Bard: Difference between revisions

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| [[Bard#Endless Dance|Endless Dance]] || 14th || When you use Inspirational Dance the ally can make an Attack, and you can Dodge and Disengage extremely frequently
| [[Bard#Endless Dance|Endless Dance]] || 14th || When you use Inspirational Dance the ally can make an Attack, and you can Dodge and Disengage extremely frequently
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==== Fast Movement ====
==== Fast Movement ====
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| [[Bard#Diplomatic Immunity|Diplomatic Immunity]] || 14th || You can Charm creatures into pledging you fealty and granting you safe passage
| [[Bard#Diplomatic Immunity|Diplomatic Immunity]] || 14th || You can Charm creatures into pledging you fealty and granting you safe passage
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==== Foreign Relations ====
==== Foreign Relations ====
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| [[Bard#Satisfying Climax|Satisfying Climax]] || 14th || You either end or protect a creature's story in a satisfying way
| [[Bard#Satisfying Climax|Satisfying Climax]] || 14th || You either end or protect a creature's story in a satisfying way
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==== Tragic Flaw ====
==== Tragic Flaw ====
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*The target is purged from its previous tragedy and loss and recovers from up to three Conditions of your choice.
*The target is purged from its previous tragedy and loss and recovers from up to three Conditions of your choice.
*Binding shackles of fate chain the target, causing it to become Stunned and Restrained until the end of your next turn.
*Binding shackles of fate chain the target, causing it to become Stunned and Restrained until the end of your next turn.
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== College of Eloquence ==
== College of Eloquence ==
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| [[Bard#Infectious Inspiration|Infectious Inspiration]] || 14th || You can use your Bardic Inspiration for free more often
| [[Bard#Infectious Inspiration|Infectious Inspiration]] || 14th || You can use your Bardic Inspiration for free more often
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==== Silver Tongue ====
==== Silver Tongue ====
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| [[Bard#Fiery Finale|Fiery Finale]] || 14th || When you end your Fire Dance, you can deal Damage to nearby enemies and knock them prone
| [[Bard#Fiery Finale|Fiery Finale]] || 14th || When you end your Fire Dance, you can deal Damage to nearby enemies and knock them prone
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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| [[Bard#Ace in the Hole|Ace in the Hole]] || 14th || Your ace cards are better and all previous abilities improve
| [[Bard#Ace in the Hole|Ace in the Hole]] || 14th || Your ace cards are better and all previous abilities improve
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==== Arcane Deck ====
==== Arcane Deck ====
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*Cards have a value equal to the number on the card.
*Cards have a value equal to the number on the card.
*An ace has a value of 1, and a jack, queen, or king have a value of 10.
*An ace has a value of 1, and a jack, queen, or king have a value of 10.
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==== Hand of Fate ====
==== Hand of Fate ====
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*:'''Clubs or Spades.''' If the cards’ suit is clubs or spades, you make a Ranged Spell Attack against the target using your Spell Attack Bonus. On a hit, the target takes Force Damage equal to the cards’ combined value.<br>
*:'''Clubs or Spades.''' If the cards’ suit is clubs or spades, you make a Ranged Spell Attack against the target using your Spell Attack Bonus. On a hit, the target takes Force Damage equal to the cards’ combined value.<br>
*:'''Diamonds or Hearts.''' If the cards’ suit is diamonds or hearts, the target gains a number of Temporary Hit Points equal to the cards’ combined value, which last for 1 minute or until you use this Trick again.
*:'''Diamonds or Hearts.''' If the cards’ suit is diamonds or hearts, the target gains a number of Temporary Hit Points equal to the cards’ combined value, which last for 1 minute or until you use this Trick again.
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==== Hole Cards ====
==== Hole Cards ====
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*You can use your Fate Change twice during per time you roll Initiative, instead of once.
*You can use your Fate Change twice during per time you roll Initiative, instead of once.
*If you have an ace in your Hand of Fate or as a Hole Card, you can use your Reaction to play it when you see a creature within 60ft of you make an Attack Roll, Ability Check, or Saving Throw, expending a use of your Fate Change feature if you’re in combat and replacing the target’s d20 roll with either a 1 or 10 (your choice). If the creature is unwilling, it must make a Charisma Saving Throw against your Spell Save DC, ignoring the effect and using the original roll on a successful Save.
*If you have an ace in your Hand of Fate or as a Hole Card, you can use your Reaction to play it when you see a creature within 60ft of you make an Attack Roll, Ability Check, or Saving Throw, expending a use of your Fate Change feature if you’re in combat and replacing the target’s d20 roll with either a 1 or 10 (your choice). If the creature is unwilling, it must make a Charisma Saving Throw against your Spell Save DC, ignoring the effect and using the original roll on a successful Save.
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== College of Glamor ==
== College of Glamor ==
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| [[Bard#Unbreakable Majesty|Unbreakable Majesty]] || 14th || You can look awesome to have foes second-guess attacking you
| [[Bard#Unbreakable Majesty|Unbreakable Majesty]] || 14th || You can look awesome to have foes second-guess attacking you
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==== Mantle of Inspiration ====
==== Mantle of Inspiration ====
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| [[Bard#Peerless Skill|Peerless Skill]] || 14th || You can use your Bardic Inspiration on yourself
| [[Bard#Peerless Skill|Peerless Skill]] || 14th || You can use your Bardic Inspiration on yourself
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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| [[Bard#Center of Attention|Center of Attention]] || 14th || You can force creatures to pay attention to you by making them upset
| [[Bard#Center of Attention|Center of Attention]] || 14th || You can force creatures to pay attention to you by making them upset
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==== Bardic Brawn ====
==== Bardic Brawn ====
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*On a 1, you treat the Bardic Inspiration Die as if it rolled its minimum result.
*On a 1, you treat the Bardic Inspiration Die as if it rolled its minimum result.
*On a 2, you treat the Bardic Inspiration Die as if it rolled its maximum result.  
*On a 2, you treat the Bardic Inspiration Die as if it rolled its maximum result.  
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==== Magic Coin ====
==== Magic Coin ====
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| [[Bard#Truth Revealed|Truth Revealed]] || 14th || You deal Damage to those that would lie to you
| [[Bard#Truth Revealed|Truth Revealed]] || 14th || You deal Damage to those that would lie to you
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==== Answers Given ====
==== Answers Given ====
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| [[Bard#Master's Flourish|Master's Flourish]] || 14th || You can use a weaker version of your Blade Flourish for free to not use Bardic Inspiration
| [[Bard#Master's Flourish|Master's Flourish]] || 14th || You can use a weaker version of your Blade Flourish for free to not use Bardic Inspiration
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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*'''Dueling.''' When you are wielding a Melee Weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that Weapon.
*'''Dueling.''' When you are wielding a Melee Weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that Weapon.
*'''Two-Weapon Fighting.''' When you use Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the second Attack.
*'''Two-Weapon Fighting.''' When you use Two-Weapon Fighting, you can add your Ability Modifier to the Damage of the second Attack.
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==== Blade Flourish ====
==== Blade Flourish ====
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*'''Slashing Flourish.''' You deal Damage to another creature of your choice that you can see within 5ft of you equal to the number rolled on your Bardic Inspiration Die.
*'''Slashing Flourish.''' You deal Damage to another creature of your choice that you can see within 5ft of you equal to the number rolled on your Bardic Inspiration Die.
*'''Mobile Flourish.''' You push the target of the attack up to 5ft away from you, plus a number of feet equal to the number rolled on your Bardic Inspiration Die. You can then immediately use your Reaction to move up to your Walking Speed to an unoccupied space within 5ft of the target.
*'''Mobile Flourish.''' You push the target of the attack up to 5ft away from you, plus a number of feet equal to the number rolled on your Bardic Inspiration Die. You can then immediately use your Reaction to move up to your Walking Speed to an unoccupied space within 5ft of the target.
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==== Extra Attack ====
==== Extra Attack ====
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| [[Bard#Weaver's Song|Weaver's Song]] || 14th || Your Stitch and Weave options improve
| [[Bard#Weaver's Song|Weaver's Song]] || 14th || Your Stitch and Weave options improve
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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*'''Leatherworker's Armor.''' You choose a creature within 30ft of you and create plates of magical leather that hover over the target's body. This magical leather lasts for 1 minute or until you or the target dismiss it as a Free Action, it provides an AC of 13 + your Charisma Modifier if the target's AC is less than that.
*'''Leatherworker's Armor.''' You choose a creature within 30ft of you and create plates of magical leather that hover over the target's body. This magical leather lasts for 1 minute or until you or the target dismiss it as a Free Action, it provides an AC of 13 + your Charisma Modifier if the target's AC is less than that.
*'''Trickster's Guise.''' You choose a willing creature within 30ft of you and weave a magical disguise for it. The creature you choose has the benefits of the Disguise Self Spell for 1 hour.  
*'''Trickster's Guise.''' You choose a willing creature within 30ft of you and weave a magical disguise for it. The creature you choose has the benefits of the Disguise Self Spell for 1 hour.  
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==== Threaded Spells ====
==== Threaded Spells ====
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*'''Leatherworker's Armor.''' When a creature hits the target with an Attack and is within 30ft of the target, that creature takes Psychic Damage equal to half your Bard Level.
*'''Leatherworker's Armor.''' When a creature hits the target with an Attack and is within 30ft of the target, that creature takes Psychic Damage equal to half your Bard Level.
*'''Trickster's Guise.''' The target either gains the effects of the Body Double Spell for 1 hour and is able to end the effect as a Free Action, or gains the benefits of the Disguise Self Spell and the Eagle's Splendor option of the Enhance Ability Spell for 1 hour and can end both of these effects as a Free Action.
*'''Trickster's Guise.''' The target either gains the effects of the Body Double Spell for 1 hour and is able to end the effect as a Free Action, or gains the benefits of the Disguise Self Spell and the Eagle's Splendor option of the Enhance Ability Spell for 1 hour and can end both of these effects as a Free Action.
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== College of Valor ==
== College of Valor ==
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| [[Bard#Battle Magic|Battle Magic]] || 14th || You can Attack when you cast a Spell
| [[Bard#Battle Magic|Battle Magic]] || 14th || You can Attack when you cast a Spell
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
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| [[Bard#Shadow Lore|Shadow Lore]] || 14th || You can dominate creatures by making them think you know their secrets
| [[Bard#Shadow Lore|Shadow Lore]] || 14th || You can dominate creatures by making them think you know their secrets
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==== Psychic Blades ====
==== Psychic Blades ====