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=== Kethie Mooraarbaa (Eladrin Elf) === | === Kethie Mooraarbaa (Eladrin Elf) === | ||
Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa. | Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Kethie Mooraarbaa Information | |||
|- | |||
! Ability Score Increase !! Alignment !! Creature Type !! Languages !! Speed !! Size !! Height !! Weight | |||
|- | |||
| +2 Dexterity, +1 Charisma || Usually Chaotic Good || Humanoid and Fey || Common, Kethie, and Silvin || 30ft Walking Speed || Medium || 6"-6"6' || 150-180lbs | |||
|} | |||
<br> | |||
'' | ==== Changing Seasons ==== | ||
''Kethie Mooraarbaa Racial Trait''<br> | |||
Kethie Mooraarbaa have strong emotions, like most Fey, which shift and change over time. At the end of a Long Rest, you either randomly determine, or choose, whether you are in Spring, Summer, Autumn, or Winter. Spring represents cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer represents boldness and aggression, a time of unfettered energy and calls to action. Autumn represents peace and goodwill, when summer’s harvest is shared with all. Winter represents contemplation and dolor, when the vibrant energy of the world slumbers. | |||
''' | '''Darkvision.''' You can see in Dim Light within 60ft of you as if it were Bright Light, and in Darkness as if it were Dim Light in the same Range. You can’t discern color in darkness, only seeing things in shades of gray. | ||
'''Fey Ancestry.''' You have advantage on Saving Throws against being Charmed. | '''Fey Ancestry.''' You have advantage on Saving Throws against being Charmed. | ||
==== Fey Step ==== | |||
When you reach 3rd | ''Kethie Mooraarbaa Racial Trait''<br> | ||
As a Bonus Action, you can magically teleport up to 30ft to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br> | |||
When you reach 3rd Level, your Fey Step gains an additional effect based on your season; if the effect requires a Saving Throw, the DC equals 8 + your Charisma Modifier + your Proficiency Bonus: | |||
*'''Autumn.''' Immediately after you use your Fey Step trait, up to two creatures of your choice that you can see within 10ft of you must succeed on a Wisdom Saving Throw or be Charmed by you for 1 minute, or until you or your companions deal any Damage to it. | |||
*'''Winter.''' When you use your Fey Step trait, one creature of your choice that you can see within 5ft of you before you teleport must succeed on a Wisdom Saving Throw or be Frightened of you until the end of your next turn. | |||
*'''Spring.''' When you use your Fey Step trait, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30ft of you. | |||
*'''Summer.''' Immediately after you use your Fey Step trait, each creature of your choice that you can see within 5ft of you takes Fire Damage equal to your Charisma Modifier. | |||
'''Keen Senses.''' Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you proficiency in Perception or Survival. | '''Keen Senses.''' Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you proficiency in Perception or Survival. | ||
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a | '''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.<br> | ||
Whenever you finish this trance, you can gain two Proficiencies that you don’t have, each one with a Simple or Martial Weapon or a Tool of your choice. You mystically acquire these Proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next Long Rest. | |||
=== Kethie Sea (Sea Elf) === | === Kethie Sea (Sea Elf) === |