Warlord: Difference between revisions

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== Presence of the Packleader ==
== Presence of the Packleader ==
While Warlords may specialize in the control of battles, a Packleader is a Warlord that aims to win a fight before it becomes a battle. Through scouting, preparing, and stacking the odds, they don't fight fair, they fight to win, and seek to only fight when they've already won.
While Warlords may specialize in the control of battles, a Packleader is a Warlord that aims to win a fight before it becomes a battle. Through scouting, preparing, and stacking the odds, they don't fight fair, they fight to win, and seek to only fight when they've already won.<br>
Their control of the battlefield doesn't merely extend to those that fight on it, but to twisting the battlefield itself to suit their needs, stymying and stupefying their foes while concealing and sheltering their allies with the terrain itself.
Their control of the battlefield doesn't merely extend to those that fight on it, but to twisting the battlefield itself to suit their needs, stymying and stupefying their foes while concealing and sheltering their allies with the terrain itself.
While good and evil rarely play directly into a Packleader's perspective (they can be either or Neutral just as easily), they tend be Chaotic, viewing the so called "rules of engagement" and other traditions of civilization to be convenient weaknesses they can exploit rather than any sort of guideline they might actually follow.
While good and evil rarely play directly into a Packleader's perspective (they can be either or Neutral just as easily), they tend be Chaotic, viewing the so called "rules of engagement" and other traditions of civilization to be convenient weaknesses they can exploit rather than any sort of guideline they might actually follow.
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'''Tools of the Wild.''' Starting at 1st level when you take this Presence, you gain proficiency in martial weapons, the Survival skill, or another skill of your choice if already proficient, and your choice of the Herbalism Kit or the Poisoner's Kit.
==== Tools of the Wild ====
''1st Level Presence of the Packleader Feature''<br>
You gain Proficiency with Martial Weapons, Survival, Herbalism Kits and Poisoner's Kits.
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'''Concealed Approach.''' Starting at 1st level, if you have at least a minute to prepare, you can add your Wisdom modifier to a Dexterity (Stealth) check for you and up to five friendly creatures. You and friendly creatures within 30 feet of you that roll for initiative while hidden can add your Wisdom modifier to the initiative result.
==== Concealed Approach ====
''1st Level Presence of the Packleader Feature''<br>
If you spend at least a minute preparing, you and up to five other creatures of your choice add your Wisdom Modifier to Dexterity (Stealth) Checks made within the next minute.<br>
Additionally, you and creatures of your choice within 30ft of you add your Wisdom Modifier to their Initiative Rolls if they are Hidden.
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==== Nature’s Gift ====
'''Nature’s Gift.''' Starting at 3rd level, through your connection to the wild battlefields you've mastered offers you some measure of control of them. You learn the spell Mold Earth, and can pick one additional cantrip from the Druid list that you know. Additionally, you can expend one Leadership Die to cast Fog Cloud or Snare as 1st level spells. The casting time of Snare is one action when you cast it this way. You can pick one additional 1st level spell from the Druid spell list with a casting time of one action to cast this way.
''3rd Level Presence of the Packleader Feature''<br>
Your spell casting modifier for these spells is Wisdom, and your spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier.
Through your connection to the wild battlefields you've mastered offers you some measure of control of them. You Learn the Mold Earth Cantrip, as well as one other Cantrip of your choice from the Druid or Shaman Spell Lists.<br>
You can also spend 1 Leadership Die to cast the Fog Cloud or Snare Spell at 1st Level. When you cast the Snare Spell in the way, the casting time is 1 Action. Choose a 1st Level Spell from the Druid or Shaman Spell Lists with a casting time of 1 Action, you can also cast that Spell in this way.<br>
You use Wisdom as your Spellcasting Ability for all of these Spells.
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'''Shroud of Nature.''' Starting at 7th level, you and your allies can fade away behind natural shrouds. Whenever you cast a spell that results in you or a friendly creature becoming obscured (such as being within the radius of a Fog Cloud or behind earth moved by Mold Earth), the obscured creature can use their reaction to take the Hide action.
'''Shroud of Nature.''' Starting at 7th level, you and your allies can fade away behind natural shrouds. Whenever you cast a spell that results in you or a friendly creature becoming obscured (such as being within the radius of a Fog Cloud or behind earth moved by Mold Earth), the obscured creature can use their reaction to take the Hide action.