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=== Strike Disciplines === | === Strike Disciplines === | ||
Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack | Most of these Disciplines augment your Attacks in some way, usually with some kind of condition that you need to meet to augment the Attack | ||
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==== Dashing Strike ==== | |||
''Strike Discipline''<br> | |||
When you move 10ft or more towards a creature before making an Attack against it, the Attack deals an additional 1d8 Damage on a hit. If you hit on the Attack, you can move to the opposite side of the target if the space is unoccupied. | |||
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==== Exploiting Strike ==== | ==== Exploiting Strike ==== | ||
''Strike Discipline''<br> | ''Strike Discipline''<br> | ||
When you hit a creature that is suffering from a [[Conditions|Condition]] | When you hit a creature with a Weapon Attack, if that creature is suffering from a [[Conditions|Condition]], the Attack deals an additional 1d8 Damage. | ||
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==== | ==== Immobilizing Strike ==== | ||
''Strike Discipline''<br> | ''Strike Discipline''<br> | ||
You know where and how to hit creatures to remove them from the fight temporarily. Once per turn when you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Restrained until the end of your next turn.<br> | You know where and how to hit creatures to remove them from the fight temporarily. Once per turn when you hit a creature with a Weapon Attack, you can force that creature to make a Constitution Saving Throw. On a failed Save, the creature is Restrained until the end of your next turn.<br> | ||
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==== | ==== Precise Strike ==== | ||
''Miscellaneous Discipline''<br> | ''Miscellaneous Discipline''<br> | ||
When you make a Ranged Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range and ignore 1/2 and 3/4 Cover. | When you make a Ranged Weapon Attack and have moved no more than half your Speed this round, your Ranged Weapon Attacks have doubled Normal and Long Range, and your Weapon Attacks ignore 1/2 and 3/4 Cover. | ||
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