target's Speed is reduced by 10ft, and it suffers a penalty to it's Attack Rolls equal to your Proficiency Bonus.<br>
You learn to use a special curse known as a Brand. As a Bonus Action you curse a creature within 60ft of you with your Brand, which only you and creatures of your choice can see. While Branded, the target's Speed is reduced by 10ft, and it suffers a penalty to it's Attack Rolls equal to your Proficiency Bonus.<br>
The Brand lasts for 1 minute. It ends early if you or the target is reduced to 0 Hit Points, you are Incapacitated, or if you Consume the Brand.<br>
The Brand lasts for 1 minute. It ends early if you are reduced to 0 Hit Points, you are Incapacitated, or if you Consume the Brand.<br>
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to twice your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
When a Branded creature is reduced to 0 Hit Points before the Brand's duration ends, you can use a Bonus Action on a subsequent turn to move the Brand to another creature within Range.
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
<br><br>
<br><br>


Line 138: Line 139:
''2nd Level Maledictor Feature''<br>
''2nd Level Maledictor Feature''<br>
You adopt a particular style of fighting unique to Maledictors. Choose one of the following options you do not already have:
You adopt a particular style of fighting unique to Maledictors. Choose one of the following options you do not already have:
*'''Blade Dancer.''' When you make a Melee Weapon Attack that deals Slashing Damage and you have Advantage, your Crit Range increases by 1 for that Attack.
*'''Blade Dancer.''' Your Attacks that deal Sashing Damage have a their Crit Range increased by 1.
*'''Vicious Lancer.''' When you hit a creature with a Melee Weapon that deals Piercing Damage, if you roll the maximum result for at least one of the Damage Dice for that Attack, the target's AC is reduced by 1 until the start of your next turn.
*'''Vicious Lancer.''' When you hit a creature with a Melee Weapon that deals Piercing Damage, if you roll the maximum result for a Damage Die, you roll the die again, adding it to the Damage Roll.
*'''Crushing Dominator.''' When you Crit on a Melee Weapon Attack that deals Bludgeoning Damage, the target is knocked Prone, and its Speed is reduced to 0 until the end of your next turn.
*'''Crushing Dominator.''' When you Crit on a Melee Weapon Attack that deals Bludgeoning Damage, the target is knocked Prone, and its Speed is reduced to 0 until the end of your next turn.
<br>
<br>
Line 164: Line 165:
<br><br>
<br><br>


==== Curse Jumper ====
==== Cursebinder ====
''7th Level Maledictor Feature''<br>
''7th Level Maledictor Feature''<br>
Your control over your Brand expands, allowing you to move it from target to target. Whenever a Branded creature within 60ft of you drops to 0 Hit Points before the Brand's duration ends, you can use a Bonus Action on a subsequent turn to move the Brand to another creature within Range without Consuming it.
<br><br>
==== Cursebinder ====
''11th Level Maledictor Feature''<br>
Your mastery over your Brand allows you to curse multiple targets. You can now have two Brands active simultaneously, but they cannot target the same creature.<br>
Your mastery over your Brand allows you to curse multiple targets. You can now have two Brands active simultaneously, but they cannot target the same creature.<br>
The number of simultaneous Brands you can have active increases as you gain Levels in this class: you can have 3 Brands active when you reach 16th Level, and 4 Brands at 18th Level.
The number of simultaneous Brands you can have active increases as you gain Levels in this class: you can have 3 Brands active when you reach 111th Level, 4 Brands at 16th Level, and 5 Brands active when you reach 18th Level.
<br><br>
<br><br>