Disciple: Difference between revisions

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== Mercurial Wolf ==
== Mercurial Wolf ==
How can one truly claim to be living when they adhere to the constraining lines of conventional thought? Disciples of the Mercurial Wolf discipline value spontaneity and change, and as such their techniques involve creating complicated and chaotic situations on the battlefield through illusions and trickery.
How can one truly claim to be living when they adhere to the constraining lines of conventional thought? Disciples of the Mercurial Wolf discipline value spontaneity and change, and as such their techniques involve creating complicated and chaotic situations on the battlefield through illusions and trickery.
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==== IDEAL ====
==== Chaos ====
''Mind Ideal''<br>
''Mercurial Wolf Ideal''<br>
FEATURE
Stagnation is the enemy of growth, so it is up to you to make sure that the world is constantly changing. Adapt to the situations you bring about, and through that act you will find completeness.
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==== SIGNATURE ====
==== Quicksilver Pack ====
''Mind Signature Art''<br>
''Mercurial Wolf Signature Art''<br>
FEATURE
As a bonus action, you create an illusory duplicate of yourself. This effect lasts 1 minute or until you lose concentration (as if concentrating on a spell). The illusion appears in an unoccupied space within 10 feet of you that you can see. A duplicate has the same AC as you and disappears whenever it takes any damage from an attack, spell or magical effect. As a bonus action on your turn, you can move any one duplicate created by this art up to 30 feet to a space you can see. A duplicate can only fly this way if you also have a fly speed. Alternatively, you can use your bonus action to destroy a duplicate and teleport to its space, provided you can see the duplicate. The amount of duplicates you can make with this ability increases to 2 at 5th level, 3 at 11th level, and 4 at 17th level.
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==== 2nd ====
==== Mirror Step ====
''2nd Level Mind Discipline Technique''<br>
''2nd Level Mercurial Wolf Discipline Technique''<br>
Feature
You twirl the world about a creature, disorienting its perception of your position. When a creature moves within 5 feet of you or one of your duplicates, you can use your reaction and spend 1 tempo point to force that creature to make an Intelligence saving throw. On a failure, you can teleport to any space within 5 feet of the creature, and the next attack it makes against you before the end of the turn is made at disadvantage.
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==== 5th ====
==== 5th ====
''5th Level Mind Discipline Technique''<br>
''5th Level Mercurial Wolf Discipline Technique''<br>
Feature
As an action, you can spend 3 tempo points to force a creature you can see within 30 feet of you to make a Charisma saving throw. On a failure, you or one of your duplicates teleports into a space that creature occupies and that creature teleports into the space of either you or the duplicate that just teleported. If there is no room for you or the creature where the other stands, this technique fails.
:'''Altered Perspective (11th Level).''' When a hostile creature misses you or one of your duplicates with a melee attack, you can use your reaction and spend 3 tempo points to force that creature to repeat the same attack against a creature of your choice within range of the attack (other than itself).
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==== 11th ====
==== Altered Perspective ====
''11th Level Mind Discipline Technique''<br>
''11th Level Mercurial Wolf Discipline Technique''<br>
Feature
When a hostile creature misses you with a melee attack, you can use your reaction and spend 3 tempo points to force that creature to repeat the same attack against a creature of your choice within range of the attack (other than itself).
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==== 17th ====
==== 17th ====
''17th Level Mind Discipline Technique''<br>
''17th Level Mercurial Wolf Discipline Technique''<br>
Feature
As a bonus action, you can spend 4 tempo points and attempt to alter a creature's perception of the battlefield. A creature of your choice within 30 feet of your must make an Intelligence saving throw to see through the illusion you foist on it. On a failed saving throw, the creature can't make reactions until the start of its next turn, and immediately makes a melee weapon attack against a creature of your choice within its reach.
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:'''Ideal: Chaos.''' Stagnation is the enemy of growth, so it is up to you to make sure that the world is constantly changing. Adapt to the situations you bring about, and through that act you will find completeness.
:'''Signature Art: Quicksilver Pack.''' As a bonus action, you create an illusory duplicate of yourself. This effect lasts 1 minute or until you lose concentration (as if concentrating on a spell). The illusion appears in an unoccupied space within 10 feet of you that you can see. A duplicate has the same AC as you and disappears whenever it takes any damage from an attack, spell or magical effect. As a bonus action on your turn, you can move any one duplicate created by this art up to 30 feet to a space you can see. A duplicate can only fly this way if you also have a fly speed. Alternatively, you can use your bonus action to destroy a duplicate and teleport to its space, provided you can see the duplicate. The amount of duplicates you can make with this ability increases to 2 at 5th level, 3 at 11th level, and 4 at 17th level.
:'''Mirror Step (2nd Level).''' You twirl the world about a creature, disorienting its perception of your position. When a creature moves within 5 feet of you or one of your duplicates, you can use your reaction and spend 1 tempo point to force that creature to make an Intelligence saving throw. On a failure, you can teleport to any space within 5 feet of the creature, and the next attack it makes against you before the end of the turn is made at disadvantage.
:'''Inversion (5th Level).''' As an action, you can spend 3 tempo points to force a creature you can see within 30 feet of you to make a Charisma saving throw. On a failure, you or one of your duplicates teleports into a space that creature occupies and that creature teleports into the space of either you or the duplicate that just teleported. If there is no room for you or the creature where the other stands, this technique fails.
:'''Altered Perspective (11th Level).''' When a hostile creature misses you or one of your duplicates with a melee attack, you can use your reaction and spend 3 tempo points to force that creature to repeat the same attack against a creature of your choice within range of the attack (other than itself).
:'''Shifting Sides (17th level).''' As a bonus action, you can spend 4 tempo points and attempt to alter a creature's perception of the battlefield. A creature of your choice within 30 feet of your must make an Intelligence saving throw to see through the illusion you foist on it. On a failed saving throw, the creature can't make reactions until the start of its next turn, and immediately makes a melee weapon attack against a creature of your choice within its reach.


== Raven’s Gaze ==
== Raven’s Gaze ==