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You can call upon the elemental magic of nature to summon an elemental force given form, an Elemental Totem. Choose two Elemental Totems to attune to. The Elemental Totem Options are detailed at the end of the class description. When you gain certain Levels in this class, you gain additional Totems of your choice, as shown in the Totems Attuned column of the Shaman table.<br> | You can call upon the elemental magic of nature to summon an elemental force given form, an Elemental Totem. Choose two Elemental Totems to attune to. The Elemental Totem Options are detailed at the end of the class description. When you gain certain Levels in this class, you gain additional Totems of your choice, as shown in the Totems Attuned column of the Shaman table.<br> | ||
Every Totem you attune yourself to gives you a Spell that you always have Prepared, counts as a Shaman Spell for you, and does not count against your Spells Prepared.<br> | Every Totem you attune yourself to gives you a Spell that you always have Prepared, counts as a Shaman Spell for you, and does not count against your Spells Prepared.<br> | ||
As a Bonus Action you | As a Bonus Action you can summon an Elemental Totem in a space within 10ft of you. When you do so, you determine its appearance, and choose which type of Totem you summon from the Totems you have attuned yourself to.<br> | ||
A Totem is a Medium, magical object which occupies its space. A Totem has an AC of 18 and a number of Hit Points equal to 5 x your Shaman Level. A Totem is immune Poison and Psychic Damage, and the Poisoned Condition. A Totem disappears if it is reduced to 0 Hit Points, after 1 hour, or you dismiss it early as a Free Action. If a Totem requires a creature to make a Saving Throw, it uses your Spell Save DC. | A Totem is a Medium, magical object which occupies its space. A Totem has an AC of 18 and a number of Hit Points equal to 5 x your Shaman Level. A Totem is immune Poison and Psychic Damage, and the Poisoned Condition. A Totem disappears if it is reduced to 0 Hit Points, after 1 hour, or you dismiss it early as a Free Action. If a Totem requires a creature to make a Saving Throw, it uses your Spell Save DC. | ||
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