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== Presence of the Paragon == | == Presence of the Paragon == | ||
Legends tell of warriors that fight at the front of a legion, of the valor they display and the inspiration it gives their comrades. A Paragon before their army is a dauntless foe, and an army behind their Paragon is an unstoppable legion. | Legends tell of warriors that fight at the front of a legion, of the valor they display and the inspiration it gives their comrades. A Paragon before their army is a dauntless foe, and an army behind their Paragon is an unstoppable legion.<br> | ||
A Paragon is not inherently good or evil. An evil legion can be led by a bold and charismatic Warlord just as effectively as the forces of good. | A Paragon is not inherently good or evil. An evil legion can be led by a bold and charismatic Warlord just as effectively as the forces of good.<br> | ||
As they tend to be those that inspire an organized force, more often than not they will be lawful, but what that personal code of laws entails can vary quite widely. | As they tend to be those that inspire an organized force, more often than not they will be lawful, but what that personal code of laws entails can vary quite widely. | ||
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==== Martial Proficiency ==== | |||
''1st Level Presence of the Paragon Feature''<br> | |||
You gain Proficiency with Heavy Armor, Shields, and Martial Weapons. | |||
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==== Lead the Charge ==== | |||
''1st Level Presence of the Paragon Feature''<br> | |||
You add your Charisma Modifier to your Initiative Rolls. Additionally, when you roll Initiative at the start of combat, you gain Temporary Hit Points equal to your Charisma Modifier + your Proficiency Bonus. | |||
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==== Fighting Style ==== | |||
''3rd Level Presence of the Paragon Feature''<br> | |||
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | |||
*'''Blind Fighting.''' You have Blindsight out to 10ft. If you already have Blindsight it increases the range of your Blindsight by 10ft. | |||
*'''Defense.''' While you are wearing Armor, you gain a +1 bonus to AC. | |||
*'''Dueling.''' When you are wielding a Melee Weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that Weapon. | |||
*'''Great Weapon Fighting.''' When you roll a 1 or 2 on a Damage Die for an attack you make with a Two-Handed or Versatile Melee Weapon you are wielding with two hands, you can reroll the Damage Die, using the new result. | |||
*'''Improvised Fighting.''' You gain Proficiency with Improvised Weapons. Additionally, you can pick up or draw an item that could serve as an Improvised Weapon as part of an attack. Once per turn, when you hit on an attack with a non-magical Improvised Weapon, you can roll the Damage dice of the Attack twice, using the higher roll. When you do this, the Improvised Weapon is destroyed and cannot be used for further Attacks. | |||
*'''Interception.''' When a creature you can see hits a target other than you, within 5ft of you with an Attack, you can use your Reaction to reduce the Damage dealt by 1d10 + your Proficiency Bonus. You must be wielding a Shield, a Simple Weapon, or a Martial Weapon to use this Reaction. | |||
*'''Mounted Warrior.''' Once per turn while mounted, when you hit on an Attack against a Large or smaller creature, you can force it to make a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus, on a failed Save, the target is knocked Prone. | |||
*'''Protection.''' When a creature you can see Attacks a target other than you that is within 5ft of you, you can use your Reaction to impose Disadvantage on the Attack Roll. To do this, you must be wielding a Shield. | |||
*'''Shield Warrior.''' You can use a Shield as a Martial Melee Weapon, dealing 2d4 Bludgeoning Damage. Additionally, if you are wielding a Shield and no other Weapons, you gain a +1 Bonus to your Attack Rolls and Armor Class. | |||
*'''Two-Weapon Fighting.''' When you use Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the second Attack. | |||
*'''Unarmed Fighting.''' You become Proficient in Unarmed Strikes, and your Unarmed Strikes now deal 1d6 Damage. While you aren't wielding any Weapons or Shields, your Unarmed Strikes instead deal 1d8 Damage. At the start of each of your turns, you can deal 1d4 Bludgeoning Damage to one creature Grappled by you. | |||
*'''Versatile Fighting.''' While wielding a Versatile Weapon with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action. | |||
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==== Heroic Strike ==== | |||
''3rd Level Presence of the Paragon Feature''<br> | |||
when you hit on a Melee Weapon Attack, you can use your Rallying Mark feature as part of that Attack, targeting the target of the Attack. When you use your Rallying Mark feature, you add the result of the Leadership Dice expended to the Damage of the Attack. | |||
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==== Stand Defiant ==== | |||
''7th Level Presence of the Paragon Feature''<br> | |||
When you are reduced to 0 Hit Points, you instantly regain a number of Hit Points equal to your Charisma Modifier. When you do so, you can spend a number of Leadership Dice up to the number of friendly creatures within 60ft of you, regaining additional Hit Points equal to the result of the Leadership Dice spent.<br> | |||
You can regain Hit Points in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Inspired Warrior ==== | |||
''11th Level Presence of the Paragon Feature''<br> | |||
You gain a pool of d4s which can hold a maximum number of dice equal to your Charisma Modifier. Once per turn when a friendly creature within 30ft of you takes Damage or deals Damage, you add a d4 to this pool. Whenever you deal Damage you can expend any number of dice from this pool, adding them to the Damage of the Attack. | |||
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==== Dauntless Resolve ==== | |||
''15th Level Presence of the Paragon Feature''<br> | |||
When you fail on a Saving Throw, you can choose to succeed instead. Once you use this feature, you cannot do so again until you finish a Long Rest. | |||
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==== Invincible Legion ==== | |||
''18th Level Presence of the Paragon Feature''<br> | |||
Your allies will never fall so long as their symbol of hope remains. When a friendly creature within 60ft of you is reduced to 0 Hit Points, it can drop to 1 Hit Point instead if it can hear or see you. | |||
Once a creature gains the benefits of this feature, it cannot gain those benefits again until it finishes a Long Rest. | |||
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== Presence of the Tactician == | == Presence of the Tactician == |