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== Way of the Radiant Soul == | == Way of the Radiant Soul == | ||
Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature. | Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature. | ||
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==== Radiant Sun Bolt ==== | |||
''3rd Level Way of the Radiant Soul Feature''<br> | |||
You can hurl searing bolts of magical radiance. when you make an Attack and have a free hand, you can instead make a Ranged Spell Attack using a Sun Bolt. This Attack uses Dexterity as your Spellcasting Ability, deals 1d6 Radiant Damage, you add your Spellcasting Ability to the Damage dealt with the Attack, it has a Range of 30ft, and it counts as a Monk Weapon. | |||
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==== Searing Arc Strike ==== | |||
You can spend additional | ''6th Level Way of the Radiant Soul Feature''<br> | ||
You gain the ability to channel your Ki into searing waves of energy. Immediately after you take the Attack Action on your turn, you can spend 2 Ki Points to cast the Burning Hands Spell as a Bonus Action. You use Dexterity as your Spellcasting Ability for this Spell.<br> | |||
You can spend additional Ki Points to cast the Burning Hands Spell in this way at a higher Spell Level. Each additional Ki Point you spend increases the Spell's Level by 1. | |||
You can raise the Spell's Level in this way a number of times equal to half your Monk Level. | |||
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==== Searing Sunburst ==== | |||
Each creature | ''11th Level Way of the Radiant Soul Feature''<br> | ||
You can increase the | You gain the ability to create an orb of light that erupts into a devastating explosion. As an Action, you magically create an orb and hurl it at a point you choose within 150ft of you, where it erupts into a sphere of radiant light for a brief but deadly instant. | ||
Each creature within 20ft of the point you hurled the orb at makes a Constitution Saving Throw against your Ki Save DC. Pn a failed Save, a creature takes 2d6 Radiant Damage.<br> | |||
This feature ignores Cover from material that is not completely opaque.<br> | |||
You can increase the Damage of the sphere by spending up to 3 Ki Points. You increase the Damage of the sphere by 2d6 for every Ki Point you spent. | |||
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==== Sun Shield ==== | |||
If a creature hits you with a | ''17th Level Way of the Radiant Soul Feature''<br> | ||
You become wreathed in a luminous, magical aura. You shed Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. You can use your Bonus Action to extinguish or restore the light.<br> | |||
If a creature in the Bright or Dim Light created by this feature hits you with a Melee Attack, you can use your Reaction to deal Radiant Damage to that creature equal to one roll of your Martial Arts Die + your Wisdom Modifier. | |||
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== Way of the Shadowed Heart == | == Way of the Shadowed Heart == |