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== Way of the Drunken Master ==
== Way of the Drunken Master ==
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.<br>
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
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'''Bonus Proficiencies.''' When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer’s supplies if you don’t already have it.
==== Bonus Proficiencies ====
''3rd Level Way of the Drunken Master Feature''<br>
You gain Proficiency in Performance and Brewer's Supplies. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester.
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'''Drunken Technique.''' At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
==== Drunken Technique ====
''3rd Level Way of the Drunken Master Feature''<br>
You learn how to twist and turn quickly as part of your flurrying strikes. Whenever you use your Flurry of Blows feature, you can take the Disengage action and increase your Speed by 10ft until the start of your next turn as part of the Bonus Action you used.
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'''Tipsy Sway.''' Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.
==== Tipsy Sway ====
Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement, rather than half your speed.
''6th Level Way of the Drunken Master Feature''<br>
Redirect Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.
You can move in sudden, swaying ways. You gain the following benefits:
*When you’re Prone, you can stand up by spending 5ft of Speed, rather than half your Speed.
*When a creature misses you with a Melee Attack, you can spend 1 Ki Point as a Reaction to cause that Attack to hit one creature of your choice, other than the Attacker, that you can see within 5ft of you.
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'''Drunkard’s Luck.''' Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage on the roll, you can spend 2 ki points to cancel the disadvantage for that roll.
==== Drunkard’s Luck ====
''11th Level Way of the Drunken Master Feature''<br>
You always seem to get a lucky bounce at the right moment. When you make an Attack Roll, Ability Check, or Saving Throw with Disadvantage, you can spend 2 Ki Points to no have Disadvantage on that roll.
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'''Intoxicated Frenzy.''' At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
==== Intoxicated Frenzy ====
''17th Level Way of the Drunken Master Feature''<br>
You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows feature, you can make up to three additional Attacks with it, provided that each of the Attacks made with that Bonus Action target a different creature.
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== Way of the Flowing River ==
== Way of the Flowing River ==