Savant: Difference between revisions

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= Savant =
= Savant =
The slender Kethie cleans her glasses with the corner of her cloak as the dust settles around her. Her benefactor had paid her a large sum to locate this forgotten place, and after weeks of pouring over ancient maps, she had pieced together the location of the temple. Now, she has a decision to make. If she reports the location of the temple to her benefactor, it would be ruthlessly stripped of valuables. But, if she kept the location hidden, she could preserve the long-forgotten knowledge contained within. For a savant, knowledge is more precious than any sum of gold.<br>
An elf cleaned her glasses with the corner of her cloak as the dust settled. The emperor had paid her a large sum to locate this forgotten place, and after months of pouring over ancient maps, she had pieced together the one-lost location of the primeval temple. Now, she had a decision to make. If she reported the location of the temple to her benefactor, it would be ruthlessly stripped of valuables. But, if she kept the location to herself, she could preserve the ancient knowledge contained within. For a savant, knowledge is more precious than any sum of gold.<br>
The aging human warrior silently assesses the soldiers under his command. They are exhausted and almost out of supplies. It is the tenth day of the siege, and the graying warrior knows that no reinforcements are coming to their rescue. He is too old to be of much use in battle, but if his soldiers follow his orders without hesitation, they might have a chance of survival. He stands up, and for what could be the last time, he tightens his belt and draws his sword.<br>
An aging human warrior silently assessed the soldiers under his command. They were exhausted and almost out of supplies. It was the tenth night of a brutal siege, and the graying commander knew that no reinforcements were coming to their rescue. He was too old to be of much use in battle, but if his soldiers followed his orders without any hesitation, they might have a chance of survival. He stood up, and for what could very well be his final time, drew his weathered sword from its scabbard.<br>
A young minotaur bends over his unconscious comrade in the midst of battle, his hands shaking as he examines his brother's wounds. His clan had spent a small fortune sending him to study at the finest university in the land. All the hours spent in lectures and libraries, all for this moment. He thinks back to his lessons as he begins to dress his brother's wounds.<br>
A young dwarf bent over his unconscious comrade in the midst of battle, his hands shook as he examined his brother's wounds. His clan had spent a small fortune sending him to study at the finest university in the land. All the hours spent in lectures and libraries, all for this moment. He thought back to his lessons and began to dress his brother's wounds.<br>
Those described above are just some examples of the adventuring intellectuals known as savants. Armed with only their wit, they aid their allies and outwit their enemies.<br>
There are many wonderfully intelligent people in the world, but few are true savants. Born with the innate desire to learn anything they can, and the potential for genius-level intellect, savants spend their lives learning anything that those around them are willing to teach. Often recognizable at an early age, a savant's unquenchable hunger for knowledge draws them to the great libraries, universities, and other places of higher learning. They are willing to go to any lengths to unlock the secrets of the world, often turning to lives of adventure. For
a savant, no price is too steep for the promise of discovery.
Savants are hyper-focused on their chosen area of study and often become obsessed with learning all they can about their specialty. In their quest for discovery, savants are willing to set aside any conviction, political, religious, or otherwise, to acquire the information they seek. To them, their desire for knowledge is more important than loyalty to any ideology.<br>
Often at great personal cost, savants will not stop their research until they have made a revolutionary discovery in their area of study. It is not unusual to encounter one such scholar far from the safety of a university and its libraries.
 


{| class="wikitable"
{| class="wikitable"
|+| Class Table
|+| Class Table
|-
|-
! Level !! Proficiency Bonus !! Features !! Intellect Die !! Experience Points
! Level !! Proficiency Bonus !! Features !! Scholarly Pursuits !! Experience Points
|-
|-
| 1st || +2 || Adroit Analysis, Quick Mind, Unarmored Defense || - || 0
| 1st || +2 || Adroit Analysis, Predictive Defense || - || 0
|-
|-
| 2nd || +2 || Intellect Die, Expose Weakness, Perfect Recall || d6 || 300
| 2nd || +2 || Scholarly Pursuits, Wondrous Intellect || 2 || 300
|-
|-
| 3rd || +2 || Academy Discipline || d6 || 1,000
| 3rd || +2 || Academic Discipline || 2 || 1,000
|-
|-
| 4th || +2 || Ability Score Improvement || d6 || 3,000
| 4th || +2 || Ability Score Improvement || 3 || 3,000
|-
|-
| 5th || +3 || Accelerated Reflexes, Expert Student|| d8 || 6,000
| 5th || +3 || Accelerated Reflexes (2), Quick Study, Wondrous Intellect || 3 || 6,000
|-
|-
| 6th || +3 || Academy Discipline Feature || d8 || 10,000
| 6th || +3 || Academic Discipline Feature || 3 || 10,000
|-
|-
| 7th || +3 || Keen Awareness, Analytical Assault || d8 || 20,000
| 7th || +3 || Keen Awareness || 3 || 20,000
|-
|-
| 8th || +3 || Ability Score Improvement || d8 || 40,000
| 8th || +3 || Ability Score Improvement || 4 || 40,000
|-
|-
| 9th || +4 || Expert Educator, Flawless Observation || d8 || 60,000
| 9th || +4 || Flash of Brilliance || 4 || 60,000
|-
|-
| 10th || +4 || Ability Score Improvement || d10 || 80,000
| 10th || +4 || Predictive Expert, Wondrous Intellect (d10) || 4 || 80,000
|-
|-
| 11th || +4 || Unyielding Will || d10 || 100,000
| 11th || +4 || Potent Observation || 4 || 100,000
|-
|-
| 12th || +4 || Ability Score Improvement || d10 || 120,000
| 12th || +4 || Ability Score Improvement || 5 || 120,000
|-
|-
| 13th || +5 || Academy Discipline Feature || d10 || 140,000
| 13th || +5 || Academic Discipline Feature || 5 || 140,000
|-
|-
| 14th || +5 || Ability Score Improvement || d10 || 160,000
| 14th || +5 || Unyielding Will || 5 || 160,000
|-
|-
| 15th || +5 || Outwit Ailment || d12 || 180,000
| 15th || +5 || Wondrous Intellect (d12) || 5 || 180,000
|-
|-
| 16th || +5 || Ability Score Improvement || d12 || 200,000
| 16th || +5 || Ability Score Improvement || 6 || 200,000
|-
|-
| 17th || +6 || Academy Discipline Feature || d12 || 225,000
| 17th || +6 || Academic Discipline Feature, Accelerated Reflexes (3) || 6 || 225,000
|-
|-
| 18th || +6 || Predictive Defense || d12 || 250,000
| 18th || +6 || Profound Insight || 6 || 250,000
|-
|-
| 19th || +6 || Ability Score Improvement || d12 || 300,000
| 19th || +6 || Ability Score Improvement || 6 || 300,000
|-
|-
| 20th || +6 || Undisputed Genius || d20 || 350,000
| 20th || +6 || Undisputed Genius || 6 || 350,000
|}
|}


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'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Savant Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Savant Level after 1st<br>
'''Armor Proficiencies.''' Light Armor<br>
'''Armor Proficiencies.''' Light Armor<br>
'''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Scimitars, Shortswords, Rapiers, and Whips<br>
'''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Scimitars, Rapiers, Sabers, and Whips.<br>
'''Tool Proficiencies.''' One set of Tools of your choice<br>
'''Tool Proficiencies.''' Once set of Tools of your choice<br>
'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br>
'''Saving Throw Proficiencies.''' Intelligence and Wisdom.<br>
'''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion<br>
'''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion<br>
'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Tools, and an Equipment Pack
'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Tools, and an Equipment Pack
<br><br>


==== Adroit Analysis ====
==== Adroit Analysis ====
Starting at 1st level, you can quickly analyze a foe's strengths and weaknesses. As a bonus action, you can Mark a creature you can see within 60 feet, gaining the following benefits for 1 minute or until you Mark another creature: You can add your Intelligence Modifier to your weapon attack and damage rolls against that creature instead of your Strength or Dexterity Modifier. If you hit the creature with an attack, or observe it for 1 minute, you learn one of the following characteristics of your choice:
''1st Level Savant Feature''<br>
*Armor Class
You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60 feet, designating it as your Mark. For as long as you concentrate on your Mark, as if concentrating on a spell, you gain the following benefits:
*Speed
*One of its ability score
*One of its senses
*Its maximum hit points
*Its creature type.
You also have advantage on any Intelligence or Wisdom ability checks you make to analyze the creature.
<br>
<br>


==== Quick Mind ====
When you hit your Mark with an attack or observe it for 1 minute, you learn one of the following characteristics of your choice: its highest ability score, lowest ability score, Armor Class, speed, maximum hit points, or creature type.
Also at 1st level, your mind can move faster than most. You can use a bonus action to make an ability check using any Intelligence or Wisdom skill proficiency you have.
You can use Intelligence, in place of Strength or Dexterity, for weapon attack and damage rolls against your Mark
<br>
You have advantage on Intelligence and Wisdom ability checks to analyze or recall information about your Mark.
<br>
You can make an Intelligence saving throw, in place of Constitution, to maintain concentration on your Mark.
The creature remains your Mark indefinitely. This Mark ends early if the creature is Hidden from you, if you lose your concentration, or if you use this feature on another creature.
<br><br>


==== Unarmored Defense ====
==== Predictive Defense ====
Your observant style of fighting allows you to anticipate and dodge attacks. Starting at 1st level, when you are not wearing any armor or wielding a shield, your Armor Class is equal to 10 + your Dexterity modifier + your Intelligence modifier.
''1st Level Savant Feature''<br>
<br>
Your observant way of fighting allows you to anticipate and dodge attacks. When calculating your Armor Class you can use your Intelligence modifier, in place of your Dexterity.<br>
<br>
Moreover, so long as you are not incapacitated, your Mark has disadvantage on any attack roll it makes against you.
<br><br>


==== Intellect Die ====
==== Scholarly Pursuits ====
At 2nd level, you gain an Intellect Die which represents your mental ability. Whenever you make an ability check or saving throw that uses Intelligence, Wisdom, or Charisma, you can add a roll of this die to your roll. Your Intellect Die begins as a d6, and increases in size as you gain levels in this class, as indicated in the Savant table.
''2nd Level Savant Feature''<br>
<br>
Never satisfied with your current knowledge you are always looking to expand your horizons. You master two Scholarly Pursuits of your choice from the list at end of this class.<br>
<br>
When you reach certain levels in this class, as indicated in the Scholarly Pursuits column of the Savant table above, you master additional Scholarly Pursuits of your choice.
<br><br>


==== Expose Weakness ====
==== Wondrous Intellect ====
Starting at 2nd level, you can highlight your foe's weak points. As a reaction when another creature you can see hits the target of Adroit Analysis with an attack, you can increase the attack's damage by an amount equal to a roll of your Intellect Die.
''2nd Level Savant Feature''<br>
<br>
Your mind is capable of wondrous bursts of intuition. When you make an ability check or saving throw that uses Wisdom or Intelligence, or when you make a damage roll against your Mark, you add your Intellect Die, which is a d6, to the roll.
When you reach 5th level, any attack that you make against the target of your Adroit Analysis can trigger this reaction. Beginning at 11th level, this reaction increases the damage of the triggering attack by two rolls of your Intellect Die.
<br>
<br>


==== Perfect Recall ====
Moreover, when a creature that can see or hear you hits your Mark with an attack, you can use your reaction to grant it a bonus to its damage roll equal to your Intellect Die.
You can recall picture-perfect details from things you commit to memory. Starting at 2nd level, if you spend at least 1 minute observing something, you can recall any information about it, at any point in the future, without requiring an ability check.
 
<br>
At certain savant levels, your Intellect Die increases: at
<br>
5th level (d8), at 10th level (d10), and at 15th level (d12).
<br><br>


==== Academic Discipline ====
==== Academic Discipline ====
At 3rd level, choose your Academic Discipline. Your Discipline grants you features at 3rd level, and again at 6th, 13th, and 17th level.
''3rd, 6th, 13th, and 17th Level Savant Feature''<br>
<br>
Choose an Academic Discipline: Archaeologist, Investigator, Naturalist, Physician, or Tactician, each of which is detailed at the end of this class. Your Discipline grants you features at 3rd level, and again when you reach 6th, 13th, and 17th level.
<br>
<br><br>


==== Ability Score Improvements ====
==== Ability Score Improvement ====
When you reach 4th level, and again at 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
''4th, 8th, 12th, 16th, and 19th Level Savant Feature''<br>
<br>
Your skill and strength expands, choose one of the following:
<br>
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>


==== Accelerated Reflexes ====
==== Accelerated Reflexes ====
The speed at which you react to stimuli is incredible. Starting at 5th level, so long as you are not surprised, you add your Intelligence modifier (minimum of +1) to your initiative rolls.
''5th Level Savant Feature''<br>
<br>
Your ability to process and react to your surroundings is near supernatural. You gain a bonus to initiative rolls equal to your Intelligence modifier, and you gain a second reaction you can take each round. A single effect can only trigger one reaction.
You also gain one additional reaction you can take each round. A single effect can only trigger one of your reactions. When you reach 17th level, your reflexes increase again, allowing you another reaction per round (for a total of 3).
 
<br>
When you reach 17th level in this class, you gain another reaction you can use each round (for a total of 3 reactions).
<br>
<br><br>
 
==== Quick Study ====
''5th Level Savant Feature''<br>
You are able to gain a working knowledge of new concepts exceptionally fast. You gain proficiency with one skill, tool, or weapon, or learn to speak one language of your choice.


==== Expert Student ====
Over the course of 1 hour, which can be during a short or long rest, you can replace this proficiency or language with another proficiency or language of your choice, so long as you have an example to learn from. Examples include a willing teacher, a book in another language, or a tool set manual.
Your ability to learn and retain new abilities and languages is beyond compare. Beginning at 5th level, each time you finish a long rest, you can choose to learn one additional language, or gain proficiency in one tool, skill, or weapon of your choice, as long as there is an example for you to learn from (such as a willing teacher with that proficiency, a manual, or a book in a different language). You can only learn one new proficiency or language from this feature per long rest.
<br><br>
<br>
You can use this feature to learn a total number of extra proficiencies and languages equal to your Intelligence Modifier (Minimum 0) + your proficiency bonus. If you learn another language or proficiency while you are at your maximum, you must choose one language or proficiency you gained through this feature to forget, as your mind can only remember so many hastily learned skills and abilities at once. When you replace a language or proficiency you immediately lose any skill or knowledge of it.
<br>
<br>


==== Keen Awareness ====
==== Keen Awareness ====
You can react to danger at a moment's notice. Starting at 7th level, you cannot be surprised unless you are incapacitated. In addition, when you roll initiative, you can use Adroit Analysis to Mark a creature you can see within 60 feet.
''7th Level Savant Feature''<br>
<br>
You cannot be surprised unless you are incapacitated.
<br>
 
Moreover, when you roll initiative you can use a reaction
to do one of the following before any other creatures act:


==== Analytical Assault ====
Use Adroit Analysis to Mark a creature you can see.
Also starting at 7th level, your ability to harm your foes increases as you learn more about them. Whenever the target of your Adroit Analysis takes damage from Expose Weakness, you can learn one of its characteristics from Adroit Analysis as if you had hit it with an attack.
Make an Intelligence ability check to recall information.
<br>
Take either the Help, Ready, or Search action.
In addition, whenever you hit a creature with an attack, you can cause it to lose hit points equal to the number of characteristics you know about it from Adroit Analysis.
Flash of Brilliance
<br>
9th-level Savant class feature
<br>
As a reaction when a creature within 30 feet makes a saving throw, you can shout a snippet of potent advice, granting it a bonus to its roll equal to one roll of your Intellect Die.


==== Expert Educator ====
The creature must be able to hear you to gain this benefit.
Starting at 9th level, your ability to educate others is peerless. During a long rest, you choose a number of creatures that can hear or see you equal to your Intelligence modifier, and one tool, skill, or weapon proficiency, or one language you know. The creatures gain that proficiency or learn to understand and speak that language until the end of your next long rest.
<br><br>
<br>
<br>


==== Flawless Observation ====
==== Predictive Expert ====
Starting at 9th level, when you use Expose Weakness to increase the damage against a creature marked by Adroit Analysis, you add your Intelligence Modifier to the damage of the attack.
''10th Level Savant Feature''<br>
<br>
You always seem to be one step ahead of your foes. So long as you aren't incapacitated, you have advantage on any ability checks or saving throws that your Mark forces you to make.
<br>
<br><br>
 
==== Potent Observation ====
''11th Level Savant Feature''<br>
You are able to identify even the smallest weaknesses and exploit them with ruthless efficiency. You can use a reaction to add a roll of your Intellect Die roll to any damage roll, so long as you can see the target and the attacker can hear you.
 
Also, whenever you use your reaction to add an Intellect Die to another creature's damage roll against your Mark, you can roll your Intellect Die twice and use the higher result.
<br><br>


==== Unyielding Will ====
==== Unyielding Will ====
Starting at 11th level, your mental might and sheer force of will enhance your defensive capabilities. Whenever you make a saving throw, you may roll your Intellect Die and add it to the saving throw.
''14th Level Savant Feature''<br>
<br>
You gain proficiency in Charisma saving throws. Whenever you are forced make a Charisma saving throw you gain a bonus to your roll equal to one roll of your Intellect Die.
<br>


==== Outwit Ailment ====
Also, when an effect allows you to make an Intelligence, Wisdom, or Charisma saving throw to avoid damage, you take no damage on a successful save and half on a failure.
At 15th level, you learn how to help your allies break free from various hazards and hindrances. As a bonus action, you choose one creature that can see or hear you and that is currently suffering from an effect which allows it to make a Saving Throw at the start or end of its turn. That creature may use its Reaction to immediately make a Saving Throw against the effect, suffering no negative effects from a failed Save.
<br><br>
<br>
<br>


==== Predictive Defense ====
==== Profound Insight ====
You can predict attacks before they come to pass. Starting at 18th level, any creature marked by your Adroit Analysis has disadvantage on attack rolls they make against you, and you have advantage on all saving throw the target forces you to make.
''18th Level Savant Feature''<br>
<br>
As an action, you can predict your Mark's next move and alert your allies to its plans. Until the start of your next turn, your Mark has disadvantage on all ability checks, attack rolls, and saving throws, and creatures of your choice have advantage on any saving throw your Mark forces them to make.
<br>
 
Once you use this feature you must finish a short or long rest before you can use it again.
<br><br>


==== Undisputed Genius ====
==== Undisputed Genius ====
Upon reaching 20th level, you realize the true genius-level potential of your mind. Your Intelligence and Wisdom scores increase by 4. Your maximum for those scores is now 24.
''20th Level Savant Feature''<br>
You realize your true genius potential. Your Intelligence score increases by 4, up to a maximum of 24. Also, when you roll
an Intellect Die and roll lower than your Intelligence modifier, you can replace the roll with your Intelligence modifier.
<br><br>


= Subclasses =
= Subclasses =