4,244
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! Level !! Proficiency Bonus !! Features !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Experience Points | ||
|- | |- | ||
| 1st || +2 || Spellcasting, Spellbook || 0 | | 1st || +2 || [[Wizard#Spellcasting|Spellcasting]], [[Wizard#Spellbook|Spellbook]]|| 0 | ||
|- | |- | ||
| 2nd || +2 || Arcane Tradition || 300 | | 2nd || +2 || [[Wizard#Arcane Tradition|Arcane Tradition]] || 300 | ||
|- | |- | ||
| 3rd || +2 || Cantrip Formulas || 1,000 | | 3rd || +2 || [[Wizard#Cantrip Formulas|Cantrip Formulas]] || 1,000 | ||
|- | |- | ||
| 4th || +2 || Ability Score Improvement || 3,000 | | 4th || +2 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 3,000 | ||
|- | |- | ||
| 5th || +3 || - || 6,000 | | 5th || +3 || - || 6,000 | ||
|- | |- | ||
| 6th || +3 || Arcane Tradition Feature || 10,000 | | 6th || +3 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 10,000 | ||
|- | |- | ||
| 7th || +3 || - || 20,000 | | 7th || +3 || - || 20,000 | ||
|- | |- | ||
| 8th || +3 || Ability Score Improvement || 40,000 | | 8th || +3 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 40,000 | ||
|- | |- | ||
| 9th || +4 || - || 60,000 | | 9th || +4 || - || 60,000 | ||
|- | |- | ||
| 10th || +4 || Arcane Tradition Feature || 80,000 | | 10th || +4 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 80,000 | ||
|- | |- | ||
| 11th || +4 || - || 100,000 | | 11th || +4 || - || 100,000 | ||
|- | |- | ||
| 12th || +4 || Ability Score Improvement || 120,000 | | 12th || +4 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 120,000 | ||
|- | |- | ||
| 13th || +5 || - || 140,000 | | 13th || +5 || - || 140,000 | ||
|- | |- | ||
| 14th || +5 || Arcane Tradition Feature || 160,000 | | 14th || +5 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 160,000 | ||
|- | |- | ||
| 15th || +5 || - || 180,000 | | 15th || +5 || - || 180,000 | ||
|- | |- | ||
| 16th || +5 || Ability Score Improvement || 200,000 | | 16th || +5 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 200,000 | ||
|- | |- | ||
| 17th || +6 || - || 225,000 | | 17th || +6 || - || 225,000 | ||
|- | |- | ||
| 18th || +6 || Spell Mastery || 250,000 | | 18th || +6 || [[Wizard#Spell Mastery|Spell Mastery]] || 250,000 | ||
|- | |- | ||
| 19th || +6 || Ability Score Improvement || 300,000 | | 19th || +6 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 300,000 | ||
|- | |- | ||
| 20th || +6 || Signature Spell || 350,000 | | 20th || +6 || [[Wizard#Signature Spell|Signature Spell]] || 350,000 | ||
|} | |} | ||
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'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br> | '''Saving Throw Proficiencies.''' Intelligence and Wisdom<br> | ||
'''Skill Proficiencies.''' Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion<br> | '''Skill Proficiencies.''' Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion<br> | ||
'''Equipment.''' A Quarterstaff or a Dagger, an Arcane Focus, an Equipment Pack, and a Spellbook. | '''Equipment.''' A [[Armor and Weapons#Simple Weapons|Quarterstaff]] or a [[Armor and Weapons#Simple Weapons|Dagger]], an [[Armor and Weapons#Spellcasting Focuses|Arcane Focus]], an [[Equipment Packs|Equipment Pack]], and a [[Wizard#Spellbook|Spellbook]]. | ||
<br><br> | <br><br> | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| Spellcasting || 1st || You gain Spellcasting that uses Intelligence and Preparing Spells from a Learned List | | [[Wizard#Spellcasting|Spellcasting]] || 1st || You gain Spellcasting that uses Intelligence and Preparing Spells from a Learned List | ||
|- | |- | ||
| Spellbook || 1st || You get a Spellbook you can use as a Spellcasting Focus and that you put your Learned Spells in | | [[Wizard#Spellbook|Spellbook]] || 1st || You get a Spellbook you can use as a Spellcasting Focus and that you put your Learned Spells in | ||
|- | |- | ||
| Arcane Tradition || 2nd || You choose your subclass, and gain features at 2nd, 6th, 10th, and 14th Level | | [[Wizard#Arcane Tradition|Arcane Tradition]] || 2nd || You choose your subclass, and gain features at 2nd, 6th, 10th, and 14th Level | ||
|- | |- | ||
| Cantrip Formulas || 3rd || You can swap your Cantrips | | [[Wizard#Cantrip Formulas|Cantrip Formulas]] || 3rd || You can swap your Cantrips | ||
|- | |- | ||
| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | | [[Wizard#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | ||
|- | |- | ||
| Spell Mastery || 18th || You get a 1st and 2nd Level Spell you can cast at will | | [[Wizard#Spell Mastery|Spell Mastery]] || 18th || You get a 1st and 2nd Level Spell you can cast at will | ||
|- | |- | ||
| Signature Spell || 20th || You get two 3rd Level Spells you can cast at will | | [[Wizard#Signature Spell|Signature Spell]] || 20th || You get two 3rd Level Spells you can cast at will | ||
|} | |} | ||
<br><br> | <br><br> | ||
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''1st Level Wizard Feature''<br> | ''1st Level Wizard Feature''<br> | ||
'''Spellcasting Ability.''' Intelligence<br> | '''Spellcasting Ability.''' Intelligence<br> | ||
'''Spell Save DC.''' 8 + | '''Spell Save DC.''' 8 + your Intelligence Modifier + your Proficiency Bonus<br> | ||
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br> | '''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br> | ||
'''Spellcasting Focus.''' An Arcane Focus or a Spellbook<br> | '''Spellcasting Focus.''' An Arcane Focus or a Spellbook<br> | ||
'''Ritual Casting.''' You can cast any | '''Ritual Casting.''' You can cast any Spell in your Spellbook as a Ritual if it has the Ritual tag.<br> | ||
'''Spell Preparation Method.''' When you finish a Long Rest, you prepare a number of Spells equal to your Wizard Level + your Intelligence Modifier from the list of spells you have written in your Spellbook.<br> | '''Spell Preparation Method.''' When you finish a Long Rest, you prepare a number of Spells equal to your Wizard Level + your Intelligence Modifier from the list of spells you have written in your Spellbook.<br> | ||
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! Arcane Tradition !! Complexity (1-5) !! Description | ! Arcane Tradition !! Complexity (1-5) !! Description | ||
|- | |- | ||
| School of Abjuration || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies. | | [[Wizard#School of Abjuration|School of Abjuration]] || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies. | ||
|- | |- | ||
| School of Bladesinging || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks while striking your foes with sword. | | [[Wizard#School of Bladesinging|School of Bladesinging]] || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks while striking your foes with sword. | ||
|- | |- | ||
| School of Chronomancy || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time. | | [[Wizard#School of Chronomancy|School of Chronomancy]] || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time. | ||
|- | |- | ||
| School of Conjuration || 3 || You use teleportation as well as the conjuration of creatures and objects to aid yourself both in and out of combat. | | [[Wizard#School of Conjuration|School of Conjuration]] || 3 || You use teleportation as well as the conjuration of creatures and objects to aid yourself both in and out of combat. | ||
|- | |- | ||
| School of Divination || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses. | | [[Wizard#School of Divination|School of Divination]] || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses. | ||
|- | |- | ||
| School of Enchantment || 2 || You charm and manipulate your foes to make them fulfill your purposes. | | [[Wizard#School of Enchantment|School of Enchantment]] || 2 || You charm and manipulate your foes to make them fulfill your purposes. | ||
|- | |- | ||
| School of Evocation || 1 || You rain destructive spells on your foes, ushering obliteration on them while protecting your allies from the damage your spells deal. | | [[Wizard#School of Evocation|School of Evocation]] || 1 || You rain destructive spells on your foes, ushering obliteration on them while protecting your allies from the damage your spells deal. | ||
|- | |- | ||
| School of Graviturgy || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes. | | [[Wizard#School of Graviturgy|School of Graviturgy]] || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes. | ||
|- | |- | ||
| School of Hedge Magic || 3 || You use your home-made magic on the fly and recycle your failed spells to become an surprisingly effective and home-grown mage. | | [[Wizard#School of Hedge Magic|School of Hedge Magic]] || 3 || You use your home-made magic on the fly and recycle your failed spells to become an surprisingly effective and home-grown mage. | ||
|- | |- | ||
| School of Illusion || 3 || You use illusions to control the battlefield and protect yourself from harm. | | [[Wizard#School of Illusion|School of Illusion]] || 3 || You use illusions to control the battlefield and protect yourself from harm. | ||
|- | |- | ||
| School of Necromancy || 4 || You raise the dead as zombies and skeletons to serve you in combat and grow in power as you bring death to your foes. | | [[Wizard#School of Necromancy|School of Necromancy]] || 4 || You raise the dead as zombies and skeletons to serve you in combat and grow in power as you bring death to your foes. | ||
|- | |- | ||
| School of Onomancy || 2 || You learn the true names of your foes to allow your spells to affect them in ways normally unavailable. | | [[Wizard#School of Onomancy|School of Onomancy]] || 2 || You learn the true names of your foes to allow your spells to affect them in ways normally unavailable. | ||
|- | |- | ||
| School of Rituals || 3 || You slowly cast your spells methodically as rituals to preserve your magic and maximize the output. | | [[Wizard#School of Rituals|School of Rituals]] || 3 || You slowly cast your spells methodically as rituals to preserve your magic and maximize the output. | ||
|- | |- | ||
| School of Scribes || 4 || You use a magical quill and manifest consciousness in your spellbook to alter your spells and create magical scrolls. | | [[Wizard#School of Scribes|School of Scribes]] || 4 || You use a magical quill and manifest consciousness in your spellbook to alter your spells and create magical scrolls. | ||
|- | |- | ||
| School of Theurgy || 4 || You study and refine divine power and combine it with your arcane prowess to become an archmage of the divine. | | [[Wizard#School of Theurgy|School of Theurgy]] || 4 || You study and refine divine power and combine it with your arcane prowess to become an archmage of the divine. | ||
|- | |- | ||
| School of Transmutation || 3 || You change the composition of objects around you and alter the powers of your allies via a magical stone you create. | | [[Wizard#School of Transmutation|School of Transmutation]] || 3 || You change the composition of objects around you and alter the powers of your allies via a magical stone you create. | ||
|- | |- | ||
| School of Wand Lore || 3 || You sling your spells with your personal wand while altering them to fit the situation and duel other casters. | | [[Wizard#School of Wand Lore|School of Wand Lore]] || 3 || You sling your spells with your personal wand while altering them to fit the situation and duel other casters. | ||
|- | |- | ||
| School of War Magic || 3 || You become a mighty bulwark on the battlefield and protect yourself from harm long enough to cast your magic. | | [[Wizard#School of War Magic|School of War Magic]] || 3 || You become a mighty bulwark on the battlefield and protect yourself from harm long enough to cast your magic. | ||
|} | |} | ||
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