Maledictor: Difference between revisions

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You learn to use a special curse known as a Brand. As a Bonus Action you curse a creature within 60ft of you with your Brand, which only you and creatures of your choice can see. While Branded, the target's Speed is reduced by 10ft, and it suffers a penalty to it's Attack Rolls equal to your Proficiency Bonus.<br>
You learn to use a special curse known as a Brand. As a Bonus Action you curse a creature within 60ft of you with your Brand, which only you and creatures of your choice can see. While Branded, the target's Speed is reduced by 10ft, and it suffers a penalty to it's Attack Rolls equal to your Proficiency Bonus.<br>
The Brand lasts for 1 minute. It ends early if you or the target is reduced to 0 Hit Points, you are Incapacitated, or if you Consume the Brand.<br>
The Brand lasts for 1 minute. It ends early if you or the target is reduced to 0 Hit Points, you are Incapacitated, or if you Consume the Brand.<br>
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
You can only Brand one creature at a time in this way, and a creature can only be affected by one Brand at a time. You can use your Brand a number of times equal to twice your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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==== Spellcasting ====
''2nd Level Maledictor Feature''<br>
'''Spellcasting Ability.''' Intelligence<br>
'''Spell Save DC.''' 8 + your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spell Learning Method.''' You start knowing 2 Spells, and then Learn 1 new Spell every odd Level.
{| class="wikitable"
|+ Level and Spells Slots per Level
|-
! Level !! Spells Known !! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
| 2nd || 2 || 2 || - || - || - || -
|-
| 3rd || 3 || 3 || - || - || - || -
|-
| 4th || 3 || 3 || - || - || - || -
|-
| 5th || 4 || 4 || 2 || - || - || -
|-
| 6th || 4 || 4 || 2 || - || - || -
|-
| 7th || 5 || 4 || 3 || - || - || -
|-
| 8th || 5 || 4 || 3 || - || - || -
|-
| 9th || 6 || 4 || 3 || 2 || - || -
|-
| 10th || 6 || 4 || 3 || 2 || - || -
|-
| 11th || 7 || 4 || 3 || 3 || - || -
|-
| 12th || 7 || 4 || 3 || 3 || - || -
|-
| 13th || 8 || 4 || 3 || 3 || 1 || -
|-
| 14th || 8 || 4 || 3 || 3 || 1 || -
|-
| 15th || 9 || 4 || 3 || 3 || 2 || -
|-
| 16th || 9 || 4 || 3 || 3 || 2 || -
|-
| 17th || 10 || 4 || 3 || 3 || 3 || 1
|-
| 18th || 10 || 4 || 3 || 3 || 3 || 1
|-
| 19th || 11 || 4 || 3 || 3 || 3 || 2
|-
| 20th || 11 || 4 || 3 || 3 || 3 || 2
|}
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==== Arcane Detonation ====
''2nd Level Maledictor Feature''<br>
You can overload your Brand with arcane energy causing it to explode. As an Action, you can Consume your Brand and expend a Spell Slot of 1st Level or higher. The target takes Force Damage equal too 1d6 + your Intelligence Modifier + 1d6 per Spell Slot Level above 1st, to a maximum of 5d6 + your Intelligence Modifier.<br>
This d6 increases in size as you gain Levels in this class, as shown in the Brand Die column of the Maledictor table.
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==== Maledictor Fighting Style ====
''2nd Level Maledictor Feature''<br>
You adopt a particular style of fighting unique to Maledictors. Choose one of the following options you do not already have:
*'''Blade Dancer.''' When you make a Melee Weapon Attack that deals Slashing Damage and you have Advantage, your Crit Range increases by 1 for that Attack.
*'''Vicious Lancer.''' When you hit a creature with a Melee Weapon that deals Piercing Damage, if you roll the maximum result for at least one of the Damage Dice for that Attack, the target's AC is reduced by 1 until the start of your next turn.
*'''Crushing Dominator.''' When you Crit on a Melee Weapon Attack that deals Bludgeoning Damage, the target is knocked Prone, and its Speed is reduced to 0 until the end of your next turn.
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==== Brandshaper Attunements ====
''3rd, 6th, 10th, and 14th Level Maledictor Feature''<br>
You choose one of the Brandshaper Attunements in the table below to show how you hone your skills and learn to manipulate your Brand in powerful ways.
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==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Maledictor Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
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==== Extra Attack ====
''5th Level Maledictor Feature''<br>
You can perform an additional Attack as part of the Attack Action.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
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==== Curse Jumper ====
''7th Level Maledictor Feature''<br>
Your control over your Brand expands, allowing you to move it from target to target. Whenever a Branded creature within 60ft of you drops to 0 Hit Points before the Brand's duration ends, you can use a Bonus Action on a subsequent turn to move the Brand to another creature within Range without Consuming it.
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==== Cursebinder ====
''11th Level Maledictor Feature''<br>
Your mastery over your Brand allows you to curse multiple targets. You can now have two Brands active simultaneously, but they cannot target the same creature.<br>
The number of simultaneous Brands you can have active increases as you gain Levels in this class: you can have 3 Brands active when you reach 16th Level, and 4 Brands at 18th Level.
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==== Hexmage ====
''20th Level Maledictor Feature''<br>
You have mastered the art of cursing foes with your Brand, giving you the following benefits:
*When a Branded creature moves into a space within 5ft of you, you can use your Reaction to make a Melee Weapon Attack targeting that creature.
*W
When you roll Initiative and have no uses of your curse left, you regain a number of brand uses equal to half your Intelligence modifier (minimum 1).