4,244
edits
(Created page with "= Barbarian = A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br> A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br> Frothing at the mouth, a dwarf slams his helmet into the face of his foe, then turns to drive his armored elbow in...") |
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''2nd Level Barbarian Feature''<br> | ''2nd Level Barbarian Feature''<br> | ||
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br> | You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br> | ||
Additionally, you have Advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can’t be [[Conditions#Blinded|Blinded]], [[Conditions#Deafened|Deafened]], or [[Conditions#Incapacitated|Incapacitated]]. | Additionally, you have Advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can’t be [[Darkhaven Conditions#Blinded|Blinded]], [[Darkhaven Conditions#Deafened|Deafened]], or [[Darkhaven Conditions#Incapacitated|Incapacitated]]. | ||
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