Adventuring Gear: Difference between revisions

9 bytes added ,  15:21, 14 December 2022
(→‎General Equipment: Added Battle Standard)
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== Tools ==
== Tools ==


'''Musical Instruments (15GP, 3lbs).''' If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A Bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency and the most common of which are the Bagpipe, Drum, Dulcimer, Flute, Lute, Lyre, Horn, Pan Flute, Shawm, Viol.
==== Musical Instruments (15GP, 3lbs) ====
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A Bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency and the most common of which are the Bagpipe, Drum, Dulcimer, Flute, Lute, Lyre, Horn, Pan Flute, Shawm, Viol.




'''Artisan’s Tools.''' These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.
==== Artisan’s Tools ====
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.


You can also spend an hour as a rest activity and make a check with a set of artisan's tools, you can then expend raw materials associated with the tools up to a number of GP in value equal to the number they rolled for their check. After the hour of work, you will have made a product with a market value equal to 2 times the amount of GP the raw materials were worth.
You can also spend an hour as a rest activity and make a check with a set of artisan's tools, you can then expend raw materials associated with the tools up to a number of GP in value equal to the number they rolled for their check. After the hour of work, you will have made a product with a market value equal to 2 times the amount of GP the raw materials were worth.
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'''General Tools.''' The following are a list of miscellaneous tools not related to one another.
==== General Tools ====
The following are a list of miscellaneous tools not related to one another.


:'''Disguise Kit (25GP, 3lbs).''' This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
:'''Disguise Kit (25GP, 3lbs).''' This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.