Monk: Difference between revisions

394 bytes removed ,  22:11, 12 December 2022
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=== Class Information ===
=== Class Information ===
'''Hit Dice.''' 1d8 per Monk Level<br>
'''Hit Dice.''' 1d10 per Monk Level<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Monk Level after 1st<br>
'''Higher Level Hitpoints.''' 1d10 (or 6) + your Constitution Modifier per Monk Level after 1st<br>
'''Armor Proficiencies.''' None<br>
'''Armor Proficiencies.''' None<br>
'''Weapon Proficiencies.''' Simple Weapons
'''Weapon Proficiencies.''' Simple Weapons
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==== Unarmored Movement ====
==== Unarmored Movement ====
''2nd Level Monk Feature''<br>
''2nd Level Monk Feature''<br>
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
Your Speed increases by 10ft while you are not wearing Heavy Armor or wielding a Shield. This Speed bonus increases when you reach certain Levels in this class, as shown in the Monk table.
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==== Monastic Tradition ====
==== Monastic Tradition ====
''3rd, 6th, 11th, and 17th Level Monk Feature''<br>
''3rd, 6th, 11th, and 17th Level Monk Feature''<br>
When you reach 3rd level, you commit yourself to a monastic tradition. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.
You choose one of the Monastic Traditions in the table below that you commit yourself to.
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==== Deflect Missiles ====
==== Deflect Missiles ====
''3rd Level Monk Feature''<br>
''3rd Level Monk Feature''<br>
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.
You can use your Reaction to deflect or catch a projectile when you are hit by a Ranged Weapon Attack. When you do so, the Damage you take from the Attack is reduced by 1d10 + your Dexterity Modifier + your Monk Level.<br>
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
If you reduce the Damage of the Attack to 0, you can catch the projectile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a projectile in this way, you can spend 1 Ki Point to make a Ranged Weapon Attack with the projectile as part fo the Reaction used to catch it. You are considered Proficient with the projectile, you use game statistics for that projectile, and it is considered a Monk Weapon during the Attack. Additionally, it has the Thrown (20/60) Property.
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==== Slow Fall ====
==== Slow Fall ====
''4th Level Monk Feature''<br>
''4th Level Monk Feature''<br>
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
You can use your Reaction when to reduce any Falling Damage you take by an amount equal to 5 x your Monk Level.<br>
Additionally, you do not fall Prone when you take Falling Damage
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==== Quickened Healing ====
==== Quickened Healing ====
''4th Level Monk Feature''<br>
''4th Level Monk Feature''<br>
Also at 4th level, you gain the ability to center yourself, as an action, you can spend 2 ki points and regain a number of hit points equal to one roll of your Martial Arts die plus your proficiency bonus.
You gain the ability to center yourself, as an Action, you can spend 1 Ki Point to regain a number of Hit Points equal to one roll of your Martial Arts Die + your Proficiency Bonus.
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If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks.
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==== Focused Aim ====
==== Focused Aim ====
''5th Level Monk Feature''<br>
''5th Level Monk Feature''<br>
tarting at 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.
When you miss on an Attack, you can spend up to number of Ki Points equal to your Proficiency Bonus. When you do, you increase the Attack Roll by 2 for every Ki Point Spent.
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==== Stunning Strike ====
==== Stunning Strike ====
''5th Level Monk Feature''<br>
''5th Level Monk Feature''<br>
Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
You can interfere with the flow of ki in an opponent’s body. When you hit a creature with a Melee Weapon Attack, you can spend 1 Ki Point to attempt a stunning strike. The target must succeed on a Constitution Saving Throw or be Stunned until the end of your next turn.
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==== Ki-Empowered Strikes ====
==== Ki-Empowered Strikes ====
''6th Level Monk Feature''<br>
''6th Level Monk Feature''<br>
Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Your Attacks made with your Unarmed Strikes and with Monk Weapons count as magical for the purpose of overcoming Resistance and Immunity to non-magical Attacks and Damage.
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==== Evasion ====
==== Evasion ====
''7th Level Monk Feature''<br>
''7th Level Monk Feature''<br>
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally, if you take no damage because of a success, you may move out of the area causing the save to be made.
You can nimbly dodge out of the way of certain area effects. When an area of effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.<br>
Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.
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==== Stillness of Mind ====
==== Stillness of Mind ====
''7th Level Monk Feature''<br>
''7th Level Monk Feature''<br>
Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
You can use your action to end one effect on yourself that is causing you to be Charmed or Frightened.
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==== Unarmored Movement Improvement ====
==== Unarmored Movement Improvement ====
''9th Level Monk Feature''<br>
''9th Level Monk Feature''<br>
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
You gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
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==== Purity of Body ====
==== Purity of Body ====
''10th Level Monk Feature''<br>
''10th Level Monk Feature''<br>
At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
Your mastery of the ki flowing through you makes you Immune to Disease and Poison. You also become Immunity to Poison Damage and gain Resistance to Necrotic Damage.
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==== Tongue of the Sun and Moon ====
==== Tongue of the Sun and Moon ====
''13th Level Monk Feature''<br>
''13th Level Monk Feature''<br>
Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.
You learn to touch the ki of other minds. You can speak and understand all Languages.
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==== Diamond Soul ====
==== Diamond Soul ====
''14th Level Monk Feature''<br>
''14th Level Monk Feature''<br>
Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Your mastery of ki grants you Proficiency in all Saving Throws.<br>
Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
Additionally, whenever you fail on a Saving Throw, you can spend 1 Ki Point to reroll the Saving Throw, but you must use the new result.
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==== Timeless Body ====
==== Timeless Body ====
''15th Level Monk Feature''<br>
''15th Level Monk Feature''<br>
At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.
Your ki sustains you. You do not age and you cannot be aged magically. You also no longer need food and water.
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==== Quick Rest ====
==== Quick Rest ====
''15th Level Monk Feature''<br>
''15th Level Monk Feature''<br>
Also at 15th level, your improved vitality allows you to rest at an accelerated rate. You can finish a long rest in 2 less hours then you would be able to normally.
Your improved vitality allows you to rest at an accelerated rate. You need 2 less hours to finish a Long Rest.
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==== Empty Body ====
==== Empty Body ====
''18th Level Monk Feature''<br>
''18th Level Monk Feature''<br>
Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.
You can use your Action to spend 4 Ki Points to become Invisible for 1 minute. During that time, you also have Resistance to all Damage.<br>
Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.
Additionally, you can spend 8 Ki Points to cast the Astral Projection Spell, without needing Material Components. When you do so, you can only target yourself.
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==== Perfect Self ====
==== Perfect Self ====
''20th Level Monk Feature''<br>
''20th Level Monk Feature''<br>
At 20th Level, your mastery over Ki and creation energy allows you to, as an action, regain ten Ki points.
Your mastery over Ki and creation energy allows you to, as an Action, regain 10 Ki Points.
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