Druid: Difference between revisions

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'''Mighty Summoner.'''
==== Mighty Summoner ====
''6th Level Circle of Shepherds Feature''<br>
''6th Level Circle of Shepherds Feature''<br>
Beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:
Beasts and Fey that you conjure are more resilient than normal. Any Beast or Fey summoned or created by a Spell that you cast gains the following benefits:
The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
*The creature appears with more Hit Points than normal: it gains 2 additional Hit Points for each Hit Die it has.
The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to non-magical attacks and damage.
*The Damage from its Attacks is considered magical for the purpose of overcoming Immunity and Resistance to non-magical Attacks and Damage.
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'''Guardian Spirit.'''
==== Guardian Spirit ====
''10th Level Circle of Shepherds Feature''<br>
''10th Level Circle of Shepherds Feature''<br>
Your Spirit Totem safeguards the beasts and fey that you call forth with your magic. When a beast or fey that you summoned or created with a spell ends its turn in your Spirit Totem aura, that creature regains a number of hit points equal to half your druid level.
Your Spirit Totem safeguards the Beasts and Fey that you call forth with your magic. When a Beast or Fey that you summoned or created with a Spell ends its turn in the Emanation created by your Totem Spirit feature, that creature regains a number of Hit Points equal to half your Druid Level.
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'''Faithful Summons.'''
==== Faithful Summons ====
''14th Level Circle of Shepherds Feature''<br>
''14th Level Circle of Shepherds Feature''<br>
The nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure animals as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required). Once you use this feature, you can’t use it again until you finish a long rest.
The nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 Hit Points or are Incapacitated, you can immediately cast the Conjure Animals Spell at 9th Level. It summons four Beasts of your choice that are CR 2 or lower.<br>
The conjured Beasts appear within 20ft of you. If they receive no commands from you, they protect you from harm and Attack your foes. The Spell lasts for 1 hour, requiring no Concentration, or until you dismiss it early as a Free Action. Once you use this feature, you can’t use it again until you finish a Long Rest.
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