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| The divine power that fuels your rage allows you to shrug off fatal blows.<br> | | The divine power that fuels your rage allows you to shrug off fatal blows.<br> |
| While Raging, having 0 Hit Points doesn’t knock you Unconscious. You still must make Death Saving Throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing Death Saving Throws, you don’t die until your Rage ends, and you then die only if you still have 0 Hit Points. | | While Raging, having 0 Hit Points doesn’t knock you Unconscious. You still must make Death Saving Throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing Death Saving Throws, you don’t die until your Rage ends, and you then die only if you still have 0 Hit Points. |
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| = Changes =
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| ==== Short Rests ====
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| Anything that recharges once on a short rest, instead recharges Proficiency Bonus number of times per long rest.
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| === Core Class ===
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| ==== Starting Equipment ====
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| Greataxe or Melee Martial Weapon | Any Simple or Martial Melee Weapon<br>
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| Two Handaxes or 1 Simple Weapon | Two Simple Weapons<br>
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| Explorer's Pack | Equipment Pack<br>
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| Four Javelins | Five Javelins<br>
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| ==== Additional Rage Damage ====
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| Changed Rage Damage to be based on Proficiency Bonus (+2, 1-4th. +3, 5-8th. +4, 9-12th. +5, 13-16th. +6, 17-20th), rather then seemingly arbitrary bonuses (+2, 1-8th. +3, 9-15. +4, 16-20th), this results in an average Rage Damage increase of +1.65, and with a singular extra attack, a +3.3 DPR increase (+4.95 DPR if duel wielding or Path of Berserkers, and +6.6 if duel wielding and Path of Berserkers)
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| ==== Rage Uses ====
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| Rage uses are based on Proficiency Bonus, rather then arbitrary amounts, also based on long rests versus short rests.<br>
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| '''PB Based''' 2 uses, 1-4th. 3 uses, 5-8th. 4 uses, 9-12th. 5 uses, 13-16th. 6 uses, 17-20th, per long rest.<br>
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| '''Arbitrary Based''' 2 uses, 1-3rd. 3 uses, 4-5th. 4 uses, 6-11th. 5 uses, 12-16th. 6 uses, 17-20th, per short or long rest.<br>
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| On average this is less rages (+0.25 rages), and you lose the short rest regeneration.
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| ==== Feature Changes ====
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| Extra Attack now scales if you have more copies of the feature and reach certain levels (2 copies at 11th level, 3 copies at 20th level)<br>
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| Feral Instinct changed from "you ignore surprise if the first thing you do is rage" to "you can't be surprised"<br>
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| Relentless Rage now allows you to try resist Critical hits.
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| ==== Added Features ====
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| Primal Knowledge at 3rd and 10th level<br>
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| Resolute Will at 13th level<br>
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| Gifted Strength at 15th level<br>
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| Shared Strength at 17th level<br>
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| === Subclasses ===
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| ==== Subclass Changes ====
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| Added the Chimera, Hydra, and Sphinx as options for Path of Totem Warriors<br>
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| Completely reworked Path of Battlerager
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| ==== Added Subclasses ====
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| Added Path of Crucibles<br>
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| Added Path of Giants<br>
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| Added Path of Glaciers<br>
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| Added Path of Impulse<br>
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| Added Path of Ravenous Warriors<br>
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| Added Path of Strikers<br>
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| Added Path of Subjugators<br>
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