4,244
edits
Line 957: | Line 957: | ||
*'''Elk.''' While Raging, your Speed increases by 15ft. The spirit of the elk makes you extraordinarily swift. | *'''Elk.''' While Raging, your Speed increases by 15ft. The spirit of the elk makes you extraordinarily swift. | ||
*'''Hydra.''' While Raging, if you took Damage since the end of your last turn, you can use a Bonus Action to regain Hit Points equal to half your Barbarian Level. The spirit of the hydra makes you incredibly tenacious in combat. | *'''Hydra.''' While Raging, if you took Damage since the end of your last turn, you can use a Bonus Action to regain Hit Points equal to half your Barbarian Level. The spirit of the hydra makes you incredibly tenacious in combat. | ||
*''' | *'''Snake.''' While Raging, you have Resistance to Psychic Damage. In addition, you have Advantage on Saving Throws to see past Illusions and resist or end being Charmed or Frightened. The spirit of the snake makes your mind impenetrably sharp. | ||
*'''Tiger.''' While Raging, you can add 10ft to your Long Jump Distance and 3ft to your High Jump distance. Additionally, you can take the Disengage Action as a Bonus Action. The spirit of the tiger empowers your leaps. | *'''Tiger.''' While Raging, you can add 10ft to your Long Jump Distance and 3ft to your High Jump distance. Additionally, you can take the Disengage Action as a Bonus Action. The spirit of the tiger empowers your leaps. | ||
*'''Wolf.''' While Raging, your allies have Advantage on Melee Attack Rolls against any creature within 5ft of you that is hostile to you. The spirit of the wolf makes you a leader of hunters. | *'''Wolf.''' While Raging, your allies have Advantage on Melee Attack Rolls against any creature within 5ft of you that is hostile to you. The spirit of the wolf makes you a leader of hunters. | ||
Line 970: | Line 970: | ||
*'''Elk.''' The elk spirit helps you roam far and free. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated. Additionally you have advantage on Saving Throws against being Slowed or Restrained. | *'''Elk.''' The elk spirit helps you roam far and free. Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated. Additionally you have advantage on Saving Throws against being Slowed or Restrained. | ||
*'''Hydra.''' You gain the relentless endurance of a hydra. As an Action, you can reduce your Exhaustion level by 1. You can use this Action once per Long Rest. | *'''Hydra.''' You gain the relentless endurance of a hydra. As an Action, you can reduce your Exhaustion level by 1. You can use this Action once per Long Rest. | ||
*''' | *'''Snake.''' The spirit of the snake makes you proud and imperious. You are Immune to any effect that would sense your emotions, read your thoughts, or magically discern your location. In addition, you add your Constitution Modifier to your Charisma (Deception) Checks. | ||
*'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival. | *'''Tiger.''' You gain the survival instincts of the tiger. You gain Proficiency in two Skills from the following list: Athletics, Acrobatics, Stealth, and Survival. | ||
*'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures. | *'''Wolf.''' You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. Additionally, you have advantage on Wisdom (Perception) Checks, and Intelligence (Investigation) Checks to track or locate creatures. | ||
Line 988: | Line 988: | ||
*'''Elk.''' The swiftness of the elk topples your foes. While Raging, you can use a Bonus Action during your movement to pass through the space of a Large or smaller creature. That creature must succeed on a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus or be knocked Prone and take Bludgeoning Damage equal to 1d12 + your Strength Modifier, on a successful Save the target is not knocked Prone and takes half Damage. | *'''Elk.''' The swiftness of the elk topples your foes. While Raging, you can use a Bonus Action during your movement to pass through the space of a Large or smaller creature. That creature must succeed on a Strength Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus or be knocked Prone and take Bludgeoning Damage equal to 1d12 + your Strength Modifier, on a successful Save the target is not knocked Prone and takes half Damage. | ||
*'''Hydra.''' The many heads of the hydra begin to fill you with relentless fury. While Raging, if you attack at least two different creatures when you take the Attack action, you can make one additional Melee Weapon Attack as a Bonus Action. | *'''Hydra.''' The many heads of the hydra begin to fill you with relentless fury. While Raging, if you attack at least two different creatures when you take the Attack action, you can make one additional Melee Weapon Attack as a Bonus Action. | ||
*''' | *'''Snake.''' The magic of the snake allows you to travel quickly through the battlefield. While Raging, you can use your Action to magically teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. When you appear in the targeted space, you can make one melee weapon attack against a creature within your reach as a bonus action. | ||
*'''Tiger.''' The speed of the tiger allows you to more effectively charge into your foes. While Raging, if you move at least 20ft in a straight line toward a Large or smaller creature, right before making a Melee Weapon Attack against it, you can use a Bonus Action to make an additional Melee Weapon attack against it. | *'''Tiger.''' The speed of the tiger allows you to more effectively charge into your foes. While Raging, if you move at least 20ft in a straight line toward a Large or smaller creature, right before making a Melee Weapon Attack against it, you can use a Bonus Action to make an additional Melee Weapon attack against it. | ||
*'''Wolf.''' The instinct of the wolf allows you to place weakness into your foes. While Raging, you can use a Bonus Action on your turn to knock a Large or smaller creature Prone when you hit it with a Melee Weapon Attack. | *'''Wolf.''' The instinct of the wolf allows you to place weakness into your foes. While Raging, you can use a Bonus Action on your turn to knock a Large or smaller creature Prone when you hit it with a Melee Weapon Attack. |