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| 4th || +2 || Ability Score Improvement || 3,000 | | 4th || +2 || Ability Score Improvement || 3,000 | ||
|- | |- | ||
| 5th || +3 || Traveler Style Feature, | | 5th || +3 || Traveler Style Feature, Extra Attack || 6,000 | ||
|- | |- | ||
| 6th || +3 || Ability Score Improvement || 10,000 | | 6th || +3 || Ability Score Improvement || 10,000 | ||
|- | |- | ||
| 7th || +3 || | | 7th || +3 || Well-Rounded, Magical Experience || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 40,000 | | 8th || +3 || Ability Score Improvement || 40,000 | ||
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| 9th || +4 || Well-Rounded, Welcome Aid (Two Dice) || 60,000 | | 9th || +4 || Well-Rounded, Welcome Aid (Two Dice) || 60,000 | ||
|- | |- | ||
| 10th || +4 || Traveler Style Feature, | | 10th || +4 || Traveler Style Feature, Acquired Resilience || 80,000 | ||
|- | |- | ||
| 11th || +4 || | | 11th || +4 || Extra Attack || 100,000 | ||
|- | |- | ||
| 12th || +4 || Ability Score Improvement || 120,000 | | 12th || +4 || Ability Score Improvement || 120,000 | ||
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| 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000 | | 13th || +5 || Well-Rounded, Welcome Aid (Three Dice) || 140,000 | ||
|- | |- | ||
| 14th || +5 || Ability Score Improvement | | 14th || +5 || Ability Score Improvement || 160,000 | ||
|- | |- | ||
| 15th || +5 || Improved Burst of Stamina || 180,000 | | 15th || +5 || Improved Burst of Stamina || 180,000 | ||
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==== Jack of All Trades ==== | ==== Jack of All Trades ==== | ||
''1st Level Traveler Feature''<br> | ''1st Level Traveler Feature''<br> | ||
You add half your Proficiency Bonus, rounded down, to any Ability Check you make that you are not Proficient in or have Expertise with. | |||
<br><br> | <br><br> | ||
==== Burst of Stamina ==== | ==== Burst of Stamina ==== | ||
''1st Level Traveler Feature''<br> | ''1st Level Traveler Feature''<br> | ||
As someone who has done a lot of traveling | As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features: | ||
* | *You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier. | ||
* | *You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action. | ||
*When you make a Strength or Constitution Check or Saving Throw you can | *When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll. | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
<br><br> | <br><br> | ||
==== Good Samaritan ==== | ==== Good Samaritan ==== | ||
'' | ''2nd Level Traveler Feature''<br> | ||
You have Advantage on Wisdom (Perception) Checks to find wounded creatures and nearby threats.<br> | |||
Additionally, you can cast the Cure Wounds | Additionally, you can cast the Cure Wounds Spell at 1st Level without expending a Spell Slot. You use Wisdom as your Spellcasting Ability for this Spell. Once you cast the Cure Wounds Spell int his way, you must finish Long Rest before being able to do so again.<br> | ||
At certain Levels in this class you can cast the Spell additional times between Long Rests and at higher Levels: | |||
*At 6th | *At 6th Level, you can cast this Spell once at 1st and 2nd Level each. | ||
*At 12th | *At 12th Level, you can cast this Spell once at 1st, 2nd and 3rd Level each. | ||
*At 18th | *At 18th Level, you can cast this Spell once at 1st, 2nd, 3rd, and 4th Level each. | ||
<br> | |||
==== Traveler Style ==== | ==== Traveler Style ==== | ||
'' | ''2nd, 5th, 10th, and 18th Level Traveler Feature''<br> | ||
You choose one of the Traveler Styles in the table below who's signature technique you develop. | |||
<br><br> | <br><br> | ||
==== Welcome Aid ==== | ==== Welcome Aid ==== | ||
'' | ''3rd Level Traveler Feature''<br> | ||
While Travelers are more than capable of fighting competently on their own, they often welcome the aid of teammates to make their own work even more effective.<br> | |||
When you hit on a Weapon Attack | When you hit on a Weapon Attack, if there is a conscious friendly creature within 10ft of you, you roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br> | ||
When you reach certain Levels in this class, you roll the Weapon's Damage Die more times: you roll the Weapon's Damage Die two additional times when you reach 8th Level, three additional times at 13th Level, and four additional times at 18th Level. | |||
<br><br> | <br><br> | ||
==== Traveler’s Luck ==== | ==== Traveler’s Luck ==== | ||
'' | ''3rd Level Traveler Feature''<br> | ||
You’re just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead. | |||
<br><br> | <br><br> | ||
==== Ability Score | ==== Ability Score Improvements ==== | ||
'' | ''4th, 6th, 8th, 12th, 14th, 16th, and 19th Level Traveler Feature''<br> | ||
Your skill and strength expands, choose one of the following: | |||
*Increase one Ability Score of your choice by 3. | |||
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1 | |||
*Increases three Ability Scores of your choice by 1. | |||
*Gain one [[Feats|Feat]] of your choice. | |||
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise. | |||
<br><br> | |||
==== | ==== Extra Attack ==== | ||
'' | ''5th and 11th Level Traveler Feature''<br> | ||
You can perform an additional Attack as part of the Attack Action.<br> | |||
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks. | |||
<br><br> | <br><br> | ||
==== Magical Experience ==== | ==== Magical Experience ==== | ||
'' | ''7th Level Traveler Feature''<br> | ||
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two. | While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two from the magic you're familiar with. Choose two Cantrips from any Spell List. you Learn these Cantrips and you use Wisdom as your Spellcasting Ability for them. | ||
These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br> | These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br> | ||
You learn an additional Cantrip in this way when you reach 11th, 15th, and 19th Level in this class. | |||
You learn an additional | |||
<br><br> | <br><br> | ||
==== | ==== Well-Rounded ==== | ||
'' | ''7th, 9th, 13th, and 18th Level Traveler Feature''<br> | ||
You gain Proficiency with one Skill of your choice, as well as any combination of two Languages, Tools, or Weapons of your choice. | |||
<br><br> | <br><br> | ||
==== Acquired Resilience ==== | ==== Acquired Resilience ==== | ||
'' | ''10th Level Traveler Feature''<br> | ||
You become hardy to the Damage that you're familiar with. You gain Resistance to one Damage Type of your choice. | |||
<br><br> | <br><br> | ||
==== Improved Burst of Stamina ==== | ==== Improved Burst of Stamina ==== | ||
'' | ''15th Level Traveler Feature''<br> | ||
You gain the following features: | |||
* | *You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d8 + your Strength Modifier + your Constitution Modifier. | ||
*When you make an Ability Check or Saving Throw, you can grant yourself Advantage on the roll. | |||
*When you make | *Whenever you would use an Action, you can instead use a Bonus Action to perform the same purpose. | ||
You expend one use of your Burst of Stamina feature whenever you use any of these features. | |||
<br> | |||
==== Expert Traveler ==== | ==== Expert Traveler ==== | ||
'' | ''17th Level Traveler Feature''<br> | ||
You become a master of a certain way of life. You gain Expertise in the following: | |||
*Four Skills of your choice that you are Proficient in. | |||
*Two Tools of your choice that you are Proficient in. | |||
*One Saving Throw that you are Proficient in. | |||
<br> | |||
==== Wiser and Tougher ==== | ==== Wiser and Tougher ==== | ||
'' | ''20th Level Traveler Feature''<br> | ||
You truly have become both tougher and wiser after all of your travels. Your Constitution and Wisdom Scores increase by 4. Your maximum for those Scores also increases by 4. | |||
<br><br> | <br><br> | ||