4,244
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| [[Barbarian#Vengeful Ancestors|Vengeful Ancestors]] || 14th || You deal Damage to the Attacker when you use Spirit Shield. | | [[Barbarian#Vengeful Ancestors|Vengeful Ancestors]] || 14th || You deal Damage to the Attacker when you use Spirit Shield. | ||
|} | |} | ||
<br> | |||
==== Ancestral Protectors ==== | ==== Ancestral Protectors ==== | ||
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| [[Barbarian#Spiked Retribution|Spiked Retribution]] || 14th || You deal Damage for free to foes nearby that do anything | | [[Barbarian#Spiked Retribution|Spiked Retribution]] || 14th || You deal Damage for free to foes nearby that do anything | ||
|} | |} | ||
<br> | |||
==== Imbue Spikes ==== | ==== Imbue Spikes ==== | ||
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| [[Barbarian#Call the Hunt|Call the Hunt]] || 14th || When you Rage, you can inspire your allies | | [[Barbarian#Call the Hunt|Call the Hunt]] || 14th || When you Rage, you can inspire your allies | ||
|} | |} | ||
<br> | |||
==== Form of the Beast ==== | ==== Form of the Beast ==== | ||
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*'''Claws.''' Each of your hands transforms into a claw, which act as Natural Weapons which deal 1d6 Slashing Damage. Once on each of your turns when you Attack with these Claws as part of the Attack Action, you can make one additional Claw Attack as part of that same Action. | *'''Claws.''' Each of your hands transforms into a claw, which act as Natural Weapons which deal 1d6 Slashing Damage. Once on each of your turns when you Attack with these Claws as part of the Attack Action, you can make one additional Claw Attack as part of that same Action. | ||
*'''Tail.''' You grow a lashing, spiny tail, which acts as a Natural Weapon dealing 1d8 Bludgeoning Damage and has the Reach property. If a creature you can see within 10ft of you hits you with an Attack Roll, you can use your Reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled until the start of your next turn. | *'''Tail.''' You grow a lashing, spiny tail, which acts as a Natural Weapon dealing 1d8 Bludgeoning Damage and has the Reach property. If a creature you can see within 10ft of you hits you with an Attack Roll, you can use your Reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled until the start of your next turn. | ||
<br> | |||
==== Bestial Soul ==== | ==== Bestial Soul ==== | ||
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*'''Jumping.''' When you Jump, you can make a Strength (Athletics) check and extend your Jump by a number of feet equal to the check’s total. You can make this special check only once per turn. | *'''Jumping.''' When you Jump, you can make a Strength (Athletics) check and extend your Jump by a number of feet equal to the check’s total. You can make this special check only once per turn. | ||
*'''Swimming.''' You gain a Swimming Speed equal to your Walking Speed, and you can breathe underwater. | *'''Swimming.''' You gain a Swimming Speed equal to your Walking Speed, and you can breathe underwater. | ||
<br> | |||
==== Infectious Fury ==== | ==== Infectious Fury ==== | ||
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| [[Barbarian#Retaliation|Retaliation]] || 14th || You can Attack creatures that Attack you. | | [[Barbarian#Retaliation|Retaliation]] || 14th || You can Attack creatures that Attack you. | ||
|} | |} | ||
<br> | |||
==== Frenzy ==== | ==== Frenzy ==== | ||
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| [[Barbarian#Retaliation|Retaliation]] || 14th || You can control your explosions | | [[Barbarian#Retaliation|Retaliation]] || 14th || You can control your explosions | ||
|} | |} | ||
<br> | |||
==== Thermal Core ==== | ==== Thermal Core ==== | ||
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*When you hit on a Weapon Attack, you can expend a Core Temperature Dice to deal additional Fire Damage to the target equal to two rolls of your Core Temperature Dice. | *When you hit on a Weapon Attack, you can expend a Core Temperature Dice to deal additional Fire Damage to the target equal to two rolls of your Core Temperature Dice. | ||
*You use your stored kinetic energy to leap through fire, as a Bonus Action you can expend one of your Core Temperature Dice to teleport a number of feet equal to 5 times your Proficiency Bonus. When you do so, you deal an amount of Fire Damage equal to your Proficiency Bonus to all creatures within 5ft of you. | *You use your stored kinetic energy to leap through fire, as a Bonus Action you can expend one of your Core Temperature Dice to teleport a number of feet equal to 5 times your Proficiency Bonus. When you do so, you deal an amount of Fire Damage equal to your Proficiency Bonus to all creatures within 5ft of you. | ||
*A burst of magma leaps from your chest to a nearby creature. When you take the Attack Action, you can expend any number of Core Temperature Dice to replace that many attacks with a Ranged Weapon Attack using your Constitution that Deals Fire Damage equal to two rolls of your Core Temperature Dice + your Proficiency Bonus, this attack also has a | *A burst of magma leaps from your chest to a nearby creature. When you take the Attack Action, you can expend any number of Core Temperature Dice to replace that many attacks with a Ranged Weapon Attack using your Constitution that Deals Fire Damage equal to two rolls of your Core Temperature Dice + your Proficiency Bonus, this attack also has a Range of 15/60ft. | ||
<br> | |||
==== Blazing Mastery ==== | ==== Blazing Mastery ==== | ||
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| [[Barbarian#Demiurgic Colossus|Demiurgic Colossus]] || 14th || You become larger, have a larger reach, and deal more elemental Damage when you Rage | | [[Barbarian#Demiurgic Colossus|Demiurgic Colossus]] || 14th || You become larger, have a larger reach, and deal more elemental Damage when you Rage | ||
|} | |} | ||
<br> | |||
==== Giant Power ==== | ==== Giant Power ==== | ||
''3rd Level Path of Giants Feature''<br> | ''3rd Level Path of Giants Feature''<br> | ||
You learn to speak, read, and write Giant.<br> | You learn to speak, read, and write Giant.<br> | ||
Additionally, you learn either the Druidcraft and Thaumaturgy Cantrips. Constitution is your Spellcasting Ability for | Additionally, you learn either the Druidcraft and Thaumaturgy Cantrips. Constitution is your Spellcasting Ability for these Spells. | ||
<br><br> | <br><br> | ||
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''6th Level Path of Giants Feature''<br> | ''6th Level Path of Giants Feature''<br> | ||
Your bond with the elemental might of giants and their power grows, and you learn to infuse weapons with primordial energy.<br> | Your bond with the elemental might of giants and their power grows, and you learn to infuse weapons with primordial energy.<br> | ||
When you enter your Rage, you can infuse one Weapon of your choice that you are holding with one of the following damage types: Acid, Cold, Fire, | When you enter your Rage, you can infuse one Weapon of your choice that you are holding with one of the following damage types: Acid, Cold, Fire, Lightning, Poison, or Thunder. While you wield the infused Weapon during your Rage, the Weapon's Damage Type changes to the chosen Type and deals an additional 1d6 Damage of the chosen type, the Weapon also gains the Thrown property, with range of 20/60ft. If you throw the Weapon, it reappears in your hand the instant after it hits or misses a target. The infused Weapon’s benefits are suppressed while a creature other than you wields it.<br> | ||
While Raging and holding the infused Weapon, you can use a Bonus Action to change the Weapon’s current Damage Type to a different one from the above Damage Types, you can also use a Bonus Action to change the Weapon that is infused. | While Raging and holding the infused Weapon, you can use a Bonus Action to change the Weapon’s current Damage Type to a different one from the above Damage Types, you can also use a Bonus Action to change the Weapon that is infused. | ||
<br><br> | <br><br> | ||
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| [[Barbarian#Never-Ending Fortitude|Never-Ending Fortitude]] || 14th || You can resist Damage, Prone, Frightened, and Slowed | | [[Barbarian#Never-Ending Fortitude|Never-Ending Fortitude]] || 14th || You can resist Damage, Prone, Frightened, and Slowed | ||
|} | |} | ||
<br> | |||
==== Permafrost ==== | ==== Permafrost ==== | ||
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''3rd Level Path of Glaciers Feature''<br> | ''3rd Level Path of Glaciers Feature''<br> | ||
You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while Raging, you can release a burst of sheer cold when you hit a target with a Melee Weapon Attack. When you do, that target takes an additional 1d6 Cold Damage from the attack. This damage increases when you reach certain Levels in this class, increasing to 2d6 Cold Damage at 10th Level and 3d6 at 14th Level.<br> | You can unleash the unforgiving cold inside of you with your attacks. Once on each of your turns while Raging, you can release a burst of sheer cold when you hit a target with a Melee Weapon Attack. When you do, that target takes an additional 1d6 Cold Damage from the attack. This damage increases when you reach certain Levels in this class, increasing to 2d6 Cold Damage at 10th Level and 3d6 at 14th Level.<br> | ||
When a creature takes Cold Damage in this way, its speed is reduced by 10ft until the start of your next turn.<br><br> | When a creature takes Cold Damage in this way, its speed is reduced by 10ft until the start of your next turn. | ||
<br><br> | |||
==== Cold Fortress ==== | ==== Cold Fortress ==== | ||
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| [[Barbarian#Catharsis|Catharsis]] || 14th || You can deal massive Damage and end your Rage and Emotional State | | [[Barbarian#Catharsis|Catharsis]] || 14th || You can deal massive Damage and end your Rage and Emotional State | ||
|} | |} | ||
<br> | |||
==== Emotional State ==== | ==== Emotional State ==== | ||
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*'''Fury.''' You sharpen the mindless anger of a normal rage to focus your anger to a sharpened point. You gain Resistance to Poison, Acid, and Necrotic Damage, as your fury burns corrupting forces from your body. Additionally, instead of adding your Proficiency Bonus to the Damage Rolls of Weapon Attacks using Strength or Constitution, you add twice your Proficiency Bonus to the Attack's Damage Rolls.<br> | *'''Fury.''' You sharpen the mindless anger of a normal rage to focus your anger to a sharpened point. You gain Resistance to Poison, Acid, and Necrotic Damage, as your fury burns corrupting forces from your body. Additionally, instead of adding your Proficiency Bonus to the Damage Rolls of Weapon Attacks using Strength or Constitution, you add twice your Proficiency Bonus to the Attack's Damage Rolls.<br> | ||
*'''Joy.''' You are overtaken by giddy excitement in the rush of battle. You gain resistance to Force, Fire, and Lightning Damage, as your own energy burns as hot as magical force. Additionally, your Speed increases by 5ft. This additional Speed increases to 10ft at 9th level and to 15ft at 16th level. | *'''Joy.''' You are overtaken by giddy excitement in the rush of battle. You gain resistance to Force, Fire, and Lightning Damage, as your own energy burns as hot as magical force. Additionally, your Speed increases by 5ft. This additional Speed increases to 10ft at 9th level and to 15ft at 16th level. | ||
<br> | |||
==== Ardent Strikes ==== | ==== Ardent Strikes ==== | ||
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| [[Barbarian#Dinner|Dinner]] || 14th || You get a non-magical version of the Absorb Elements Spell at will with extra Damage Types | | [[Barbarian#Dinner|Dinner]] || 14th || You get a non-magical version of the Absorb Elements Spell at will with extra Damage Types | ||
|} | |} | ||
<br> | |||
==== Bottomless Stomach ==== | ==== Bottomless Stomach ==== | ||
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*For this attack you ignore the target's Damage Resistances. | *For this attack you ignore the target's Damage Resistances. | ||
*You immediately make one additional Attack, targeting one creature that you haven't Attacked this turn. | *You immediately make one additional Attack, targeting one creature that you haven't Attacked this turn. | ||
<br> | |||
==== Breakfast ==== | ==== Breakfast ==== | ||
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| [[Barbarian#Raging Soul|Raging Soul]] || 14th || You gain an offensive ability against foes in your aura | | [[Barbarian#Raging Soul|Raging Soul]] || 14th || You gain an offensive ability against foes in your aura | ||
|} | |} | ||
<br> | |||
==== Storm Aura ==== | ==== Storm Aura ==== | ||
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*'''Sea.''' When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity Saving Throw. The target cannot take Bonus Actions until the start of your next turn and takes 1d6 Lightning Damage on a failed Save and half as much damage on a successful one and can take Bonus Actions. This Damage increases when you reach certain Levels in this class, increasing to 2d6 at 10th Level, 3d6 at 15th Level, and 4d6 at 20th Level. | *'''Sea.''' When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity Saving Throw. The target cannot take Bonus Actions until the start of your next turn and takes 1d6 Lightning Damage on a failed Save and half as much damage on a successful one and can take Bonus Actions. This Damage increases when you reach certain Levels in this class, increasing to 2d6 at 10th Level, 3d6 at 15th Level, and 4d6 at 20th Level. | ||
*'''Tundra.''' When this effect is activated, each creature of your choice in your aura gains 1d4 Temporary Hit Points, as icy spirits harden it against suffering. The Temporary Hit Points increase when you reach certain Levels in this class, increasing to 1d6 at 5th Level, 1d8 at 10th Level, 1d10 at 15th Level, and 1d12 at 20th Level. | *'''Tundra.''' When this effect is activated, each creature of your choice in your aura gains 1d4 Temporary Hit Points, as icy spirits harden it against suffering. The Temporary Hit Points increase when you reach certain Levels in this class, increasing to 1d6 at 5th Level, 1d8 at 10th Level, 1d10 at 15th Level, and 1d12 at 20th Level. | ||
<br> | |||
==== Storm Soul ==== | ==== Storm Soul ==== | ||
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*'''Sea.''' You gain Resistance to Lightning Damage, and you can breathe underwater. You also gain a Swimming Speed equal to your Walking Speed. | *'''Sea.''' You gain Resistance to Lightning Damage, and you can breathe underwater. You also gain a Swimming Speed equal to your Walking Speed. | ||
*'''Tundra.''' You gain Resistance to Cold Damage, and you don’t suffer the effects of Extreme Cold. Moreover, as an Action, you can touch water and turn a 5ft Cube of it into ice, which melts after 1 minute. This action fails if a creature is in the Cube. | *'''Tundra.''' You gain Resistance to Cold Damage, and you don’t suffer the effects of Extreme Cold. Moreover, as an Action, you can touch water and turn a 5ft Cube of it into ice, which melts after 1 minute. This action fails if a creature is in the Cube. | ||
<br> | |||
==== Shielding Storm ==== | ==== Shielding Storm ==== | ||
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*'''Sea.''' When you hit a creature in your aura with an Attack, you can use your Reaction to force that creature to make a Strength Saving Throw. On a failed Save, the creature is knocked Prone, as if struck by a wave. | *'''Sea.''' When you hit a creature in your aura with an Attack, you can use your Reaction to force that creature to make a Strength Saving Throw. On a failed Save, the creature is knocked Prone, as if struck by a wave. | ||
*'''Tundra.''' Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Constitution Saving Throw, or its Speed is reduced to 0 until the start of your next turn, as magical frost covers it. | *'''Tundra.''' Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Constitution Saving Throw, or its Speed is reduced to 0 until the start of your next turn, as magical frost covers it. | ||
<br><br> | |||
== Path of Strikers == | == Path of Strikers == | ||
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| [[Barbarian#Thundercrash|Thundercrash]] || 14th || You jump into the sky and crash into the ground in a burst of lightning. | | [[Barbarian#Thundercrash|Thundercrash]] || 14th || You jump into the sky and crash into the ground in a burst of lightning. | ||
|} | |} | ||
<br> | |||
==== Titan ==== | ==== Titan ==== | ||
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*Whenever you Grapple or Shove a creature, it takes Lightning Damage equal to 1d4 + your Proficiency Bonus. | *Whenever you Grapple or Shove a creature, it takes Lightning Damage equal to 1d4 + your Proficiency Bonus. | ||
*As a part of the Bonus Action you used to Rage, and as a Bonus Action during your Rage, you may make one Unarmed Strike Attack. | *As a part of the Bonus Action you used to Rage, and as a Bonus Action during your Rage, you may make one Unarmed Strike Attack. | ||
<br> | |||
==== Storm’s Arsenal ==== | ==== Storm’s Arsenal ==== | ||
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| [[Barbarian#Dread Knowledge|Dread Knowledge]] || 14th || You can get the abilities from the foes you beat rather than summoning them as Shades | | [[Barbarian#Dread Knowledge|Dread Knowledge]] || 14th || You can get the abilities from the foes you beat rather than summoning them as Shades | ||
|} | |} | ||
<br> | |||
==== Grisly Treasure ==== | ==== Grisly Treasure ==== | ||
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Your Grisly Treasure now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead Spell and perceive you as an ally, though you can still only ask 5 questions.<br> | Your Grisly Treasure now additionally allows you to loot trophies from Humanoids, and shades you summon are treated as being permanently under the effects of the Speak With Dead Spell and perceive you as an ally, though you can still only ask 5 questions.<br> | ||
In addition, you can use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding Legendary, Mythic, Villain, and Lair Actions.<br> | In addition, you can use a Bonus Action to precisely direct a shade's movement and actions for its next turn, including ordering it to use any actions in its stat block, excluding Legendary, Mythic, Villain, and Lair Actions.<br> | ||
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a | You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
<br><br> | <br><br> | ||
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As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently summoned, it disappears as you draw it into yourself.<br> | As you do this, the trophy crumbles to dust and is destroyed. If the shade of your trophy is currently summoned, it disappears as you draw it into yourself.<br> | ||
As part of the Action you use to absorb the shade, and on subsequent turns as an Action, you may use any single Action, Legendary Action, or Spell that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br> | As part of the Action you use to absorb the shade, and on subsequent turns as an Action, you may use any single Action, Legendary Action, or Spell that was available to the creature that the spirit was in life. This state persists until you use that creature's action or use this feature again.<br> | ||
Once you absorb a spirit, you can't do so again until you finish a | Once you absorb a spirit, you can't do so again until you finish a Long Rest. | ||
<br><br><br> | <br><br><br> | ||
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| [[Barbarian#Totemic Attunement|Totemic Attunement]] || 14th || You get a feature based on an animal spirit while Raging | | [[Barbarian#Totemic Attunement|Totemic Attunement]] || 14th || You get a feature based on an animal spirit while Raging | ||
|} | |} | ||
<br> | |||
==== Spirit Seeker ==== | ==== Spirit Seeker ==== | ||
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*'''Tiger.''' While Raging, you can add 10ft to your Long Jump Distance and 3ft to your High Jump distance. Additionally, you can take the Disengage Action as a Bonus Action. The spirit of the tiger empowers your leaps. | *'''Tiger.''' While Raging, you can add 10ft to your Long Jump Distance and 3ft to your High Jump distance. Additionally, you can take the Disengage Action as a Bonus Action. The spirit of the tiger empowers your leaps. | ||
*'''Wolf.''' While Raging, your allies have Advantage on Melee Attack Rolls against any creature within 5ft of you that is hostile to you. The spirit of the wolf makes you a leader of hunters. | *'''Wolf.''' While Raging, your allies have Advantage on Melee Attack Rolls against any creature within 5ft of you that is hostile to you. The spirit of the wolf makes you a leader of hunters. | ||
<br> | |||
==== Aspect of the Beast ==== | ==== Aspect of the Beast ==== | ||
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*'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival. | *'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival. | ||
*'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures. | *'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures. | ||
<br> | |||
==== Spirit Walker ==== | ==== Spirit Walker ==== | ||
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*'''Tiger.''' The speed of the tiger allows you to more effectively charge into your foes. While Raging, if you move at least 20ft in a straight line toward a Large or smaller creature, right before making a Melee Weapon Attack against it, you can use a Bonus Action to make an additional Melee Weapon attack against it. | *'''Tiger.''' The speed of the tiger allows you to more effectively charge into your foes. While Raging, if you move at least 20ft in a straight line toward a Large or smaller creature, right before making a Melee Weapon Attack against it, you can use a Bonus Action to make an additional Melee Weapon attack against it. | ||
*'''Wolf.''' The instinct of the wolf allows you to place weakness into your foes. While Raging, you can use a Bonus Action on your turn to knock a Large or smaller creature Prone when you hit it with a Melee Weapon Attack. | *'''Wolf.''' The instinct of the wolf allows you to place weakness into your foes. While Raging, you can use a Bonus Action on your turn to knock a Large or smaller creature Prone when you hit it with a Melee Weapon Attack. | ||
<br><br> | |||
== Path of Wild Magic == | == Path of Wild Magic == | ||
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| [[Barbarian#Controlled Surge|Controlled Surge]] || 14th || When you Wild Surge, you roll three options and choose any number of them | | [[Barbarian#Controlled Surge|Controlled Surge]] || 14th || When you Wild Surge, you roll three options and choose any number of them | ||
|} | |} | ||
<br> | |||
==== Magic Awareness ==== | ==== Magic Awareness ==== | ||
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| 99-100 || You are surrounded by a burning golden aura until your Rage ends. In this state your Strength, Constitution and Dexterity Scores, as well as your Speed, is doubled for the duration of your rage. You also gain Temporary Hit Points equal to 1d12 + your Constitution Modifier at the start of your turn. | | 99-100 || You are surrounded by a burning golden aura until your Rage ends. In this state your Strength, Constitution and Dexterity Scores, as well as your Speed, is doubled for the duration of your rage. You also gain Temporary Hit Points equal to 1d12 + your Constitution Modifier at the start of your turn. | ||
|} | |} | ||
<br> | |||
==== Bolstering Magic ==== | ==== Bolstering Magic ==== | ||
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*Roll a d4. The creature regains one expended Spell Slot, the Level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a Long Rest. | *Roll a d4. The creature regains one expended Spell Slot, the Level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a Long Rest. | ||
You can take this Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. | You can take this Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. | ||
<br> | |||
==== Unstable Backlash ==== | ==== Unstable Backlash ==== | ||
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| [[Barbarian#Rage Beyond Death|Rage Beyond Death]] || 14th || You fight even while you're making Death Saves and dying | | [[Barbarian#Rage Beyond Death|Rage Beyond Death]] || 14th || You fight even while you're making Death Saves and dying | ||
|} | |} | ||
<br> | |||
==== Divine Fury ==== | ==== Divine Fury ==== |