Monk: Difference between revisions

24 bytes added ,  20:38, 14 December 2022
Line 421: Line 421:
<br><br>
<br><br>


'''Force of Personality.'''
==== Force of Personality ====
''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
Instead of using your Wisdom Modifier for your Monk Unarmed Defense and your Ki Save DC, you use your Charisma Modifier.
You use your Charisma Modifier for your Monk feature instead of your Wisdom Modifier.
<br><br>
<br><br>


'''Heroic Persona.'''
==== Heroic Persona ====
''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
At 3rd level, you design your Heroic Persona, a lager than life identity usually marked by a thematic costume or flashy suit of armor. As a bonus action, so long as you cannot be seen, you can adopt your Heroic Persona, which can include a suit of light or medium armor and a shield. When you do so, you gain temporary hit points equal to your monk level, and while your Heroic Persona is active you gain the following benefits:
You design your Heroic Persona, a lager than life identity usually marked by a thematic costume or flashy suit of armor. As a Bonus Action if no creatures can see you, you can adopt your Heroic Persona, which can include a suit of Light or Medium Armor and a Shield. When you do so, you gain Temporary Hit Points equal to your Monk Level, and while your Heroic Persona is active you gain the following benefits:
*As a bonus action, you can spend 1 ki point to gain temporary hit points equal to your Charisma modifier.
*As a Bonus Action, you can spend 1 Ki Point to gain Temporary Hit Points equal to your Monk Level + your Charisma Modifier.
*When you hit with a melee attack, you can spend 1 ki point to deal an additional 1d10 Bludgeoning Damage.
*When you hit on a Melee Attack made using a Monk Weapon, you can spend 1 Ki Point to deal an additional 1d10 Bludgeoning Damage.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class in Light or Medium Armor.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor.
*Ability checks and Divination spells that would discern your true identity automatically fail.
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
*Your Heroic Persona lasts for 1 hour, and ends early if you use a bonus action to doff your Persona. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest, if you have no uses remaining, you may expend 3 ki points to use it again.
*Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
<br><br>
<br><br>