Warlord: Difference between revisions

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== Presence of the Chieftain ==
== Presence of the Chieftain ==
A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.
A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.<br>
They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. An orc that cut their way to the top may be chaotic, believing that strength needs room to rise to the top unfettered by rules, while someone that inherited their authority may have a more lawful bent.
They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. A Leonin that cut their way to the top may be chaotic, believing that strength needs room to rise to the top unfettered by rules, while someone that inherited their authority may have a more lawful bent.<br>
A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them.
A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them.
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'''Chieftain's Proficiency.''' Starting at 1st level when you take this Presence, you gain proficiency in shields, martial weapons, and the Intimidation skill, or another skill of your choice if you are already proficient.
==== Chieftain's Proficiency ====
''1st Level Presence of the Chieftain Feature''<br>
You gain Proficiency with Shields, Martial Weapons, and Intimidation.
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'''Wolfpack Movement.''' Starting at 1st level, the first time you move after you roll initiative, you can bring a number of willing creatures equal to your Charisma modifier (minimum 1) within 20 feet of you with you. These creatures move the same distance and direction that you move but cannot move farther than their speed would allow. Creature can stop this movement at any point along the path.
==== Wolfpack Movement ====
''1st Level Presence of the Chieftain Feature''<br>
The first time you move after you roll Initiative at the start of combat, you can choose up to a number of willing creatures within 20ft of you equal to your Charisma Modifier. The chosen creatures can move the a number of feet up to the number of feet you move, but can only move in the direction you moved in. you move same direction.
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'''Warcry.''' Starting at 3rd level, as an action or in place of an attack as part of the Attack action, you can expend a number of Leadership Dice (up to your per turn limit) to inspire your allies with a mighty Warcry. You and friendly creatures within 20 feet of you gain temporary hit points equal to the Leadership Dice roll + your Charisma modifier (minimum 1). This can affect a number of creatures up to your 1 + Charisma modifier (minimum 1).
==== Warcry ====
''3rd Level Presence of the Chieftain Feature''<br>
When you would make an Attack, you can instead expend any number of Leadership Dice to inspire your allies with a mighty Warcry. When you do so, you can choose a number of creatures up to 1 + your Charisma Modifier within 20ft of you. The chosen creatures gain a number of Temporary Hit Points equal to the result of the Leadership Dice expended + your Charisma Modifier.
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'''Savage Momentum.''' Additionally at 3rd level, whenever you spend a Leadership Die, you gain advantage on the next attack roll you make before the end of your turn.
==== Savage Momentum ====
''3rd Level Presence of the Chieftain Feature''<br>
Whenever you spend a Leadership Die, you gain Advantage on the next Attack you make before the start of your next turn.
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'''Reckless Assault.''' Starting at 7th level, when a creature with temporary hit points from one of your abilities deals damage, they can expend those temporary hit points to add damage equal to half the temporary hit points sacrificed to their damage dealt.
==== Reckless Assault ====
''7th Level Presence of the Chieftain Feature''<br>
When a creature with Temporary Hit Points granted by you deals Damage, it can choose to lose any number of those Temporary Hit Points. When a creature does this, it adds half of the Temporary Hit Points lost to the Damage dealt.
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'''Wolfpack Tactics.''' Starting at 11th level, you excel at taking down prey in coordination with your allies. The first creature you hit that has taken damage from one of your allies since the end of your last turn suffers an additional 1d12 damage.
==== Wolfpack Tactics ====
The first time a creature you grant a creature an attack with Battlefield Presence deals damage to a creature you had dealt damage to during your turn, that attack deals an additional 1d4 damage.
''11th Level Presence of the Chieftain Feature''<br>
You excel at taking down prey in coordination with your allies. The first time on a turn that a creature that has been Damaged by one of your allies since the end of your last turn is hit by one of your Attacks, that Attack deals an additional 1d12 Damage.<br>
The first time on a turn that a creature that has been Damage by you on your previous turn is hit with an Attack made by a creature that has been Inspired by your Battlefield Presence feature, that Attack deals an additional 1d6 Damage.
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'''Booming Shout.''' Starting at 15th level, when you unleash your Warcry you can attempt to frighten enemies. Any number of creatures of your choice within range of your Warcry must make a Wisdom saving throw (DC of 8 + Charisma modifier + your proficiency bonus) or become frightened of you until the end of their turn. You can use Booming Shout a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
==== Booming Shout ====
Additionally, the range of your Rallying Mark, Urgent Orders, Helpful Word, and Warcry is doubled.
''15th Level Presence of the Chieftain Feature''<br>
 
When you unleash your Warcry you can attempt to Frighten enemies. Whenever you use your Warcry feature, all creatures of your choice within 40ft of you must make a Wisdom Saving Throw with a DC of 8 + your Charisma Modifier + your Proficiency Bonus. On a failed Save, a creature becomes Frightened of you until the end of your next turn.<br>
'''Bloody Victory.''' Starting at 18th level, when you or an ally reduces a hostile creature that has dealt damage to you to 0 hit points, you can unleash a Warcry as a reaction. When you unleash your Warcry in this way, you do not expend any Leadership Dice and you use a d12 in place of your Leadership Die.
Additionally, the range of your Rallying Mark, Urgent Orders, Protective Warning, and Warcry features is doubled.
You can use this reaction a number of times equal to your Charisma modifier, regaining all uses on a long rest.
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==== Bloody Victory ====
''18th Level Presence of the Chieftain Feature''<br>
Whenever a creature that has dealt Damage to you is reduced to 0 Hit Points by you or a friendly creature, you can use your Warcry feature as a Reaction. When you use your Warcry feature in this way, you use a d12 in place of your Leadership Dice and do not expend any Leadership Dice.<br>
You can use this reaction a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest.
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== Presence of the Noble ==
== Presence of the Noble ==