Ranger: Difference between revisions

601 bytes added ,  22:34, 19 December 2022
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You gain a Bird of Prey as a companion, such as a falcon, hawk, or owl. This companion uses the Hawk game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Bird of Prey to target you instead if possible.<br>
You gain a Bird of Prey as a companion, such as a falcon, hawk, or owl. This companion uses the Hawk game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Bird of Prey to target you instead if possible.<br>
As a Bonus Action, you can direct the Bird of Prey to move a number of feet up to its Speed. During this movement, you can choose one creature within 5ft of the Bird of Prey to take Slashing Damage equal to your 3 + your Proficiency Bonus. If the Bird of Prey dies, during your next Long Rest, you can call out and bond with a new one.
As a Bonus Action, you can direct the Bird of Prey to move a number of feet up to its Speed. During this movement, you can choose one creature within 5ft of the Bird of Prey to take Slashing Damage equal to your 3 + your Proficiency Bonus. If the Bird of Prey dies, during your next Long Rest, you can call out and bond with a new one.
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==== Hunter ====
''Companion Discipline''<br>
You gain a Hunter as a companion, such as a wolf, lion, or hyena. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Hunter to target you instead if possible.<br>
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==== Mount ====
''Companion Discipline''<br>
You gain a Mount as a companion, such as a horse, camel, or llama. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Mount to target you instead if possible.<br>
As a Bonus Action, you can direct your Mount a number of feet up to its Speed. During this movement, the Mount and any creature riding it do not provoke Opportunity Attacks. The next Attack a creature riding the Mount makes before the start of your next turn is made at Advantage. On a hit the Attack deals an additional 1d8 Damage and the target is knocked Prone. If the Mount dies, during your next Long Rest, you can call out and bond with a new one.
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*The companion's AC increases by an amount equal to your Proficiency Bonus.
*The companion's AC increases by an amount equal to your Proficiency Bonus.
*The companion does not provoke Opportunity Attacks.
*The companion does not provoke Opportunity Attacks.
*When you gain a companion, you can choose to give it a Swimming Speed and the ability to breath only underwater, removing its Walking Speed and ability to breathe air.
*When you gain a companion, you can choose one of the following abilities to augment its movement:
 
:*The companion loses its Walking Speed and gains Swimming Speed equal to its previous Walking Speed. The companion also gains the ability to breathe water, but loses the ability to breathe air.
==== Mount ====
:*The companion halves its Walking Speed and gains a Flying Speed equal to its previous Walking Speed.
''Companion Discipline''<br>
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You gain a Mount as a companion, such as a horse, camel, or llama. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Mount to target you instead if possible.<br>
As a Bonus Action, you can direct your Mount a number of feet up to its Speed. During this movement, the Mount and any creature riding it do not provoke Opportunity Attacks. The next Attack a creature riding the Mount makes before the start of your next turn is made at Advantage. On a hit the Attack deals an additional 1d8 Damage and the target is knocked Prone. If the Mount dies, during your next Long Rest, you can call out and bond with a new one.
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==== Tank ====
==== Tank ====