Traveler: Difference between revisions

649 bytes added ,  17:22, 22 December 2022
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'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Traveler Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Traveler Level after 1st<br>
'''Armor Proficiencies.''' Light Armor, and Shields<br>
'''Armor Proficiencies.''' Light Armor, and Shields<br>
'''Weapon Proficiencies.''' Simple weapons, Scimitars, Longswords, Rapiers, Sabers, Longbows, and Hand Crossbows.<br>
'''Weapon Proficiencies.''' Simple Weapons, Scimitars, Longswords, Rapiers, Sabers, Longbows, and Hand Crossbows<br>
'''Tool Proficiencies.''' Cartographer's Tools and one Musical Instrument<br>
'''Tool Proficiencies.''' Cartographer's Tools and one Musical Instrument<br>
'''Saving Throw Proficiencies.''' Dexterity and Intelligence.<br>
'''Saving Throw Proficiencies.''' Dexterity and Intelligence<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Investigation, Medicine, Nature, Perception, and Survival.<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Investigation, Medicine, Nature, Perception, and Survival<br>
'''Equipment.''' Leather Armor, three Simple and/or Martial Weapons which you are proficient in, Cartographer's Tools or a Musical Instrument, and an Equipment Pack.<br>
'''Equipment.''' Three Simple or Martial Weapons which you are Proficient with, Leather Armor, Cartographer's Tools, a Musical Instrument, and an Equipment Pack
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==== Jack of All Trades ====
==== Jack of All Trades ====
''1st Level Traveler Feature''<br>
Starting at 1st level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Starting at 1st level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
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==== Burst of Stamina ====
==== Burst of Stamina ====
''1st Level Traveler Feature''<br>
As someone who has done a lot of traveling, also at 1st level, you have a high level of stamina that you can pull on from time to time. You can push on when most would have their strength fail them, gaining the following abilities:
As someone who has done a lot of traveling, also at 1st level, you have a high level of stamina that you can pull on from time to time. You can push on when most would have their strength fail them, gaining the following abilities:
*As a Bonus Action you can gain 2d4 + your Strength modifier temporary hit points. These last for 1 hour.  
*As a Bonus Action you can gain 2d4 + your Strength modifier temporary hit points. These last for 1 hour.  
*As a Bonus Action you can take the Dash, Dodge, Grapple, Help, or Shove actions.
*As a Bonus Action you can take the Dash, Dodge, Grapple, Help, or Shove actions.
*When you make a Strength or Constitution Check or Saving Throw you can gain advantage on the roll.
*When you make a Strength or Constitution Check or Saving Throw you can gain advantage on the roll.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.  
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
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==== Good Samaritan ====
==== Good Samaritan ====
''1st Level Traveler Feature''<br>
At 2nd level, you gain advantage on Wisdom (Perception) checks to find wounded creatures and also to find threats within 60ft of wounded creatures.<br>
At 2nd level, you gain advantage on Wisdom (Perception) checks to find wounded creatures and also to find threats within 60ft of wounded creatures.<br>
Additionally, you can cast the Cure Wounds spell at 1st level using Wisdom as your Spellcasting Ability once per long rest.<br>
Additionally, you can cast the Cure Wounds spell at 1st level using Wisdom as your Spellcasting Ability once per long rest.<br>
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*At 12th level, you can cast this spell once at 1st, 2nd, and 3rd level each.
*At 12th level, you can cast this spell once at 1st, 2nd, and 3rd level each.
*At 18th level, you can cast this spell once at 1st, 2nd, 3rd, and 4th level each.
*At 18th level, you can cast this spell once at 1st, 2nd, 3rd, and 4th level each.
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==== Traveler Style ====
==== Traveler Style ====
''1st Level Traveler Feature''<br>
At 2nd level, you develop a signature technique of journeying that sets you apart from other travelers. Choose one of the traveler methods detailed at the end of the class description. Your choice grants you features at 2nd level and again at 5th, 10th, and 18th level.
At 2nd level, you develop a signature technique of journeying that sets you apart from other travelers. Choose one of the traveler methods detailed at the end of the class description. Your choice grants you features at 2nd level and again at 5th, 10th, and 18th level.
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==== Welcome Aid ====
==== Welcome Aid ====
''1st Level Traveler Feature''<br>
At 3rd level, while Travelers are more than capable of fighting competently on their own, they often welcome the aid of teammates to make their own work even more effective.<br>
At 3rd level, while Travelers are more than capable of fighting competently on their own, they often welcome the aid of teammates to make their own work even more effective.<br>
When you hit on a Weapon Attack Roll, if there is an allied creature within 10ft of you that is not Unconscious, you may roll your weapon's damage die an additional time and add it to the damage roll.<br>
When you hit on a Weapon Attack Roll, if there is an allied creature within 10ft of you that is not Unconscious, you may roll your weapon's damage die an additional time and add it to the damage roll.<br>
At 8th, 13th, and 18th level, you roll your weapon's damage die an additional time and  add it to the damage roll.
At 8th, 13th, and 18th level, you roll your weapon's damage die an additional time and  add it to the damage roll.
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==== Traveler’s Luck ====
==== Traveler’s Luck ====
''1st Level Traveler Feature''<br>
At 3rd level, you’re just plain lucky sometimes. Once per long rest, you can automatically turn a failed roll into a success.
At 3rd level, you’re just plain lucky sometimes. Once per long rest, you can automatically turn a failed roll into a success.
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==== Ability Score Improvement ====
==== Ability Score Improvement ====
''1st Level Traveler Feature''<br>
When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2 and one ability score of your choice by 1, or you can increase three ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.


==== Well-Rounded ====
==== Well-Rounded ====
''1st Level Traveler Feature''<br>
When you reach 5th level, and again at 9th, 13th, and 18th level, you gain proficiency in one skill proficiency of your choice and any combination of two skills, languages, tools, or weapons of your choice.
When you reach 5th level, and again at 9th, 13th, and 18th level, you gain proficiency in one skill proficiency of your choice and any combination of two skills, languages, tools, or weapons of your choice.
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==== Magical Experience ====
==== Magical Experience ====
''1st Level Traveler Feature''<br>
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two. At 7th level, you pick any two cantrips from any spell list that you can learn. Wisdom is your spellcasting ability for these cantrips.<br>
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two. At 7th level, you pick any two cantrips from any spell list that you can learn. Wisdom is your spellcasting ability for these cantrips.<br>
These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
These cantrips must be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
For example, if you knew a druid once and he used the Druidcraft frequently, you could learn that cantrip, but if you had never met a bard before in your life and wanted to learn the Vicious Mockery cantrip, then you would not be able to learn it. The DM can help in determining whether a cantrip is available to you or not.<br>
For example, if you knew a druid once and he used the Druidcraft frequently, you could learn that cantrip, but if you had never met a bard before in your life and wanted to learn the Vicious Mockery cantrip, then you would not be able to learn it. The DM can help in determining whether a cantrip is available to you or not.<br>
You learn an additional cantrip in this way at 11th, 15th, and 19th level.
You learn an additional cantrip in this way at 11th, 15th, and 19th level.
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==== Extra Attack ====
==== Extra Attack ====
''1st Level Traveler Feature''<br>
At 7th level you can perform an additional attack as part of the Attack action.
At 7th level you can perform an additional attack as part of the Attack action.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
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==== Acquired Resilience ====
==== Acquired Resilience ====
''1st Level Traveler Feature''<br>
At 11th level you gain resistance to one damage type of your choice that you have encountered before.
At 11th level you gain resistance to one damage type of your choice that you have encountered before.
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==== Extra Attack ====
==== Extra Attack ====
''1st Level Traveler Feature''<br>
At 14th level you can perform an additional attack as part of the Attack action.
At 14th level you can perform an additional attack as part of the Attack action.
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
If you have multiple copies of this feature and achieve a certain level threshold, the number of attacks you can perform increases.<br>
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
At 5th level if you have one copy of the feature, you can perform one extra attack, at 11th level if you have two copies of the feature you can perform two extra attacks, and at 20th level if you have three copies of the feature you can perform three extra attacks.
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==== Improved Burst of Stamina ====
==== Improved Burst of Stamina ====
''1st Level Traveler Feature''<br>
At 15th level you gain the following improvements to your Burst of Stamina options:
At 15th level you gain the following improvements to your Burst of Stamina options:
*As a Bonus Action you can gain 2d8 + your Strength modifier + your Constitution modifier temporary hit points. These last for 8 hours.  
*As a Bonus Action you can gain 2d8 + your Strength modifier + your Constitution modifier temporary hit points. These last for 8 hours.  
*As a Bonus Action you can take any Action.
*As a Bonus Action you can take any Action.
*When you make a Check or Saving Throw you can gain advantage on the roll.
*When you make a Check or Saving Throw you can gain advantage on the roll.
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==== Expert Traveler ====
==== Expert Traveler ====
''1st Level Traveler Feature''<br>
At 17th level, you become a master of a certain way of life. You gain Expertise in 4 skills you are Proficient in, you gain Expertise with 2 Tools you are Proficient in, and you gain Expertise in one Saving Throw.
At 17th level, you become a master of a certain way of life. You gain Expertise in 4 skills you are Proficient in, you gain Expertise with 2 Tools you are Proficient in, and you gain Expertise in one Saving Throw.
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==== Wiser and Tougher ====
==== Wiser and Tougher ====
At 20th level, you truly have become both tougher and wiser after all of your travels. Your constitution and wisdom scores both increase by 4, and your maximum for these is now 24
''1st Level Traveler Feature''<br>
At 20th level, you truly have become both tougher and wiser after all of your travels. Your constitution and wisdom scores both increase by 4, and your maximum for these is now 24.
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= Traveler Styles =
= Traveler Styles =