Wizard: Difference between revisions

1,344 bytes added ,  15:31, 12 December 2022
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! Level !! Proficiency Bonus !! Features !! Experience Points
! Level !! Proficiency Bonus !! Features !! Experience Points
|-
|-
| 1st || +2 || Spellcasting, Spellbook || 0
| 1st || +2 || [[Wizard#Spellcasting|Spellcasting]], [[Wizard#Spellbook|Spellbook]]|| 0
|-
|-
| 2nd || +2 || Arcane Tradition || 300
| 2nd || +2 || [[Wizard#Arcane Tradition|Arcane Tradition]] || 300
|-
|-
| 3rd || +2 || Cantrip Formulas || 1,000
| 3rd || +2 || [[Wizard#Cantrip Formulas|Cantrip Formulas]] || 1,000
|-
|-
| 4th || +2 || Ability Score Improvement || 3,000
| 4th || +2 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
|-
| 5th || +3 || - || 6,000
| 5th || +3 || - || 6,000
|-
|-
| 6th || +3 || Arcane Tradition Feature || 10,000
| 6th || +3 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 10,000
|-
|-
| 7th || +3 || - || 20,000
| 7th || +3 || - || 20,000
|-
|-
| 8th || +3 || Ability Score Improvement || 40,000
| 8th || +3 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 40,000
|-
|-
| 9th || +4 || - || 60,000
| 9th || +4 || - || 60,000
|-
|-
| 10th || +4 || Arcane Tradition Feature || 80,000
| 10th || +4 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 80,000
|-
|-
| 11th || +4 || - || 100,000
| 11th || +4 || - || 100,000
|-
|-
| 12th || +4 || Ability Score Improvement || 120,000
| 12th || +4 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 120,000
|-
|-
| 13th || +5 ||  - || 140,000
| 13th || +5 ||  - || 140,000
|-
|-
| 14th || +5 || Arcane Tradition Feature || 160,000
| 14th || +5 || [[Wizard#Arcane Tradition|Arcane Tradition Feature]] || 160,000
|-
|-
| 15th || +5 || - || 180,000
| 15th || +5 || - || 180,000
|-
|-
| 16th || +5 || Ability Score Improvement || 200,000
| 16th || +5 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 200,000
|-
|-
| 17th || +6 || - || 225,000
| 17th || +6 || - || 225,000
|-
|-
| 18th || +6 || Spell Mastery || 250,000
| 18th || +6 || [[Wizard#Spell Mastery|Spell Mastery]] || 250,000
|-
|-
| 19th || +6 || Ability Score Improvement || 300,000
| 19th || +6 || [[Wizard#Ability Score Improvements|Ability Score Improvement]] || 300,000
|-
|-
| 20th || +6 || Signature Spell || 350,000
| 20th || +6 || [[Wizard#Signature Spell|Signature Spell]] || 350,000
|}
|}


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'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br>
'''Saving Throw Proficiencies.''' Intelligence and Wisdom<br>
'''Skill Proficiencies.''' Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion<br>
'''Skill Proficiencies.''' Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion<br>
'''Equipment.''' A Quarterstaff or a Dagger, an Arcane Focus, an Equipment Pack, and a Spellbook.
'''Equipment.''' A [[Armor and Weapons#Simple Weapons|Quarterstaff]] or a [[Armor and Weapons#Simple Weapons|Dagger]], an [[Armor and Weapons#Spellcasting Focuses|Arcane Focus]], an [[Equipment Packs|Equipment Pack]], and a [[Wizard#Spellbook|Spellbook]].
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| Spellcasting || 1st || You gain Spellcasting that uses Intelligence and Preparing Spells from a Learned List
| [[Wizard#Spellcasting|Spellcasting]] || 1st || You gain Spellcasting that uses Intelligence and Preparing Spells from a Learned List
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|-
| Spellbook || 1st || You get a Spellbook you can use as a Spellcasting Focus and that you put your Learned Spells in
| [[Wizard#Spellbook|Spellbook]] || 1st || You get a Spellbook you can use as a Spellcasting Focus and that you put your Learned Spells in
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|-
| Arcane Tradition || 2nd || You choose your subclass, and gain features at 2nd, 6th, 10th, and 14th Level
| [[Wizard#Arcane Tradition|Arcane Tradition]] || 2nd || You choose your subclass, and gain features at 2nd, 6th, 10th, and 14th Level
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|-
| Cantrip Formulas || 3rd || You can swap your Cantrips
| [[Wizard#Cantrip Formulas|Cantrip Formulas]] || 3rd || You can swap your Cantrips
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|-
| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
| [[Wizard#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
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|-
| Spell Mastery || 18th || You get a 1st and 2nd Level Spell you can cast at will
| [[Wizard#Spell Mastery|Spell Mastery]] || 18th || You get a 1st and 2nd Level Spell you can cast at will
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|-
| Signature Spell || 20th || You get two 3rd Level Spells you can cast at will
| [[Wizard#Signature Spell|Signature Spell]] || 20th || You get two 3rd Level Spells you can cast at will
|}
|}
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''1st Level Wizard Feature''<br>
''1st Level Wizard Feature''<br>
'''Spellcasting Ability.''' Intelligence<br>
'''Spellcasting Ability.''' Intelligence<br>
'''Spell Save DC.''' 8 + Your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Save DC.''' 8 + your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus or a Spellbook<br>
'''Spellcasting Focus.''' An Arcane Focus or a Spellbook<br>
'''Ritual Casting.''' You can cast any spell in your Spellbook as a Ritual if it has the Ritual tag.<br>
'''Ritual Casting.''' You can cast any Spell in your Spellbook as a Ritual if it has the Ritual tag.<br>
'''Spell Preparation Method.''' When you finish a Long Rest, you prepare a number of Spells equal to your Wizard Level + your Intelligence Modifier from the list of spells you have written in your Spellbook.<br>
'''Spell Preparation Method.''' When you finish a Long Rest, you prepare a number of Spells equal to your Wizard Level + your Intelligence Modifier from the list of spells you have written in your Spellbook.<br>


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! Arcane Tradition !! Complexity (1-5) !! Description
! Arcane Tradition !! Complexity (1-5) !! Description
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| School of Abjuration || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies.
| [[Wizard#School of Abjuration|School of Abjuration]] || 1 || You summon a magical ward to protect yourself and others from damage and dispel magical effects that would harm you or your allies.
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|-
| School of Bladesinging || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks while striking your foes with sword.
| [[Wizard#School of Bladesinging|School of Bladesinging]] || 2 || You use the magical art of the bladesong that uses both blade and spell to ward yourself from attacks while striking your foes with sword.
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| School of Chronomancy || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time.
| [[Wizard#School of Chronomancy|School of Chronomancy]] || 3 || You gain the ability to manipulate time to your best interest and trap your spells in stasis to unleash at the perfect time.
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| School of Conjuration || 3 || You use teleportation as well as the conjuration of creatures and objects to aid yourself both in and out of combat.
| [[Wizard#School of Conjuration|School of Conjuration]] || 3 || You use teleportation as well as the conjuration of creatures and objects to aid yourself both in and out of combat.
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| School of Divination || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses.
| [[Wizard#School of Divination|School of Divination]] || 2 || You tell the future to know that crucial moments go exactly as planned as well as expand your senses.
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| School of Enchantment || 2 || You charm and manipulate your foes to make them fulfill your purposes.
| [[Wizard#School of Enchantment|School of Enchantment]] || 2 || You charm and manipulate your foes to make them fulfill your purposes.
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| School of Evocation || 1 || You rain destructive spells on your foes, ushering obliteration on them while protecting your allies from the damage your spells deal.
| [[Wizard#School of Evocation|School of Evocation]] || 1 || You rain destructive spells on your foes, ushering obliteration on them while protecting your allies from the damage your spells deal.
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| School of Graviturgy || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes.
| [[Wizard#School of Graviturgy|School of Graviturgy]] || 2 || You manipulate the gravity and density of both creatures and objects to both assist your allies and harry your foes.
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| School of Hedge Magic || 3 || You use your home-made magic on the fly and recycle your failed spells to become an surprisingly effective and home-grown mage.
| [[Wizard#School of Hedge Magic|School of Hedge Magic]] || 3 || You use your home-made magic on the fly and recycle your failed spells to become an surprisingly effective and home-grown mage.
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| School of Illusion || 3 || You use illusions to control the battlefield and protect yourself from harm.
| [[Wizard#School of Illusion|School of Illusion]] || 3 || You use illusions to control the battlefield and protect yourself from harm.
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| School of Necromancy || 4 || You raise the dead as zombies and skeletons to serve you in combat and grow in power as you bring death to your foes.
| [[Wizard#School of Necromancy|School of Necromancy]] || 4 || You raise the dead as zombies and skeletons to serve you in combat and grow in power as you bring death to your foes.
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| School of Onomancy || 2 || You learn the true names of your foes to allow your spells to affect them in ways normally unavailable.
| [[Wizard#School of Onomancy|School of Onomancy]] || 2 || You learn the true names of your foes to allow your spells to affect them in ways normally unavailable.
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| School of Rituals || 3 || You slowly cast your spells methodically as rituals to preserve your magic and maximize the output.
| [[Wizard#School of Rituals|School of Rituals]] || 3 || You slowly cast your spells methodically as rituals to preserve your magic and maximize the output.
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| School of Scribes || 4 || You use a magical quill and manifest consciousness in your spellbook to alter your spells and create magical scrolls.
| [[Wizard#School of Scribes|School of Scribes]] || 4 || You use a magical quill and manifest consciousness in your spellbook to alter your spells and create magical scrolls.
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| School of Theurgy || 4 || You study and refine divine power and combine it with your arcane prowess to become an archmage of the divine.
| [[Wizard#School of Theurgy|School of Theurgy]] || 4 || You study and refine divine power and combine it with your arcane prowess to become an archmage of the divine.
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| School of Transmutation || 3 || You change the composition of objects around you and alter the powers of your allies via a magical stone you create.
| [[Wizard#School of Transmutation|School of Transmutation]] || 3 || You change the composition of objects around you and alter the powers of your allies via a magical stone you create.
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| School of Wand Lore || 3 || You sling your spells with your personal wand while altering them to fit the situation and duel other casters.
| [[Wizard#School of Wand Lore|School of Wand Lore]] || 3 || You sling your spells with your personal wand while altering them to fit the situation and duel other casters.
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| School of War Magic || 3 || You become a mighty bulwark on the battlefield and protect yourself from harm long enough to cast your magic.
| [[Wizard#School of War Magic|School of War Magic]] || 3 || You become a mighty bulwark on the battlefield and protect yourself from harm long enough to cast your magic.
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