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== Journey of the War God == | == Journey of the War God == | ||
A disciple who follows the Journey of the War God is unmistakable on the battlefield by the manifestation of their soul fighting alongside them, often taking the form of spectral arms or a looming figure at their back. The influence of tempo can reach further than most would think; after all, everything moves, even your own spirit. | A disciple who follows the Journey of the War God is unmistakable on the battlefield by the manifestation of their soul fighting alongside them, often taking the form of spectral arms or a looming figure at their back. The influence of tempo can reach further than most would think; after all, everything moves, even your own spirit.<br> | ||
Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them. | Disciples that define themselves by intense emotions, or a need to prove their own self worth, can develop a sensitivity to the movements of their soul. After enough time, the disciple gains the ability to summon and wield this element of their soul in combat. Legends speak of disciples that attain definite control, and ultimately learn to harness the divine spark that resides within them. | ||
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==== Spirit of the War God === | ==== Spirit of the War God ==== | ||
''3rd Level Journey of the War God Feature''<br> | ''3rd Level Journey of the War God Feature''<br> | ||
Your passion can call forth the part of your soul that revels in the glory of battle. As a Bonus Action or when you roll Initiative, you can manifest or dismiss two spectral arms that are connected to your upper body. When summoned, and as a Free Action on subsequent turns, each arm can perform an Object Interaction. You can control these arms easily, and they act just like your other arms.<br> | Your passion can call forth the part of your soul that revels in the glory of battle. As a Bonus Action or when you roll Initiative, you can manifest or dismiss two spectral arms that are connected to your upper body. When summoned, and as a Free Action on subsequent turns, each arm can perform an Object Interaction. You can control these arms easily, and they act just like your other arms.<br> | ||
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==== Cosmic Presence ==== | ==== Cosmic Presence ==== | ||
''7th Level Journey of the War God Feature''<br> | ''7th Level Journey of the War God Feature''<br> | ||
Your connection to your inner self has granted you greater presence. You can make a Wisdom (Intimidation) Check in place of a Charisma (Intimidation) Check, and you can make a Wisdom (Persuasion) Check in place of a Charisma (Persuasion) Check.<br> | Your connection to your inner self has granted you greater presence. You can make a Wisdom (Intimidation) Check in place of a Strength or Charisma (Intimidation) Check, and you can make a Wisdom (Persuasion) Check in place of a Charisma (Persuasion) Check.<br> | ||
Additionally, as an Action, you can amplify your presence a hundred fold. Creatures of your choice within 60ft of you must make a Charisma Saving Throw against your Tempo Save DC. On a failed Save, | Additionally, as an Action, you can amplify your presence a hundred fold. Creatures of your choice within 60ft of you must make a Charisma Saving Throw against your Tempo Save DC. On a failed Save, a creature becomes aware of your presence, and you have Advantage on all Wisdom and Charisma Checks made against those creatures.<br> | ||
You can sue this Action a number of times equal to your Proficiency Bonus, regaining expending uses at the end of a Long Rest. | |||
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==== Encroaching Omniscience ==== | ==== Encroaching Omniscience ==== | ||
''11th Level Journey of the War God Feature''<br> | ''11th Level Journey of the War God Feature''<br> | ||
Your soul becomes your vigil, as the shapes of faces can be traced around your head. Whenever you make an | Your soul becomes your vigil, as the shapes of faces can be traced around your head. Whenever you make an Attack as a part of a Reaction, you can make an additional Attack with one of your spectral arms created by your Spirit of the War God feature.<br> | ||
Additionally, once | Additionally, once per turn when you miss on a Weapon Attack, you can make an additional Weapon Attack with a Weapon being wielded by your spectral arms as a Free Action. | ||
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==== Lens of Truth ==== | ==== Lens of Truth ==== | ||
''14th Level Journey of the War God Feature''<br> | ''14th Level Journey of the War God Feature''<br> | ||
Your sight ascends towards the sight of the Three | Your sight ascends towards the sight of the Three, giving you Truesight out to a Range of 120ft. | ||
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==== Shard of Divinity ==== | ==== Shard of Divinity ==== | ||
''18th Level Journey of the War God Feature''<br> | ''18th Level Journey of the War God Feature''<br> | ||
You have fully reconnected with your soul, unlocking the divine power within it. You | You have fully reconnected with your soul, unlocking the divine power within it. You gain Resistance to Damage dealt by Weapon Attacks. Additionally, Damage you deal with Weapon Attacks or Discipline Techniques ignore Resistance and Immunity.<br> | ||
You | You no longer suffer the frailties of old age, your soul cannot be stolen, trapped, or destroyed, and you cannot be raised as an undead if you are not willing apart from divine intervention. | ||
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