Ranger: Difference between revisions

765 bytes added ,  01:28, 20 December 2022
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==== Healing Salves ====
==== Healing Salves ====
''Herbalism Discipline''<br>
''Herbalism Discipline''<br>
You can find plants or other materials with healing properties. At the end of a Long Rest, you can gain a number of Healing Salves up to your Proficiency Bonus. A creature holding a Healing Salve can use a Bonus Action to administer it to a creature within 5ft of it. When a Healing Salve is administered, the creature it was administered to regains a number of Hit Points equal to your Proficiency Bonus + your Wisdom Modifier. These Salves spoil at the end of your next Long Rest.
You can find plants or other materials with healing properties. At the end of a Long Rest, you gain a number of Healing Salves equal to your Proficiency Bonus. A creature holding a Healing Salve can use a Bonus Action to administer it to a creature within 5ft of it. When a Healing Salve is administered, the creature it was administered to regains a number of Hit Points equal to your Wisdom Modifier + your Proficiency Bonus. Unnused Salves spoil at the end of your next Long Rest.
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==== Poisoned Poultices ====
''Herbalism Discipline''<br>
You can find plants and herbs with poisonous properties. At the end of a Long Rest, you gain a number of Poisoned Poultices equal to your Proficiency Bonus. A creature holding a Poisoned Poultice can use a Bonus Action to coat a Weapon it is holding with it. When a Weapon coated with a Poisoned Poultice hits on an Attack, the target must make a Constitution Saving Throw. On a failed Save the target takes 2d6 Poison Damage, on a successful Save a creature takes half as much Damage. After a Weapon coated with a Poisoned Poultice hits on an Attack, the Poultice fades and is no longer effective. All Poultices and the effect of the coating on Weapons spoils at the end of your next Long Rest.
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