Ranger: Difference between revisions

349 bytes added ,  21:28, 19 December 2022
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=== Strike Disciplines ===
=== Strike Disciplines ===
Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack
Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack
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==== Dashing Strike ====
''Strike Discipline''<br>
When you move 10ft or more towards a creature before making an Attack against it, the Attack deals an additional 1d8 Damage on a hit. If you hit on the Attack, you can move to the opposite side of the target if the space is unoccupied.
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==== Exploiting Strike ====
==== Exploiting Strike ====
''Strike Discipline''<br>
''Strike Discipline''<br>
When you hit a creature that is suffering from a [[Conditions|Condition]] with a Weapon Attack, the Attack deals an additional 1d8 Damage.
When you hit a creature with a Weapon Attack, if that creature is suffering from a [[Conditions|Condition]], the Attack deals an additional 1d8 Damage.
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==== Immobilize ====
==== Immobilizing Strike ====
''Strike Discipline''<br>
''Strike Discipline''<br>
You know where and how to hit creatures to remove them from the fight temporarily. Once per turn when you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Restrained until the end of your next turn.<br>
You know where and how to hit creatures to remove them from the fight temporarily. Once per turn when you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Restrained until the end of your next turn.<br>
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==== Snipe ====
==== Precise Strike ====
''Miscellaneous Discipline''<br>
''Miscellaneous Discipline''<br>
When you make a Ranged Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range and ignore 1/2 and 3/4 Cover.
When you make a Ranged Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover.
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