Disciple: Difference between revisions

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== Raven’s Gaze ==
== Raven's Gaze ==
An eye for an eye leaves the world blind, but no wrong ever truly escapes the raven's gaze. Disciples of the Raven's Gaze discipline allow no slight against them or their compatriots to go unpunished. Techniques of the Raven's Gaze revolve around instilling fear in your assailants before bringing them down.
An eye for an eye leaves the world blind, but no wrong ever truly escapes the raven's gaze. Disciples of the Raven's Gaze allow no slight against them or their compatriots to go unpunished. Techniques of the Raven's Gaze revolve around instilling fear in your assailants before bringing them down.
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==== IDEAL ====
==== Revenge ====
''Mind Ideal''<br>
''Raven's Gaze Ideal''<br>
FEATURE
You have been wronged. If you haven't been, you will be. It is your charge to turn your ire upon those who sought to bring you down, and take from them that which you are owed. They tried to bring you to your knees, but now you are hoisted up by the black wings of vengeance.
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==== SIGNATURE ====
==== Will of the Conspiracy ====
''Mind Signature Art''<br>
''Raven's Gaze Signature Art''<br>
FEATURE
As a Bonus Action, you can force a creature you can see to make a Wisdom Saving Throw. On a failed Save, the target's vision and hearing is overtaken by a swarm of ravens. Until the end of your next turn, it is Deafened and perceives the area beyond a 10ft Radius around it to be magical Darkness. If you start your turn outside of this Radius, you can use your Bonus Action to teleport into an unoccupied space inside of it.
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==== 2nd ====
==== Gaze of the Flock ====
''2nd Level Mind Discipline Technique''<br>
''2nd Level Raven's Gaze Discipline Technique''<br>
Feature
When a creature you can see within 30ft of you deals Damage to you or forces you to make a Saving Throw, you can use your Reaction and spend 2 Tempo Points to force it to make a Wisdom Saving Throw. On a failed Save, it is Frightened of you until the end of your next turn. At the end of each of your turns while a creature is Frightened of you in this way, you can spend 1 Tempo Point to force the creature to make another Wisdom Saving Throw. On failed Save, the creature remains Frightened of you until the end of your next turn.
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==== 5th ====
==== Unkindness in Turn ====
''5th Level Mind Discipline Technique''<br>
''5th Level Raven's Gaze Discipline Technique''<br>
Feature
You can use a Bonus Action and spend 2 Tempo Points to teleport to an unoccupied space within 5ft of a creature that is within 30ft of you and is Frightened of you. The creature then makes a Wisdom Saving Throw. On a failed Save, it is Paralyzed form its fear until the end of its next turn.
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==== 11th ====
==== Futility ====
''11th Level Mind Discipline Technique''<br>
''11th Level Raven's Gaze Discipline Technique''<br>
Feature
Once on each of your turns when you hit a creature with a Melee Weapon Attack, you can spend 1 Tempo Point to force the target of the Attack to make a Wisdom Saving Throw. On a failed Save, the target is Slowed and has Disadvantage on Saving Throws against being Frightened until the end of its next turn.
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==== 17th ====
==== Vengeance of the Swarm ====
''17th Level Mind Discipline Technique''<br>
''17th Level Raven's Gaze Discipline Technique''<br>
Feature
A black mist of ethereal ravens surges from you to enact your revenge. When a creature deals Damage to you, you can use your Reaction and spend 4 Tempo Points to cause that creature to lose a number of Hit Points equal to the amount of Damage it dealt to you this turn.
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:'''Ideal: Revenge.''' You have been wronged. If you haven't been, you will be. It is your charge to turn your ire upon those who sought to bring you down, and take from them that which you are owed. They tried to bring you to your knees, but now you are hoisted up by the black wings of vengeance.
:'''Signature Art: Will of the Conspiracy.''' As a bonus action, you can force a creature you can see to make a Wisdom saving throw. On a failure, the target's vision and hearing is overtaken by a swarm of ravens. Until the end of your next turn, it is deafened and perceives the area beyond a 10 foot radius around it to be magical darkness. If you start your turn outside of this radius, you can use your bonus action to teleport into an unoccupied space inside of it. If a target succeeds on its saving throw, the target has no hint that you tried to use this art on it.
:'''Gaze of the Flock (2nd Level).''' When a creature you can see within 30 feet of you damages you or forces you to make a saving throw, you can use your reaction and spend 2 tempo points to force it to make a Wisdom saving throw. On a failure, it is frightened of you until the end of your next turn. At the end of each of your turns while a creature is frightened of you in this way, you can spend 1 tempo point to force the creature to make another Wisdom saving throw. On a failure, the creature remains frightened of you until the end of your next turn.
:'''Unkindness In Turn (5th Level).''' You can spend your bonus action and 2 tempo points to teleport to a creature within 30 feet of you that is frightened of you. That creature must make a Wisdom saving throw. On a failure, it becomes Paralyzed from its fear until the start of their turn.
:'''Futility (11th Level).''' Once on each of your turns when you hit a creature with a melee weapon attack, you can spend 1 tempo point and have it make a Wisdom saving throw. On a failure, its speed is halved, and it has disadvantage on saves against becoming frightened until the end of their next turn.
:'''Vengeance of the Swarm (17th Level).''' A black mist of ethereal ravens surges from you to enact your revenge. When a creature damages you, you can use your reaction and spend 4 tempo points to cause that creature to lose hit points equal to the amount of damage you took (maximum of 40 damage).


== Stone Dragon ==
== Stone Dragon ==