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=== Companion Disciplines === | === Companion Disciplines === | ||
Most of these Disciplines give you some form of companion that you can command as a Bonus Action to do a special ability. Some of these Disciplines buff the companions summoned. | Most of these Disciplines give you some form of companion that you can command as a Bonus Action to do a special ability. Some of these Disciplines buff the companions summoned. | ||
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==== Beast Master ==== | |||
''Companion Discipline''<br> | |||
When you use a Bonus Action to command a Companion you gained from Companion Disciplines or similar effects, you can command 2 Companions instead. | |||
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==== Bird of Prey ==== | ==== Bird of Prey ==== | ||
''Companion Discipline''<br> | ''Companion Discipline''<br> | ||
You gain a Bird of Prey as a companion, such as a falcon, hawk, owl | You gain a Bird of Prey as a companion, such as a falcon, hawk, or owl. This companion uses the Hawk game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Bird of Prey to target you instead if possible.<br> | ||
As a Bonus Action, you can direct the Bird of Prey to | As a Bonus Action, you can direct the Bird of Prey to move a number of feet up to its Speed. During this movement, you can choose one creature within 5ft of the Bird of Prey to take Slashing Damage equal to your 3 + your Proficiency Bonus. If the Bird of Prey dies, during your next Long Rest, you can call out and bond with a new one. | ||
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==== | ==== Strengthened Companions ==== | ||
''Companion Discipline | ''Companion Discipline''<br> | ||
Companions you gained from Companion Disciplines or similar effects gain the following benefits: | |||
*The companion's Maximum Hit Points increase by an amount equal to your Ranger Level + your Wisdom Modifier. | |||
*The companion's Speed increases by 15ft. | |||
*The companion's AC increases by an amount equal to your Proficiency Bonus. | |||
*The companion does not provoke Opportunity Attacks. | |||
*When you gain a companion, you can choose to give it a Swimming Speed and the ability to breath only underwater, removing its Walking Speed and ability to breathe air. | |||
==== Mount ==== | |||
''Companion Discipline''<br> | |||
You gain a Mount as a companion, such as a horse, camel, or llama. This companion uses the War Horse game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Mount to target you instead if possible.<br> | |||
As a Bonus Action, you can direct your Mount a number of feet up to its Speed. During this movement, the Mount and any creature riding it do not provoke Opportunity Attacks. The next Attack a creature riding the Mount makes before the start of your next turn is made at Advantage. On a hit the Attack deals an additional 1d8 Damage and the target is knocked Prone. If the Mount dies, during your next Long Rest, you can call out and bond with a new one. | |||
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==== Tank ==== | |||
''Companion Discipline''<br> | |||
You gain a Tank as a companion, such as a bear, moose, or cow. This companion uses the Brown Bear game statistics, but does not roll Initiative or take turns in combat while you are conscious. You can cause any Spells, Attacks, or other Abilities that targets the Tank to target you instead if possible.<br> | |||
As a Bonus Action, you can direct your Tank to move a number feet up to its Speed. After this movement, you can choose any number of creatures within 5ft of the Tank. Until the end of your next turn, while a chosen creature is within 5ft of the Tank, it gains a bonus to its AC equal to half your Proficiency Bonus. If the Tank dies, during your next Long Rest, you can call out and bond with a new one. | |||
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