Warlord: Difference between revisions

67 bytes added ,  16:24, 22 December 2022
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==== Concealed Approach ====
==== Concealed Approach ====
''1st Level Presence of the Packleader Feature''<br>
''1st Level Presence of the Packleader Feature''<br>
If you spend at least a minute preparing, you and up to five other creatures of your choice add your Wisdom Modifier to Dexterity (Stealth) Checks made within the next minute.<br>
If you spend at least a minute preparing, you and up to five other willing creatures of your choice add your Wisdom Modifier to Dexterity (Stealth) Checks made within the next minute.<br>
Additionally, you and creatures of your choice within 30ft of you add your Wisdom Modifier to their Initiative Rolls if they are Hidden.
Additionally, you and creatures of your choice within 30ft of you add your Wisdom Modifier to their Initiative Rolls if they are Hidden.
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'''Shroud of Nature.''' Starting at 7th level, you and your allies can fade away behind natural shrouds. Whenever you cast a spell that results in you or a friendly creature becoming obscured (such as being within the radius of a Fog Cloud or behind earth moved by Mold Earth), the obscured creature can use their reaction to take the Hide action.
==== Shroud of Nature ====
''7th Level Presence of the Packleader Feature''<br>
You and your allies can fade away behind natural shrouds. Whenever you cast a Spell that causes a creature to become obscured, you can allow that creature to take the Hide Action as a Reaction.
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'''Trackless Trails.''' Additionally at 7th level, you can spend 2 Leadership Dice to cast Pass Without Trace without providing material components.
==== Trackless Trails ====
''7th Level Presence of the Packleader Feature''<br>
You can spend two Leadership Dice to cast Pass Without Trace without Material Components, using Wisdom as its Spellcasting Ability.
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'''Fleeting Strikers.''' Starting at 11th level, if you are not in the same spot you were at the end of your last turn or are obscured from your target, the first attack you make during your turn deals an additional 1d10 damage.
==== Fleeting Strikers ====
Additionally, a creature that you grant an Attack with Battlefield Presence can take the Dash action instead of making the attack you granted.
''11th Level Presence of the Packleader Feature''<br>
Once per turn when you hit on an Attack against a creature and you are either Obscured from the target or are in a different space than you were at the end of your last turn, the Attack deals an additional 1d10 Damage.<br>
Additionally, when you Inspire a creature with your Battlefield Presence feature, after that creature makes an Attack it can take the Dash Action as a Free Action instead of making an Attack.
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'''Ghosts of the Wild.''' Starting at 15th level, while under the effect of Pass Without Trace, you can expend one Leadership Die to take the Hide action at the end of your turn without expending an action. If you use Battlefield Presence to grant an attack to a creature, you can expend one Leadership Die to shroud them with shadows or natural phenomena, granting them advantage on the first attack they make before the start of your next turn. If they are under the effect of pass without trace, you can do this without expending a Leadership Die.
==== Ghosts of the Wild ====
''15th Level Presence of the Packleader Feature''<br>
At the end of your turn while you are under the effects of the Pass Without Trace Spell, you can spend one Leadership Die to take the Hide Action as a Free Action.<br>
Additionally, when you Inspire a creature with your Battlefield Presence feature, you can shroud that creature with shadows or natural phenomena, granting it Advantage on the first Attack it makes on its next turn.
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'''Warlord of the Wilds.''' Starting at 18th level, you can pick five additional spells from the Druid spell list of 4th level or lower. You can cast these spells using Leadership Dice equal to the level of the spell. You can change the list of spells you have selected when you complete a long rest. The spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier. Any time you use Leadership Dice to cast a spell, you can take the Attack action (one weapon attack only) as a bonus action.
==== Warlord of the Wilds ====
''18th Level Presence of the Packleader Feature''<br>
At the end of a Long Rest, you choose five Spells from the Druid or Shaman Spell List of 4th Level of lower. Until the end of your Long Rest, you can cast the chosen Spells by spending Leadership Dice equal to the Level of the Spell. You use Wisdom as your Spellcasting Ability for these Spells.<br>
Additionally, after you cast a Spell by spending Leadership Dice, you can make a single Attack as a Bonus Action.
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== Presence of the Paragon ==
== Presence of the Paragon ==