Monk: Difference between revisions

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== Way of the Long Death ==
== Way of the Long Death ==
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
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'''Touch of Death.''' Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).
==== Touch of Death ====
''3rd Level Way of the Long Death Feature''<br>
Your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5ft of you to 0 Hit Points, you gain Temporary Hit Points equal to your Wisdom Modifier + your Monk Level
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'''Hour of Reaping.''' At 6th level, you gain the ability to unsettle or terrify those around you, for your soul has been touched by the shadow of death. As an action, you can cause each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
==== Hour of Reaping ====
''6th Level Way of the Long Death Feature''<br>
You gain the ability to unsettle or terrify those around you, for your soul has been touched by the shadow of death. As an Action, each creature of your choice within 30ft of you that can see you must succeed on a Wisdom Saving Throw. On a failed Save a creature is Frightened of you until the end of your next turn.
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'''Mastery of Death.''' Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
==== Mastery of Death ====
''11th Level Way of the Long Death Feature''<br>
You use your familiarity with death to escape its grasp. When you are reduced to 0 Hit Points, you can expend 1 Ki Point as a reaction to drop to 1 Hit Point instead.
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'''Touch of the Long Death.''' Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
==== Touch of the Long Death ====
''17th Level Way of the Long Death Feature''<br>
Your touch can channel the energy of death into a creature. As an Action, you touch one creature within 5ft of you and expend up to 10 Ki Points. The target must make a Constitution Saving Throw. On a failed Save, a creature takes 2d10 Necrotic Damage for every Ki Point spent, or half Damage on a successful Save.
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== Way of the Merciful Hand ==
== Way of the Merciful Hand ==