Ranger: Difference between revisions

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=== Miscellaneous Disciplines ===
=== Miscellaneous Disciplines ===
These Disciplines are not of a particular type and do not intentionally have much in common.
These Disciplines are not of a particular type and do not intentionally have much in common.
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==== Agile ====
''Miscellaneous Discipline''<br>
You learn to move quickly through the battlefield, ducking and weaving through enemy lines. Opportunity Attacks against you have Disadvantage.
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==== Skillful ====
==== Skillful ====
''Miscellaneous Discipline''<br>
''Miscellaneous Discipline''<br>
Your skill expands. Choose gain Proficiency in any two Skills of your choice.
Your skill expands. You gain Proficiency in two of the following Skills of your choice: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
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''Companion Discipline''<br>
''Companion Discipline''<br>
You gain a Bird of Prey as a companion, such as a falcon, hawk, or owl. This companion uses the Hawk game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Bird of Prey to target you instead if possible.<br>
You gain a Bird of Prey as a companion, such as a falcon, hawk, or owl. This companion uses the Hawk game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Bird of Prey to target you instead if possible.<br>
As a Bonus Action, you can direct the Bird of Prey to move a number of feet up to its Speed. During this movement, you can choose one creature within 5ft of the Bird of Prey to take Slashing Damage equal to your 3 + your Proficiency Bonus. If the Bird of Prey dies, during your next Long Rest, you can call out and bond with a new one.
As a Bonus Action, you can direct the Bird of Prey to move a number of feet up to its Speed. During this movement, the Bird of Prey does not provoke Opportunity Attacks, additionally, you can choose one creature within 5ft of the Bird of Prey to take Slashing Damage equal to your your Proficiency Bonus. If the Bird of Prey dies, during your next Long Rest, you can call out and bond with a new one.
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==== Hunter ====
==== Hunter ====
''Companion Discipline''<br>
''Companion Discipline''<br>
You gain a Hunter as a companion, such as a wolf, lion, or hyena. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Hunter to target you instead if possible.<br>
You gain a Hunter as a companion, such as a wolf, lion, or hyena. This companion uses the Wolf game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Hunter to target you instead if possible.<br>
As a Bonus Action, you can direct the Hunter to move a number of feet up to its Speed. After this movement, the Hunter can make the Bite Attack on its stat block against a creature of your choice within Range.
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==== Mount ====
==== Mount ====
''Companion Discipline''<br>
''Companion Discipline''<br>
You gain a Mount as a companion, such as a horse, camel, or llama. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Mount to target you instead if possible.<br>
You gain a Mount as a companion, such as a horse, camel, or llama. This companion uses the Warhorse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Mount to target you instead if possible.<br>
As a Bonus Action, you can direct your Mount a number of feet up to its Speed. During this movement, the Mount and any creature riding it do not provoke Opportunity Attacks. The next Attack a creature riding the Mount makes before the start of your next turn is made at Advantage. On a hit the Attack deals an additional 1d8 Damage and the target is knocked Prone. If the Mount dies, during your next Long Rest, you can call out and bond with a new one.
While a creature is riding the Mount, it can use the Mount's Speed on its turn, and the Mount and a creature riding it does not provoke Opportunity Attacks. If the Mount dies, during your next Long Rest, you can call out and bond with a new one.
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*The companion's AC increases by an amount equal to your Proficiency Bonus.
*The companion's AC increases by an amount equal to your Proficiency Bonus.
*The companion does not provoke Opportunity Attacks.
*The companion does not provoke Opportunity Attacks.
*When you gain a companion, you can choose one of the following abilities to augment its movement:
:*The companion loses its Walking Speed and gains Swimming Speed equal to its previous Walking Speed. The companion also gains the ability to breathe water, but loses the ability to breathe air.
:*The companion halves its Walking Speed and gains a Flying Speed equal to its previous Walking Speed.
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''Companion Discipline''<br>
''Companion Discipline''<br>
You gain a Tank as a companion, such as a bear, moose, or cow. This companion uses the Brown Bear game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Tank to target you instead if possible.<br>
You gain a Tank as a companion, such as a bear, moose, or cow. This companion uses the Brown Bear game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Tank to target you instead if possible.<br>
As a Bonus Action, you can direct your Tank to move a number feet up to its Speed. After this movement, you can choose any number of creatures within 5ft of the Tank. Until the end of your next turn, while a chosen creature is within 5ft of the Tank, it gains a bonus to its AC equal to half your Proficiency Bonus. If the Tank dies, during your next Long Rest, you can call out and bond with a new one.
As a Bonus Action, you can direct your Tank to move a number feet up to its Speed. After this movement, until the start of your next turn, you can cause any Spells, Attacks, or other Abilities that target a creature to target the Tank instead if possible. If the Tank dies, during your next Long Rest, you can call out and bond with a new one.
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==== Healing Salves ====
==== Healing Salves ====
''Herbalism Discipline''<br>
''Herbalism Discipline''<br>
You can find plants or other materials with healing properties. At the end of a Long Rest, you can gain a number of Healing Salves up to your Proficiency Bonus. A creature holding a Healing Salve can use a Bonus Action to administer it to a creature within 5ft of it. When a Healing Salve is administered, the creature it was administered to regains a number of Hit Points equal to your Proficiency Bonus + your Wisdom Modifier. These Salves spoil after 24 hours.
You can find plants or other materials with healing properties. At the end of a Long Rest, you can gain a number of Healing Salves up to your Proficiency Bonus. A creature holding a Healing Salve can use a Bonus Action to administer it to a creature within 5ft of it. When a Healing Salve is administered, the creature it was administered to regains a number of Hit Points equal to your Proficiency Bonus + your Wisdom Modifier. These Salves spoil at the end of your next Long Rest.
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==== Shifting Stances ====
==== Shifting Stances ====
''Stance Discipline''<br>
''Stance Discipline''<br>
When you use a Bonus Action to use a Stance Discipline, you can use another Stance Discipline as part of that Bonus Action.
When you use a Bonus Action to use a Stance Discipline, you can use an additional Stance Discipline as part of that Bonus Action.
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==== Dashing Strike ====
==== Dashing Strike ====
''Strike Discipline''<br>
''Strike Discipline''<br>
When you move at least 10ft in a straight line towards a creature before making an Attack against it, the Attack deals an additional 1d8 Damage on a hit. Additionally, if you hit on the Attack, you can immediately move to the space on the opposite side of the target if that space is unoccupied.
When you move at least 10ft in a straight line towards a creature before making a Melee Weapon Attack against it, the Attack deals an additional 1d8 Damage on a hit. Additionally, if you hit on the Attack, you can immediately move to the space on the opposite side of the target if that space is unoccupied.
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==== Precise Strike ====
==== Sniping Strike ====
''Strike Discipline''<br>
''Strike Discipline''<br>
When you make a Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover.
When you make a Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover.