Ranger: Difference between revisions

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'''Veteran Traveler.''' At 10th level you are extremely skilled in travel, you no longer lose favored terrain after not traveling in it for twenty days, additionally, while in your favored terrain you can take the Hide action as a bonus action. Additionally, when you make a Wisdom or Intelligence check in relation to your favored terrain, you can replace a roll of a 9 or lower with a 10.
'''Veteran Traveler.''' At 10th level you are extremely skilled in travel, you no longer lose favored terrain after not traveling in it for twenty days, additionally, while in your favored terrain you can take the Hide action as a bonus action. Additionally, when you make a Wisdom or Intelligence check in relation to your favored terrain, you can replace a roll of a 9 or lower with a 10.
'''Additional Specialty.''' At 13th level, you learn more about the lesser known Ranger arts. You choose one of the following specialties you do not already have.
:'''Beast Companion.''' You gain a beast companion. Choose a beast with a Cr of 1/2 or lower, you add your proficiency bonus to the creature's attack rolls, damage rolls, and AC, as well as any saving throws it’s proficient in. Its health is equal to the health marked on its stat block, or 5 times your Ranger level, whichever is higher. You can use your action to verbally command the creature to take the Attack, and you can use your bonus action to verbally command the creature to take the Dash, Disengage, or Help action. If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.


'''Vanish, Ebb, and Weave.''' At 14th level, you gain the ability to stealth and hide better. You cannot be tracked unless you choose to be, and you cannot be detected by divination magic while in your favored terrain. Additionally you can take the Hide, Dash, or Disengage action as a free action. You can use this feature a number of times equal to your proficiency bonus and you can only use it once per turn, you regain expended uses at the end of a long rest.
'''Vanish, Ebb, and Weave.''' At 14th level, you gain the ability to stealth and hide better. You cannot be tracked unless you choose to be, and you cannot be detected by divination magic while in your favored terrain. Additionally you can take the Hide, Dash, or Disengage action as a free action. You can use this feature a number of times equal to your proficiency bonus and you can only use it once per turn, you regain expended uses at the end of a long rest.