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= Ranger Conclaves = | = Ranger Conclaves = | ||
== Conclave of the Drakewarden == | |||
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. | |||
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==== Draconic Gift ==== | |||
''3rd Level Conclave of the Drakewarden | |||
At 3rd level, the bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits: | |||
*You learn the Thaumaturgy cantrip, you use Wisdom for this spell. | |||
*You learn to speak, read, and write Draconic or one other language of your choice. | |||
'''Draconic Mark.''' Also at 3rd level, you can use your Bonus Action to mark a creature within 60ft of you. This mark lasts for 1 hour or until you lose Concentration. You and your Drake Companion, deal an extra damage of a type listed in your Drake Companion’s Draconic Essence trait equal to 1d6, to the target on a hit. You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find a marked creature. When this extra damage is dealt, your Drake Companion can use its reaction to move up to 20ft without provoking opportunity attacks. You can use this Bonus Action a number of times equal to your Proficiency Bonus. | |||
'''Drake Companion.''' At 3rd level, as an action, you can magically summon the drake that is bound to you. | |||
:It appears in an unoccupied space of your choice within 30 feet of you. | |||
:The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. | |||
:In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. | |||
:The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes. | |||
Once you summon the drake, you can’t do so again until you finish a long rest. | |||
'''Bond of Fang and Scale.''' At 7th level. the bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while your drake is summoned, you and the drake gain the following benefits: | |||
*The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature. | |||
*The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence. | |||
*You gain resistance to the damage type chosen for the drake’s Draconic Essence. | |||
'''Drake’s Breath.''' At 11th level, as an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your discipline save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one. | |||
This damage increases to 10d6 when you reach 15th level in this class. | |||
Once you use this feature, you can’t do so again until you finish a long rest. | |||
'''Perfected Bond.''' At 15th level, your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits: | |||
The drake’s Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage). | |||
The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale. | |||
When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | |||
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== Conclave of the Fey Wanderer == | == Conclave of the Fey Wanderer == | ||
A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer. As you wander the world, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. | A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer. As you wander the world, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. |