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= Savant = | = Savant = | ||
An elf cleaned her glasses with the corner of her cloak as the dust settled. The emperor had paid her a large sum to locate this forgotten place, and after months of pouring over ancient maps, she had pieced together the one-lost location of the primeval temple. Now, she had a decision to make. If she reported the location of the temple to her benefactor, it would be ruthlessly stripped of valuables. But, if she kept the location to herself, she could preserve the ancient knowledge contained within. For a savant, knowledge is more precious than any sum of gold.<br> | |||
An aging human warrior silently assessed the soldiers under his command. They were exhausted and almost out of supplies. It was the tenth night of a brutal siege, and the graying commander knew that no reinforcements were coming to their rescue. He was too old to be of much use in battle, but if his soldiers followed his orders without any hesitation, they might have a chance of survival. He stood up, and for what could very well be his final time, drew his weathered sword from its scabbard.<br> | |||
A young | A young dwarf bent over his unconscious comrade in the midst of battle, his hands shook as he examined his brother's wounds. His clan had spent a small fortune sending him to study at the finest university in the land. All the hours spent in lectures and libraries, all for this moment. He thought back to his lessons and began to dress his brother's wounds.<br> | ||
Those described above are just some examples of the adventuring intellectuals known as savants. Armed with only their wit, they aid their allies and outwit their enemies.<br> | |||
There are many wonderfully intelligent people in the world, but few are true savants. Born with the innate desire to learn anything they can, and the potential for genius-level intellect, savants spend their lives learning anything that those around them are willing to teach. Often recognizable at an early age, a savant's unquenchable hunger for knowledge draws them to the great libraries, universities, and other places of higher learning. They are willing to go to any lengths to unlock the secrets of the world, often turning to lives of adventure. For | |||
a savant, no price is too steep for the promise of discovery. | |||
Savants are hyper-focused on their chosen area of study and often become obsessed with learning all they can about their specialty. In their quest for discovery, savants are willing to set aside any conviction, political, religious, or otherwise, to acquire the information they seek. To them, their desire for knowledge is more important than loyalty to any ideology.<br> | |||
Often at great personal cost, savants will not stop their research until they have made a revolutionary discovery in their area of study. It is not unusual to encounter one such scholar far from the safety of a university and its libraries. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+| Class Table | |+| Class Table | ||
|- | |- | ||
! Level !! Proficiency Bonus !! Features !! | ! Level !! Proficiency Bonus !! Features !! Scholarly Pursuits !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Adroit Analysis, | | 1st || +2 || Adroit Analysis, Predictive Defense || - || 0 | ||
|- | |- | ||
| 2nd || +2 || Intellect | | 2nd || +2 || Scholarly Pursuits, Wondrous Intellect || 2 || 300 | ||
|- | |- | ||
| 3rd || +2 || | | 3rd || +2 || Academic Discipline || 2 || 1,000 | ||
|- | |- | ||
| 4th || +2 || Ability Score Improvement || | | 4th || +2 || Ability Score Improvement || 3 || 3,000 | ||
|- | |- | ||
| 5th || +3 || Accelerated Reflexes, | | 5th || +3 || Accelerated Reflexes (2), Quick Study, Wondrous Intellect || 3 || 6,000 | ||
|- | |- | ||
| 6th || +3 || | | 6th || +3 || Academic Discipline Feature || 3 || 10,000 | ||
|- | |- | ||
| 7th || +3 || Keen Awareness | | 7th || +3 || Keen Awareness || 3 || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || | | 8th || +3 || Ability Score Improvement || 4 || 40,000 | ||
|- | |- | ||
| 9th || +4 || | | 9th || +4 || Flash of Brilliance || 4 || 60,000 | ||
|- | |- | ||
| 10th || +4 || | | 10th || +4 || Predictive Expert, Wondrous Intellect (d10) || 4 || 80,000 | ||
|- | |- | ||
| 11th || +4 || | | 11th || +4 || Potent Observation || 4 || 100,000 | ||
|- | |- | ||
| 12th || +4 || Ability Score Improvement || | | 12th || +4 || Ability Score Improvement || 5 || 120,000 | ||
|- | |- | ||
| 13th || +5 || | | 13th || +5 || Academic Discipline Feature || 5 || 140,000 | ||
|- | |- | ||
| 14th || +5 || | | 14th || +5 || Unyielding Will || 5 || 160,000 | ||
|- | |- | ||
| 15th || +5 || | | 15th || +5 || Wondrous Intellect (d12) || 5 || 180,000 | ||
|- | |- | ||
| 16th || +5 || Ability Score Improvement || | | 16th || +5 || Ability Score Improvement || 6 || 200,000 | ||
|- | |- | ||
| 17th || +6 || | | 17th || +6 || Academic Discipline Feature, Accelerated Reflexes (3) || 6 || 225,000 | ||
|- | |- | ||
| 18th || +6 || | | 18th || +6 || Profound Insight || 6 || 250,000 | ||
|- | |- | ||
| 19th || +6 || Ability Score Improvement || | | 19th || +6 || Ability Score Improvement || 6 || 300,000 | ||
|- | |- | ||
| 20th || +6 || Undisputed Genius || | | 20th || +6 || Undisputed Genius || 6 || 350,000 | ||
|} | |} | ||
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'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Savant Level after 1st<br> | '''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Savant Level after 1st<br> | ||
'''Armor Proficiencies.''' Light Armor<br> | '''Armor Proficiencies.''' Light Armor<br> | ||
'''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Scimitars, | '''Weapon Proficiencies.''' Simple Weapons, Hand Crossbows, Scimitars, Rapiers, Sabers, and Whips.<br> | ||
'''Tool Proficiencies.''' | '''Tool Proficiencies.''' Once set of Tools of your choice<br> | ||
'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br> | '''Saving Throw Proficiencies.''' Intelligence and Wisdom.<br> | ||
'''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion<br> | '''Skill Proficiencies.''' Choose three from Arcana, History, Insight, Investigation, Medicine, Nature, Persuasion, or Religion<br> | ||
'''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Tools, and an Equipment Pack | '''Equipment.''' Two Simple Weapons or a Rapier, A Light Crossbow or Two Daggers, One Set of Tools, and an Equipment Pack | ||
<br><br> | |||
==== Adroit Analysis ==== | ==== Adroit Analysis ==== | ||
''1st Level Savant Feature''<br> | |||
You can rapidly analyze a foe. As a Bonus Action, you can analyze a creature you can see within 60 feet, designating it as your Mark. For as long as you concentrate on your Mark, as if concentrating on a spell, you gain the following benefits: | |||
When you hit your Mark with an attack or observe it for 1 minute, you learn one of the following characteristics of your choice: its highest ability score, lowest ability score, Armor Class, speed, maximum hit points, or creature type. | |||
You can use Intelligence, in place of Strength or Dexterity, for weapon attack and damage rolls against your Mark | |||
<br> | You have advantage on Intelligence and Wisdom ability checks to analyze or recall information about your Mark. | ||
<br> | You can make an Intelligence saving throw, in place of Constitution, to maintain concentration on your Mark. | ||
The creature remains your Mark indefinitely. This Mark ends early if the creature is Hidden from you, if you lose your concentration, or if you use this feature on another creature. | |||
<br><br> | |||
==== | ==== Predictive Defense ==== | ||
Your observant | ''1st Level Savant Feature''<br> | ||
<br> | Your observant way of fighting allows you to anticipate and dodge attacks. When calculating your Armor Class you can use your Intelligence modifier, in place of your Dexterity.<br> | ||
<br> | Moreover, so long as you are not incapacitated, your Mark has disadvantage on any attack roll it makes against you. | ||
<br><br> | |||
==== | ==== Scholarly Pursuits ==== | ||
''2nd Level Savant Feature''<br> | |||
<br> | Never satisfied with your current knowledge you are always looking to expand your horizons. You master two Scholarly Pursuits of your choice from the list at end of this class.<br> | ||
<br> | When you reach certain levels in this class, as indicated in the Scholarly Pursuits column of the Savant table above, you master additional Scholarly Pursuits of your choice. | ||
<br><br> | |||
==== | ==== Wondrous Intellect ==== | ||
''2nd Level Savant Feature''<br> | |||
<br> | Your mind is capable of wondrous bursts of intuition. When you make an ability check or saving throw that uses Wisdom or Intelligence, or when you make a damage roll against your Mark, you add your Intellect Die, which is a d6, to the roll. | ||
When you | |||
Moreover, when a creature that can see or hear you hits your Mark with an attack, you can use your reaction to grant it a bonus to its damage roll equal to your Intellect Die. | |||
<br> | At certain savant levels, your Intellect Die increases: at | ||
<br> | 5th level (d8), at 10th level (d10), and at 15th level (d12). | ||
<br><br> | |||
==== Academic Discipline ==== | ==== Academic Discipline ==== | ||
''3rd, 6th, 13th, and 17th Level Savant Feature''<br> | |||
<br> | Choose an Academic Discipline: Archaeologist, Investigator, Naturalist, Physician, or Tactician, each of which is detailed at the end of this class. Your Discipline grants you features at 3rd level, and again when you reach 6th, 13th, and 17th level. | ||
<br> | <br><br> | ||
==== Ability Score | ==== Ability Score Improvement ==== | ||
''4th, 8th, 12th, 16th, and 19th Level Savant Feature''<br> | |||
<br> | Your skill and strength expands, choose one of the following: | ||
<br> | *Increase one Ability Score of your choice by 3. | ||
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1 | |||
*Increases three Ability Scores of your choice by 1. | |||
*Gain one [[Feats|Feat]] of your choice. | |||
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise. | |||
<br><br> | |||
==== Accelerated Reflexes ==== | ==== Accelerated Reflexes ==== | ||
''5th Level Savant Feature''<br> | |||
Your ability to process and react to your surroundings is near supernatural. You gain a bonus to initiative rolls equal to your Intelligence modifier, and you gain a second reaction you can take each round. A single effect can only trigger one reaction. | |||
<br> | When you reach 17th level in this class, you gain another reaction you can use each round (for a total of 3 reactions). | ||
<br> | <br><br> | ||
==== Quick Study ==== | |||
''5th Level Savant Feature''<br> | |||
You are able to gain a working knowledge of new concepts exceptionally fast. You gain proficiency with one skill, tool, or weapon, or learn to speak one language of your choice. | |||
Over the course of 1 hour, which can be during a short or long rest, you can replace this proficiency or language with another proficiency or language of your choice, so long as you have an example to learn from. Examples include a willing teacher, a book in another language, or a tool set manual. | |||
<br><br> | |||
<br> | |||
<br> | |||
==== Keen Awareness ==== | ==== Keen Awareness ==== | ||
''7th Level Savant Feature''<br> | |||
You cannot be surprised unless you are incapacitated. | |||
Moreover, when you roll initiative you can use a reaction | |||
to do one of the following before any other creatures act: | |||
Use Adroit Analysis to Mark a creature you can see. | |||
Make an Intelligence ability check to recall information. | |||
Take either the Help, Ready, or Search action. | |||
Flash of Brilliance | |||
9th-level Savant class feature | |||
As a reaction when a creature within 30 feet makes a saving throw, you can shout a snippet of potent advice, granting it a bonus to its roll equal to one roll of your Intellect Die. | |||
The creature must be able to hear you to gain this benefit. | |||
<br><br> | |||
<br> | |||
<br> | |||
==== | ==== Predictive Expert ==== | ||
''10th Level Savant Feature''<br> | |||
<br> | You always seem to be one step ahead of your foes. So long as you aren't incapacitated, you have advantage on any ability checks or saving throws that your Mark forces you to make. | ||
<br> | <br><br> | ||
==== Potent Observation ==== | |||
''11th Level Savant Feature''<br> | |||
You are able to identify even the smallest weaknesses and exploit them with ruthless efficiency. You can use a reaction to add a roll of your Intellect Die roll to any damage roll, so long as you can see the target and the attacker can hear you. | |||
Also, whenever you use your reaction to add an Intellect Die to another creature's damage roll against your Mark, you can roll your Intellect Die twice and use the higher result. | |||
<br><br> | |||
==== Unyielding Will ==== | ==== Unyielding Will ==== | ||
''14th Level Savant Feature''<br> | |||
You gain proficiency in Charisma saving throws. Whenever you are forced make a Charisma saving throw you gain a bonus to your roll equal to one roll of your Intellect Die. | |||
Also, when an effect allows you to make an Intelligence, Wisdom, or Charisma saving throw to avoid damage, you take no damage on a successful save and half on a failure. | |||
<br><br> | |||
<br> | |||
<br> | |||
==== | ==== Profound Insight ==== | ||
''18th Level Savant Feature''<br> | |||
<br> | As an action, you can predict your Mark's next move and alert your allies to its plans. Until the start of your next turn, your Mark has disadvantage on all ability checks, attack rolls, and saving throws, and creatures of your choice have advantage on any saving throw your Mark forces them to make. | ||
<br> | |||
Once you use this feature you must finish a short or long rest before you can use it again. | |||
<br><br> | |||
==== Undisputed Genius ==== | ==== Undisputed Genius ==== | ||
''20th Level Savant Feature''<br> | |||
You realize your true genius potential. Your Intelligence score increases by 4, up to a maximum of 24. Also, when you roll | |||
an Intellect Die and roll lower than your Intelligence modifier, you can replace the roll with your Intelligence modifier. | |||
<br><br> | |||
= Subclasses = | = Subclasses = |