Fighter: Difference between revisions

4 bytes removed ,  15:23, 15 December 2022
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You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done performed during a Short or Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br>
You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done performed during a Short or Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br>
Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand. Additionally, you can use it as an Eldritch Knight's League Spellcasting Focus.<br>
Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand. Additionally, you can use it as an Eldritch Knight's League Spellcasting Focus.<br>
You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.<br>
You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.
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