Monk: Difference between revisions

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==== Furious Elements ====
==== Elemental Flurries ====
''6th Level Way of the Raging Elements Feature''<br>
''6th Level Way of the Raging Elements Feature''<br>
When you make an Attack using a Monk Weapon, you can replace the Damage Type dealt by that Attack with a Damage Type you chose with your Elemental Attunement feature.<br>
You can use your Flurry of Blows Feature after you cast a Spell with a Casting Time of 1 Action.<br>
Additionally, when you deal Damage of a Type you chose with your Elemental Attunement feature, you can ignore Resistance to that Damage Type.
Additionally, when you deal Damage of a Type you chose with your Elemental Attunement feature, you can ignore Resistance to that Damage Type.
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==== Elemental Conditioning ====
==== Furious Elements ====
''11th Level Way of the Raging Elements Feature''<br>
''11th Level Way of the Raging Elements Feature''<br>
When you deal Damage of a Type you chose with your Elemental Attunement feature to a creature, you can force it to make a Constitution Saving Throw against your Ki Save DC. On a failed Save a creature gains a Condition based on the Damage Type dealt as follows until the start of your next turn:
When you make an Attack using a Monk Weapon, you can replace the Damage Type dealt by that Attack with a Damage Type you chose with your Elemental Attunement feature.<br>
*If you dealt Acid Damage, the target is Dazed until the start of your next turn.
Additionally, when you deal Damage of the Type you chose with your Elemental Attunement feature, you treat a 1 or 2 on the Damage die as a 3.
*If you dealt Cold Damage, the target is Slowed until the start of your next turn.
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*If you dealt Fire Damage, the target is Blinded until the start of your next turn.
*If you dealt Lightning Damage, the target is gains 1 Level of Exhaustion until the start of your next turn.
*If you dealt Poison Damage, the target is Poisoned until the start of your next turn.
*If you dealt Thunder Damage, the target is Deafened until the start of your next turn.
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==== FEATURE ====
==== Elemental Conditioning ====
''17th Level Way of the Raging Elements Feature''<br>
''17th Level Way of the Raging Elements Feature''<br>
When you cast a Spell using Ki, you only spend Ki Points equal to the Spell's Level.
When you deal Damage of a Type you chose with your Elemental Attunement feature to a creature, you can force it to make a Constitution Saving Throw against your Ki Save DC. On a failed Save a creature gains a Condition based on the Damage Type dealt as follows until the start of your next turn:
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*If you dealt Acid Damage, the target is Dazed until the end of your next turn.
*If you dealt Cold Damage, the target is Slowed until the end of your next turn.
*If you dealt Fire Damage, the target is Blinded until the end of your next turn.
*If you dealt Lightning Damage, the target is gains 1 Level of Exhaustion end the start of your next turn.
*If you dealt Poison Damage, the target is Poisoned until the end of your next turn.
*If you dealt Thunder Damage, the target is Deafened until the end of your next turn.
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== Way of the Shadowed Heart ==
== Way of the Shadowed Heart ==