Kethie: Difference between revisions

421 bytes removed ,  20:29, 20 December 2022
Line 52: Line 52:
=== Kethie Mooraarbaa (Eladrin Elf) ===
=== Kethie Mooraarbaa (Eladrin Elf) ===
Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa.
Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa.
<br><br>


'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Charisma Score increases by 1.
{| class="wikitable"
|+ Kethie Mooraarbaa Information
|-
! Ability Score Increase !! Alignment !! Creature Type !! Languages !! Speed !! Size !! Height !! Weight
|-
| +2 Dexterity, +1 Charisma || Usually Chaotic Good || Humanoid and Fey || Common, Kethie, and Silvin ||  30ft Walking  Speed || Medium || 6"-6"6' || 150-180lbs
|}
<br>


'''Age.''' Kethie Mooraarbaa are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.
==== Changing Seasons ====
''Kethie Mooraarbaa Racial Trait''<br>
Kethie Mooraarbaa have strong emotions, like most Fey, which shift and change over time. At the end of a Long Rest, you either randomly determine, or choose, whether you are in Spring, Summer, Autumn, or Winter. Spring represents cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer represents boldness and aggression, a time of unfettered energy and calls to action. Autumn represents peace and goodwill, when summer’s harvest is shared with all. Winter represents contemplation and dolor, when the vibrant energy of the world slumbers.


'''Creature Type.''' Your creature types are Fey and Humanoid.
'''Darkvision.''' You can see in Dim Light within 60ft of you as if it were Bright Light, and in Darkness as if it were Dim Light in the same Range. You can’t discern color in darkness, only seeing things in shades of gray.
 
'''Languages.''' You can speak, read, and write Common, Kethie, and Silvin.
 
'''Size.''' Kethie are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.
 
'''Changing Seasons.''' Kethie Mooraarbaa have strong emotions, like most fey, which shift and change over time. At the end of a long rest, you either randomly determine, or choose, whether you are in Spring, Summer, Autumn, or Winter. Spring represents cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer represents boldness and aggression, a time of unfettered energy and calls to action. Autumn represents peace and goodwill, when summer’s harvest is shared with all. Winter represents contemplation and dolor, when the vibrant energy of the world slumbers.
 
'''Darkvision.''' You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Lierethi, allowing them to hunt and be productive at night.


'''Fey Ancestry.''' You have advantage on Saving Throws against being Charmed.
'''Fey Ancestry.''' You have advantage on Saving Throws against being Charmed.


'''Fey Step.''' As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses at the end of a long rest.
==== Fey Step ====
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:
''Kethie Mooraarbaa Racial Trait''<br>
:'''Autumn.''' Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
As a Bonus Action, you can magically teleport up to 30ft to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
:'''Winter.''' When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
When you reach 3rd Level, your Fey Step gains an additional effect based on your season; if the effect requires a Saving Throw, the DC equals 8 + your Charisma Modifier + your Proficiency Bonus:
:'''Spring.''' When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
*'''Autumn.''' Immediately after you use your Fey Step trait, up to two creatures of your choice that you can see within 10ft of you must succeed on a Wisdom Saving Throw or be Charmed by you for 1 minute, or until you or your companions deal any Damage to it.
:'''Summer.''' Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
*'''Winter.''' When you use your Fey Step trait, one creature of your choice that you can see within 5ft of you before you teleport must succeed on a Wisdom Saving Throw or be Frightened of you until the end of your next turn.
*'''Spring.''' When you use your Fey Step trait, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30ft of you.
*'''Summer.''' Immediately after you use your Fey Step trait, each creature of your choice that you can see within 5ft of you takes Fire Damage equal to your Charisma Modifier.


'''Keen Senses.''' Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you proficiency in Perception or Survival.
'''Keen Senses.''' Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you proficiency in Perception or Survival.


'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.<br>
:Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Whenever you finish this trance, you can gain two Proficiencies that you don’t have, each one with a Simple or Martial Weapon or a Tool of your choice. You mystically acquire these Proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next Long Rest.
 
'''Lierethi-Walk.''' Ability checks made to track you have disadvantage, and you can move across difficult terrain made of non-magical plants and undergrowth without expending extra movement. Additionally, while climbing trees or similar vegetation, you can have one hand free, and make attacks with ranged weapons.


=== Kethie Sea (Sea Elf) ===
=== Kethie Sea (Sea Elf) ===