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As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features: | As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features: | ||
*You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier. | *You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier. | ||
*You can use a Bonus Action to take the Dash, Dodge, Grapple, Help | *You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action. | ||
*When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll. | *When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll. | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. |