Level 3: Difference between revisions

183 bytes removed ,  03:25, 15 December 2022
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=== A-C ===
=== A-C ===
{| class="wikitable"
{| class="wikitable"
|+ Acid Cloud (Druid, Sorcerer, Wizard)
|+ Acid Cloud (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Ashen Path (Cleric, Druid, Paladin)
|+ Ashen Path (Cleric, Druid, Paladin, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Barrow Haze (Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard)
|+ Barrow Haze (Cleric, Druid, Paladin, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Battle Trance (Bard)
|+ Battle Trance (Bard, Paladin)
|-
|-
| Level: 3 || Casting Time: 1 Action || Enchantment
| Level: 3 || Casting Time: 1 Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Bestow Curse (Bard, Cleric, Wizard)
|+ Bestow Curse (Bard, Cleric, Shaman, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Bite the Hand (Cleric, Druid, Paladin, Sorcerer, Wizard)
|+ Bite the Hand (Cleric, Druid, Paladin, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Bonus Action || Enchantment
| Level: 3 || Casting Time: 1 Bonus Action || Enchantment
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{| class="wikitable"
{| class="wikitable"
|+ Call Lightning (Druid)
|+ Call Lightning (Druid, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Clairvoyance (Bard, Sorcerer, Warlock, Wizard)
|+ Clairvoyance (Bard, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 10 Minutes || Divination
| Level: 3 || Casting Time: 10 Minutes || Divination
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{| class="wikitable"
{| class="wikitable"
|+ Cold Snap (Druid, Sorcerer, Wizard)
|+ Cold Snap (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Create Food and Water (Cleric, Paladin)
|+ Create Food and Water (Cleric, Paladin, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Elemental Weapon (Bard, Paladin)
|+ Elemental Weapon (Bard, Paladin, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Erupting Earth (Druid, Sorcerer, Wizard)
|+ Erupting Earth (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Fireball (Sorcerer, Wizard)
|+ Fireball (Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Flame Arrows (Druid, Sorcerer, Wizard)
|+ Flame Arrows (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Fly (Sorcerer, Warlock, Wizard)
|+ Fly (Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Freedom of the Waves (Druid, Sorcerer)
|+ Freedom of the Waves (Druid, Shaman, Sorcerer)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Gaseous Form (Sorcerer, Warlock, Wizard)
|+ Gaseous Form (Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Glassee (Druid, Sorcerer, Wizard)
|+ Glassee (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Illusion
| Level: 3 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Gluey Globule (Druid, Sorcerer, Wizard)
|+ Gluey Globule (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Haste (Sorcerer, Wizard)
|+ Haste (Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Healing Wave (Bard, Cleric, Druid, Palain)
|+ Healing Wave (Bard, Cleric, Druid, Paladin, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Hypnotic Pattern (Bard, Sorcerer, Warlock, Wizard)
|+ Hypnotic Pattern (Bard, Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Illusion
| Level: 3 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Life Transference (Cleric, Paladin, Wizard)
|+ Life Transference (Cleric, Paladin, Shaman, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Lightning Bolt (Sorcerer, Wizard)
|+ Lightning Arrow (Shaman)
|-
| Level: 3 || Casting Time: 1 Bonus Action || Transmutation
|-
| Range: Self || Duration: 1 Minute (Concentration) || Components: VS
|}
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.<br>
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.<br>
The piece of ammunition or weapon then returns to its normal form.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
 
 
{| class="wikitable"
|+ Lightning Bolt (Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Mass Healing Word (Cleric)
|+ Mass Healing Word (Cleric, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Meld Into Stone (Cleric, Druid)
|+ Meld Into Stone (Cleric, Druid, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Nondetection (Bard, Wizard)
|+ Nondetection (Bard, Shaman, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Abjuration
| Level: 3 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Petrify (Druid, Warlock, Wizard)
|+ Petrify Limb (Druid, Shaman, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Phantom Steed (Wizard)
|+ Phantom Steed (Shaman, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Minute (Ritual) || Illusion
| Level: 3 || Casting Time: 1 Minute (Ritual) || Illusion
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A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.<br>
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.<br>
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a Riding Horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a Riding Horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.




{| class="wikitable"
{| class="wikitable"
|+ Plant Growth (Bard, Druid)
|+ Plant Growth (Bard, Druid, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action or 8 Hours || Transmutation
| Level: 3 || Casting Time: 1 Action or 8 Hours || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Protection From Energy (Cleric, Druid, Sorcerer)
|+ Protection From Energy (Cleric, Druid, Shaman, Sorcerer)
|-
|-
| Level: 3 || Casting Time: 1 Action || Abjuration
| Level: 3 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Quakewalk (Druid, Sorcerer)
|+ Quakewalk (Druid, Shaman, Sorcerer)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Remove Curse (Cleric, Paladin, Warlock, Wizard)
|+ Remove Curse (Cleric, Paladin, Shaman, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Abjuration
| Level: 3 || Casting Time: 1 Action || Abjuration
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{| class="wikitable"
{| class="wikitable"
|+ Revivify (Cleric, Paladin)
|+ Revivify (Cleric, Paladin, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Roaming Pit (Bard, Druid, Sorcerer, Wizard)
|+ Roaming Pit (Bard, Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Sand Cloak (Druid, Sorcerer)
|+ Sand Cloak (Druid, Shaman, Sorcerer)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Sleet Storm (Druid, Sorcerer, Wizard)
|+ Sleet Storm (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Slow (Sorcerer, Wizard)
|+ Slow (Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Speak With Dead (Bard, Cleric)
|+ Speak With Dead (Bard, Cleric, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Necromancy
| Level: 3 || Casting Time: 1 Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Speak With Plants (Bard, Druid)
|+ Speak With Plants (Bard, Druid, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Transmutation
| Level: 3 || Casting Time: 1 Action || Transmutation
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{| class="wikitable"
{| class="wikitable"
|+ Spirit Guardians (Cleric)
|+ Spirit Guardians (Cleric, Shaman)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Spirit Shroud (Cleric, Paladin, Warlock, Wizard)
|+ Spirit Shroud (Cleric, Paladin, Shaman, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy
| Level: 3 || Casting Time: 1 Bonus Action || Necromancy
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{| class="wikitable"
{| class="wikitable"
|+ Thunder Step (Sorcerer, Warlock, Wizard)
|+ Thunder Step (Shaman, Sorcerer, Warlock, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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{| class="wikitable"
{| class="wikitable"
|+ Tidal Wave (Druid, Sorcerer, Wizard)
|+ Tidal Wave (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
| Level: 3 || Casting Time: 1 Action || Conjuration
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|}
|}
This spell grants a willing creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
This spell grants a willing creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
{| class="wikitable"
|+ Toxic Breath (Sorcerer, Wizard)
|-
| Level: 3 || Casting Time: 1 Action || Conjuration
|-
| Range: 30ft Emanated Cone || Duration: 1 Round || Components: VSM (a lead ring or a green dragon's)
|}
You exhale a cloud of misty vapor in a 30 foot cone in front ofyou. Each creature in the cone must make a Constitution saving throw. On a failure, a creature takes 8d6 poison damage, and it is poisoned until the start of your next turn. While poisoned in this way, its speed is reduced by half. On a success, a creature takes half damage and is not poisoned


{| class="wikitable"
{| class="wikitable"
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{| class="wikitable"
{| class="wikitable"
|+ Vile Swarm (Druid, Warlock)
|+ Vile Swarm (Druid, Shaman, Warlock)
|-
|-
| Level: 3 || Casting Time: 1 Action || Illusion
| Level: 3 || Casting Time: 1 Action || Illusion
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{| class="wikitable"
{| class="wikitable"
|+ Wall of Sand (Wizard)
|+ Wall of Sand (Shaman, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Wall of Water (Druid, Sorcerer, Wizard)
|+ Wall of Water (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action || Evocation
| Level: 3 || Casting Time: 1 Action || Evocation
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{| class="wikitable"
{| class="wikitable"
|+ Water Breathing (Druid, Sorcerer, Wizard)
|+ Water Breathing (Druid, Shaman, Sorcerer, Wizard)
|-
|-
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
| Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation
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|}
|}
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
{| class="wikitable"
|+ Lightning Arrow
|-
| Level: 3 || Casting Time: 1 Bonus Action || Transmutation
|-
| Range: Self || Duration: 1 Minute (Concentration) || Components: VS
|}
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.<br>
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.<br>
The piece of ammunition or weapon then returns to its normal form.<br>
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.