Monk: Difference between revisions

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== Way of the Howling Hurricane ==
== Way of the Howling Hurricane ==
While most monks master styles of martial arts that focus on rapid strikes and elusive movement, those who embrace the Way of the Hurricane utilize mighty weapons alongside their martial arts. Using their signature technique, monks of this Tradition become walls of whirling steel, cutting down any who would dare to stand against them.
While most monks master styles of martial arts that focus on rapid strikes and elusive movement, those who embrace the Way of the Hurricane utilize mighty weapons alongside their martial arts. Using their signature technique, monks of this Tradition become walls of whirling steel, cutting down any who would dare to stand against them.
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'''Heavy Warrior.''' You have trained to wield Heavy Weapons in conjunction with your martial arts. When you adopt this Tradition at 3rd level, you gain Proficiency with all Martial Melee Weapons with the heavy property, and they count as monk weapons for you.
==== Heavy Warrior ====
''3rd Level Way of the Howling Hurricane Feature''<br>
You have trained to wield Heavy Weapons in conjunction with your martial arts. You gain Proficiency with all Martial Melee Weapons with the Heavy Property, and also count as Monk Weapons for you.
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'''Whirling Strike.''' At 3rd level, you learn to wield the heaviest weapons with the fury of a storm. When you take the Attack Action while wielding a Heavy Melee Weapon, you can spend 1 ki point to replace one of your attacks to lash out, forcing creatures within 10ft of you to make a Dexterity Saving Throw, taking damage equal to the weapon's normal damage on a failure, and half as much on a success.
==== Whirling Strike ====
''3rd Level Way of the Howling Hurricane Feature''<br>
You learn to wield the heaviest weapons with the fury of a storm. When you take the Attack Action while wielding a Monk Weapon with the Heavy Property, you can spend 1 Ki Point to replace one of your Attacks to lash out. When you do, all creatures within 10ft of you to make a Dexterity Saving Throw against your Ki Save DC. On a failed Save, a creature takes Damage equal to the Weapon's normal Damage or one roll of your Martial Arts Die (whichever is larger), or half as much Damage on a successful Save.
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'''Gale's Ward''' At 6th level, you learn to use the weight of your weapon to rebuke your attackers. When you use Patient Defense, you can spend 2 ki points to cause whirling gusts of wind to shoot forth causing the area within 10ft of you to become Difficult Terrain. Additionally, you gain half cover from all other creatures.
==== Gale's Ward ====
''6th Level Way of the Howling Hurricane Feature''<br>
You learn to use the weight of your Weapon to rebuke your attackers. When you use your Patient Defense feature, you can spend 2 Ki Points to cause whirling gusts of wind to shoot forth causing the area within 10ft of you to become Difficult Terrain, and you Half Cover from all other creatures for this duration. These benefits last for 1 minute.
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'''Buffeting Winds.''' You use the weight of your weapon to create gusts of wind which empower your strikes. Starting at 11th level, when you hit a creature with a heavy weapon, you can force it to make a Strength saving throw. On a failed save, the creature is either knocked prone, or it is knocked back a number of feet equal to five times your Proficiency Bonus (your choice).<br>
==== Buffeting Winds ====
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. If you have no uses remaining, you can spend 1 ki point to use it again.
''11th Level Way of the Howling Hurricane Feature''<br>
You use the weight of your weapon to create gusts of wind which empower your strikes. When you hit on an Attack using a Monk Weapon Weapon that has the Heavy Property, you can force the target of the Attack to make a Strength Saving Throw against your Ki Save DC. On a failed Save, the target is knocked Prone, or it pushed a number of feet equal to 5 x your Proficiency Bonus (your choice).<br>
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses at the end of a Long Rest, unless you spend 1 Ki Point to use it again.
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'''Improved Whirling Strike.''' Upon reaching 11th level, your Whirling Strike improves. When you use Whirling Strike, creatures take additional damage equal to your Dexterity modifier (minimum of 1).<br>
==== Improved Whirling Strike ====
Also, creatures take half damage when they succeed on their saving throw against your Whirling Strike.
''11th Level Way of the Howling Hurricane Feature''<br>
Your Whirling Strike improves. When you use your Whirling Strike feature, targets take additional Damage equal to your Dexterity Modifier.
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'''True Tempest.''' Your mastery over the weight of your weapons increases. The range of Heavy Melee Weapons for you increases by 5ft, additionally, when you hit a creature with a Heavy Melee Weapon, that creature must make a Strength Saving Throw or be knocked Prone, and your Critical Range increases by 2 while attacking creatures that are either Slowed or Knocked Prone.
==== True Tempest ====
''17th Level Way of the Howling Hurricane Feature''<br>
Your mastery over the weight of your weapons increases. Your Reach while using Monk Weapons that have the Heavy Property is increased by 5ft. Additionally, when you hit on an Attack using a Monk Weapon that has the Heavy Property, that creature must make a Strength Saving Throw or be knocked Prone.<br>
Additionally, your Crit Range increases by 2 while Attacing creatures that are Slowed or Prone
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=== Way of the Long Death ===
== Way of the Long Death ==
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.