Ranger: Difference between revisions

614 bytes added ,  21:52, 19 December 2022
Line 350: Line 350:


=== Strike Disciplines ===
=== Strike Disciplines ===
Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack
Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack.
<br><br>
<br><br>


Line 363: Line 363:
<br><br>
<br><br>


==== Immobilizing Strike ====
==== Dazing Strike ====
''Strike Discipline''<br>
''Strike Discipline''<br>
You know where and how to hit creatures to remove them from the fight temporarily. Once per turn when you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Restrained until the end of your next turn.<br>
You know where and how to hit creatures to remove them from the fight temporarily. When you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Dazed until the end of your next turn.
You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br>
<br><br>
==== Forceful Strike ====
''Strike Discipline''<br>
When you hit a creature with a Weapon Attack, you can knock that creature Prone and push it 5ft away from you.
<br><br>
==== Grappling Strike ====
''Strike Discipline''<br>
When you hit a creature with a Melee Weapon Attack and you have a free hand, you can force the target to make an Strength (Athletics) or Dexterity (Acrobatics) Check (the target's choice) against your Discipline Save DC. On a failed Save, you Grapple the target.


==== Precise Strike ====
==== Precise Strike ====
''Miscellaneous Discipline''<br>
''Strike Discipline''<br>
When you make a Ranged Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover.
When you make a Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover.
<br><br>
 
==== Terrifying Strike ====
''Strike Discipline''<br>
When hit on a Weapon Attack that had Advantage, you can force the target to make a Wisdom Saving Throw. On a failed Save the Attack deals an additional 1d8 Damage and the target is Frightened of you until the end of your next turn.
<br><br>
<br><br>