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*'''Uncanny Dodge.''' When a creature that you can see hits you with an Attack, you can use your Reaction to halve the Attack's Damage against you. | *'''Uncanny Dodge.''' When a creature that you can see hits you with an Attack, you can use your Reaction to halve the Attack's Damage against you. | ||
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== Conclave of the Monster Slayer == | |||
You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out aberrations, vampires, evil fey, evil highlings, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes. | |||
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==== Slaying Mark ==== | |||
''3rd Level Conclave of the Monster Slayer Feature''<br> | |||
You can use your Bonus Action to mark a creature within 60ft of you. This Mark lasts for 1 hour or until you lose Concentration on it. When you hit on an Attack against the target, you deal 2d6 additional Damage. Additionally, you have Advantage on any Wisdom (Perception) or (Survival) Check you make to find or track the Marked creature.<br> | |||
When you deal this additional Damage, you can make the Damage dealt by the Attack magical for the purposes of overcoming Resistance and Immunity.<br> | |||
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br> | |||
This feature improves and deals additional Damage as you gain Levels in this class, summarized in the following table follows but is described in full in the Ranger's features. | |||
{| class="wikitable" | |||
|+ Mark Improvements | |||
|- | |||
! Feature !! Level !! Improvement | |||
|- | |||
| [[Ranger#Mark Improvement (1d8)|Mark Improvement (1d8)]] || 6th || Your Mark deals 1d8 Damage and when a Marked creature dies you can Mark another creature with a Bonus Action | |||
|- | |||
| [[Ranger#Mark Improvement (1d10)|Mark Improvement (1d10)]] || 9th || Your Mark deals 1d10 Damage and does not require Concentration | |||
|- | |||
| [[Ranger#Mark Improvement (1d12)|Mark Improvement (1d12)]] || 13th || Your Mark deals 1d12 Damage and you can Mark two creatures | |||
|- | |||
| [[Ranger#Mark Improvement (2d12)|Mark Improvement (2d12)]] || 18th || Your Mark does 2d12 Damage, has unlimited uses, and you can use it as a Free Action at the start of your turn | |||
|} | |||
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==== Hunter’s Sense ==== | |||
''3rd Level Conclave of the Monster Slayer Feature''<br> | |||
You gain the ability to peer at a creature and magically discern how best to hurt it. As a Bonus Action, choose one creature you can see within 60ft of you. You immediately learn whether the creature has any Damage Immunities, Resistances, or Vulnerabilities and what they are. If the creature is hidden from Divination Magic, you sense that it has no Damage Immunities, Resistances, or Vulnerabilities.<br> | |||
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses when you finish a Long Rest. | |||
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==== Supernatural Defense ==== | |||
''7th Level Conclave of the Monster Slayer Feature''<br> | |||
You gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slaying Mark feature forces you to make a Saving Throw and whenever you make an Ability Check to escape that target’s Grapple, you add 1d6 to the Saving Throw or Ability Check. | |||
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==== Magic-User’s Nemesis ==== | |||
''11th Level Conclave of the Monster Slayer Feature''<br> | |||
You gain the ability to thwart someone else’s magic. When a creature that you can see within 60ft of you casts a Spell or teleport, you can use your Reaction to attempt to magically foil it. When you do so, the creature must succeed on a Wisdom Saving Throw against your Discipline Save DC. On a failed Save, the Spell or teleportation fails and is wasted.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Slayer’s Counter ==== | |||
''15th Level Conclave of the Monster Slayer Feature''<br> | |||
You gain the ability to counterattack when your prey tries to sabotage you. If a creature Marked by your Slaying Mark feature forces you to make a Saving Throw, you can use your Reaction to make a single Weapon Attack against the target if it is within your Weapon's Range. If you hit on this Attack, you automatically succeed the Saving Throw. | |||
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== Conclave of the Swarmkeeper == | == Conclave of the Swarmkeeper == |