Savant: Difference between revisions

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Savants are hyper-focused on their chosen area of study and often become obsessed with learning all they can about their specialty. In their quest for discovery, savants are willing to set aside any conviction, political, religious, or otherwise, to acquire the information they seek. To them, their desire for knowledge is more important than loyalty to any ideology.<br>
Savants are hyper-focused on their chosen area of study and often become obsessed with learning all they can about their specialty. In their quest for discovery, savants are willing to set aside any conviction, political, religious, or otherwise, to acquire the information they seek. To them, their desire for knowledge is more important than loyalty to any ideology.<br>
Often at great personal cost, savants will not stop their research until they have made a revolutionary discovery in their area of study. It is not unusual to encounter one such scholar far from the safety of a university and its libraries.
Often at great personal cost, savants will not stop their research until they have made a revolutionary discovery in their area of study. It is not unusual to encounter one such scholar far from the safety of a university and its libraries.


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==== Adroit Analysis ====
==== Adroit Analysis ====
''1st Level Savant Feature''<br>
''1st Level Savant Feature''<br>
You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60 feet, designating it as your Mark. For as long as you concentrate on your Mark, as if concentrating on a spell, you gain the following benefits:
You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60ft of you, designating it as your Mark. While you are Concentrating on this effect, you gain the following benefits:
 
*When you hit your Mark with an Attack or observe it for 1 minute, you learn of the following characteristics fo your choice:
When you hit your Mark with an attack or observe it for 1 minute, you learn one of the following characteristics of your choice: its highest ability score, lowest ability score, Armor Class, speed, maximum hit points, or creature type.
:*Its highest Ability Score
You can use Intelligence, in place of Strength or Dexterity, for weapon attack and damage rolls against your Mark
:*Its lowest Ability Score
You have advantage on Intelligence and Wisdom ability checks to analyze or recall information about your Mark.
:*Its Armor Class
You can make an Intelligence saving throw, in place of Constitution, to maintain concentration on your Mark.
:*Its Speed
The creature remains your Mark indefinitely. This Mark ends early if the creature is Hidden from you, if you lose your concentration, or if you use this feature on another creature.
:*Its Maximum Hit Points
:*Its Creature Type
*You can use your Intelligence, in place of your Strength or Dexterity, for Weapon Attack and Damage Rolls made against your Mark.
*You have Advantage on Intelligence and Wisdom Checks made to analyze or recall information about your Mark.
*You can make an Intelligence saving throw, in place of Constitution, to maintain concentration on your Mark.
The creature remains your Mark indefinitely. This Mark ends early if the creature is Hidden from you, if you lose your Concentration, or if you use this feature to Mark another creature.
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==== Predictive Defense ====
==== Predictive Defense ====
''1st Level Savant Feature''<br>
''1st Level Savant Feature''<br>
Your observant way of fighting allows you to anticipate and dodge attacks. When calculating your Armor Class you can use your Intelligence modifier, in place of your Dexterity.<br>
Your observant way of fighting allows you to anticipate and dodge attacks. When calculating your Armor Class you can use your Intelligence Modifier, in place of your Dexterity.<br>
Moreover, so long as you are not incapacitated, your Mark has disadvantage on any attack roll it makes against you.
Additionally, your Mark, described in your Adroit Analysis feature, has Disadvantage on its Attacks targeting you.
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==== Scholarly Pursuits ====
==== Scholarly Pursuits ====
''2nd Level Savant Feature''<br>
''2nd Level Savant Feature''<br>
Never satisfied with your current knowledge you are always looking to expand your horizons. You master two Scholarly Pursuits of your choice from the list at end of this class.<br>
Never satisfied with your current knowledge you are always looking to expand your horizons. You master two Scholarly Pursuits of your choice, described at the end of the class description.<br>
When you reach certain levels in this class, as indicated in the Scholarly Pursuits column of the Savant table above, you master additional Scholarly Pursuits of your choice.
When you reach certain Levels in this class, as indicated in the Scholarly Pursuits column of the Savant table, you master additional Scholarly Pursuits of your choice.
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==== Wondrous Intellect ====
==== Wondrous Intellect ====
''2nd Level Savant Feature''<br>
''2nd Level Savant Feature''<br>
Your mind is capable of wondrous bursts of intuition. When you make an ability check or saving throw that uses Wisdom or Intelligence, or when you make a damage roll against your Mark, you add your Intellect Die, which is a d6, to the roll.
Your mind is capable of wondrous bursts of intuition. When you make a Wisdom or Intelligence Check or Saving Throw, or when you deal Damage to your Mark, described in your Adroit Analysis feature, you add your Intellect Die to the roll.<br>
 
Additionally, when a creature that you can see or hear hits your Mark with an Attack, you can use your Reaction to add your Intellect Die to the Damage for the Attack.<br>
Moreover, when a creature that can see or hear you hits your Mark with an attack, you can use your reaction to grant it a bonus to its damage roll equal to your Intellect Die.
Your Intellect Die beings as a d6, but increases in size as you gain Levels in this class: your Intellect Die becomes a d8 at 5th Level, a d10 at 10th Level, a d12 at 15th Level, and a d20 at 20th Level.
 
At certain savant levels, your Intellect Die increases: at
5th level (d8), at 10th level (d10), and at 15th level (d12).
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==== Academic Discipline ====
==== Academic Discipline ====
''3rd, 6th, 13th, and 17th Level Savant Feature''<br>  
''3rd, 6th, 13th, and 17th Level Savant Feature''<br>  
Choose an Academic Discipline: Archaeologist, Investigator, Naturalist, Physician, or Tactician, each of which is detailed at the end of this class. Your Discipline grants you features at 3rd level, and again when you reach 6th, 13th, and 17th level.
You choose one of the following Academic Disciplines which represent your field of study and expertise.
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==== Accelerated Reflexes ====
==== Accelerated Reflexes ====
''5th Level Savant Feature''<br>
''5th Level Savant Feature''<br>
Your ability to process and react to your surroundings is near supernatural. You gain a bonus to initiative rolls equal to your Intelligence modifier, and you gain a second reaction you can take each round. A single effect can only trigger one reaction.
Your ability to process and react to your surroundings is near supernatural. You add your Intelligence Modifier to your Initiative Rolls.<br>
 
Additionally, you gain a second Reaction every round. You can only use a single Reaction in response to a single trigger. When you reach 17th Level in this class, you gain a third Reaction every round.
When you reach 17th level in this class, you gain another reaction you can use each round (for a total of 3 reactions).
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==== Quick Study ====
==== Quick Study ====
''5th Level Savant Feature''<br>
''5th Level Savant Feature''<br>
You are able to gain a working knowledge of new concepts exceptionally fast. You gain proficiency with one skill, tool, or weapon, or learn to speak one language of your choice.
You are able to gain a working knowledge of new concepts exceptionally quickly. You gain Proficiency with one Skill, Tool, Weapon, and Language of your choice.<br>
 
Over the course of 1 hour, which can be performed during a Short or Long Rest, you can replace any of these Proficiencies with another Proficiency of the same type. To do this you must have an example to learn from, such as a willing teacher or a manual.
Over the course of 1 hour, which can be during a short or long rest, you can replace this proficiency or language with another proficiency or language of your choice, so long as you have an example to learn from. Examples include a willing teacher, a book in another language, or a tool set manual.
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==== Keen Awareness ====
==== Keen Awareness ====
''7th Level Savant Feature''<br>
''7th Level Savant Feature''<br>
You cannot be surprised unless you are incapacitated.
You cannot be Surprised.<br>
Additionally, when you roll Initiative at the start of combat, you can use your Reaction to do one of the following before any other creature acts:
*Use your Adroit Analysis feature to Mark a creature you can see.
*Make an Intelligence Check to recall information.
*Take the Help, Ready, or Search Action.
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Moreover, when you roll initiative you can use a reaction
==== Flash of Brilliance ====
to do one of the following before any other creatures act:
''9th Level Savant Feature''<br>
 
As a Reaction when a creature within 30ft of you that can hear you makes a Saving Throw, you can shout a snippet of potent advice, granting it a bonus to its roll equal to one roll of your Intellect Die.
Use Adroit Analysis to Mark a creature you can see.
Make an Intelligence ability check to recall information.
Take either the Help, Ready, or Search action.
Flash of Brilliance
9th-level Savant class feature
As a reaction when a creature within 30 feet makes a saving throw, you can shout a snippet of potent advice, granting it a bonus to its roll equal to one roll of your Intellect Die.
 
The creature must be able to hear you to gain this benefit.
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==== Predictive Expert ====
==== Predictive Expert ====
''10th Level Savant Feature''<br>
''10th Level Savant Feature''<br>
You always seem to be one step ahead of your foes. So long as you aren't incapacitated, you have advantage on any ability checks or saving throws that your Mark forces you to make.
You always seem to be one step ahead of your foes. You have Advantage on any Ability Checks or Saving Throws that a creature Marked by your Adroit Analysis feature forces you to make.
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==== Potent Observation ====
==== Potent Observation ====
''11th Level Savant Feature''<br>
''11th Level Savant Feature''<br>
You are able to identify even the smallest weaknesses and exploit them with ruthless efficiency. You can use a reaction to add a roll of your Intellect Die roll to any damage roll, so long as you can see the target and the attacker can hear you.
You are able to identify even the smallest weaknesses and exploit them with ruthless efficiency. You can use a Reaction to add a roll of your Intellect Die roll to any Damage roll if you can see the target and the Attacker can hear you.<br>
 
Additionally, when you use your Reaction to add an Intellect Die to another creature's Damage Rolls against your Mark, described indoor Adroit Analysis feature, you roll your Intellect Die twice and add the higher result to the Damage result.
Also, whenever you use your reaction to add an Intellect Die to another creature's damage roll against your Mark, you can roll your Intellect Die twice and use the higher result.
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==== Unyielding Will ====
==== Unyielding Will ====
''14th Level Savant Feature''<br>
''14th Level Savant Feature''<br>
You gain proficiency in Charisma saving throws. Whenever you are forced make a Charisma saving throw you gain a bonus to your roll equal to one roll of your Intellect Die.
You gain Proficiency in Charisma Saving Throws. Whenever you make a Charisma Saving Throw, you roll your Intellect Die and add it to the result.<br>
 
Additionally, when you would make an Intelligence, Wisdom, or Charisma Saving Throw, taking Damage on a failed Save and half as much Damage on a successful Save, you instead take half Damage on a failed Save and no Damage on a successful Save.
Also, when an effect allows you to make an Intelligence, Wisdom, or Charisma saving throw to avoid damage, you take no damage on a successful save and half on a failure.
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==== Profound Insight ====
==== Profound Insight ====
''18th Level Savant Feature''<br>
''18th Level Savant Feature''<br>
As an action, you can predict your Mark's next move and alert your allies to its plans. Until the start of your next turn, your Mark has disadvantage on all ability checks, attack rolls, and saving throws, and creatures of your choice have advantage on any saving throw your Mark forces them to make.
As an Action, you can predict the next move of your Mark, as described in your Adroit Analysis feature, and then alert your allies to its plans. Your Mark has Disadvantage on all Ability Checks, Attack Rolls, and Saving Throws. Creatures of your choice have Advantage on any Saving Throw your Mark forces them to make. Both of these benefits last until the end of your next turn.<br>
 
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Once you use this feature you must finish a short or long rest before you can use it again.
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==== Undisputed Genius ====
==== Undisputed Genius ====
''20th Level Savant Feature''<br>
''20th Level Savant Feature''<br>
You realize your true genius potential. Your Intelligence score increases by 4, up to a maximum of 24. Also, when you roll  
You realize your true genius potential. Your Intelligence Score increases by 4, and your maximum for that Score also increases by 4. Additionally, when you roll an Intellect Die and the result is lower than your Intelligence Modifier, you can raise the result to your Intelligence Modifier.
an Intellect Die and roll lower than your Intelligence modifier, you can replace the roll with your Intelligence modifier.
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