Monk: Difference between revisions

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== Way of the Radiant Soul ==
== Way of the Radiant Soul ==
Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
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'''Radiant Sun Bolt.''' Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.
==== Radiant Sun Bolt ====
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
''3rd Level Way of the Radiant Soul Feature''<br>
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
You can hurl searing bolts of magical radiance. when you make an Attack and have a free hand, you can instead make a Ranged Spell Attack using a Sun Bolt. This Attack uses Dexterity as your Spellcasting Ability, deals 1d6 Radiant Damage, you add your Spellcasting Ability to the Damage dealt with the Attack, it has a Range of 30ft, and it counts as a Monk Weapon.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
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'''Searing Arc Strike.''' At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action.
==== Searing Arc Strike ====
You can spend additional ki points to cast Burning Bands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
''6th Level Way of the Radiant Soul Feature''<br>
You gain the ability to channel your Ki into searing waves of energy. Immediately after you take the Attack Action on your turn, you can spend 2 Ki Points to cast the Burning Hands Spell as a Bonus Action. You use Dexterity as your Spellcasting Ability for this Spell.<br>
You can spend additional Ki Points to cast the Burning Hands Spell in this way at a higher Spell Level. Each additional Ki Point you spend increases the Spell's Level by 1.  
You can raise the Spell's Level in this way a number of times equal to half your Monk Level.
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'''Searing Sunburst.''' At 11th level, you gain the ability to create an orb of light that erupts into a devastating explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.
==== Searing Sunburst ====
Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque.
''11th Level Way of the Radiant Soul Feature''<br>
You can increase the sphere’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.
You gain the ability to create an orb of light that erupts into a devastating explosion. As an Action, you magically create an orb and hurl it at a point you choose within 150ft of you, where it erupts into a sphere of radiant light for a brief but deadly instant.
Each creature within 20ft of the point you hurled the orb at makes a Constitution Saving Throw against your Ki Save DC. Pn a failed Save, a creature takes 2d6 Radiant Damage.<br>
This feature ignores Cover from material that is not completely opaque.<br>
You can increase the Damage of the sphere by spending up to 3 Ki Points. You increase the Damage of the sphere by 2d6 for every Ki Point you spent.
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'''Sun Shield.''' At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.
==== Sun Shield ====
If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.
''17th Level Way of the Radiant Soul Feature''<br>
You become wreathed in a luminous, magical aura. You shed Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. You can use your Bonus Action to extinguish or restore the light.<br>
If a creature in the Bright or Dim Light created by this feature hits you with a Melee Attack, you can use your Reaction to deal Radiant Damage to that creature equal to one roll of your Martial Arts Die + your Wisdom Modifier.
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== Way of the Shadowed Heart ==
== Way of the Shadowed Heart ==