Barbarian: Difference between revisions

1,642 bytes added ,  20:17, 11 December 2022
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'''1st Level Hitpoints.''' 12 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 12 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d12 (or 7) + your Constitution Modifier per Barbarian Level after 1st<br>
'''Higher Level Hitpoints.''' 1d12 (or 7) + your Constitution Modifier per Barbarian Level after 1st<br>
'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shield|Shields]]<br>
'''Weapon Proficiencies.''' Simple Weapons and Martial Weapons<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Weapons|Martial Weapons]]<br>
'''Tool Proficiencies.''' None<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Strength and Constitution<br>
'''Saving Throw Proficiencies.''' Strength and Constitution<br>
'''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br>
'''Skill Proficiencies.''' Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival<br>
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br>
'''Equipment.''' One [[Armor and Weapons#Simple Melee Weapons|Simple]] or [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapon]], two [[Armor and Weapons#Simple Weapons|Simple Weapons]], one [[Equipment Packs|Equipment Pack]], and five [[Armor and Weapons#Simple Melee Weapons|Javelins]]
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Rage || 1st || You can enter a state of fury to take half Damage and deal additional Damage.
| [[Barbarian#Rage|Rage]] || 1st || You can enter a state of fury to take half Damage and deal additional Damage
|-
|-
| Unarmored Defense || 1st || While not wearing armor you have a natural AC.
| [[Barbarian#Unarmored Defense|Unarmored Defense]] || 1st || While not wearing armor you have a natural AC
|-
|-
| Reckless Attack || 2nd || You can give yourself Advantage on Attacks but then Attacks have Advantage against you.
| [[Barbarian#Reckless Attack|Reckless Attack]] || 2nd || You can give yourself Advantage on Attacks but then Attacks have Advantage against you
|-
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| Danger Sense || 2nd || You're better at Dexterity Saves that you can see.
| [[Barbarian#Danger Sense|Danger Sense]] || 2nd || You're better at Dexterity Saves that you can see
|-
|-
| Primal Path || 3rd || You choose your subclass, and gain features at 3rd, 6th, 10th, and 14th Level.
| [[Barbarian#Primal Path|Primal Path]] || 3rd || You choose your subclass, and gain features at 3rd, 6th, 10th, and 14th Level
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| Primal Knowledge || 3rd || You gain a Skill Proficiency.
| [[Barbarian#Primal Knowledge|Primal Knowledge]] || 3rd || You gain a Skill Proficiency.
|-
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| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level.
| [[Barbarian#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
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| Extra Attack || 5th || You make an additional Attack every time you take the Attack Action
| [[Barbarian#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
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| Fast Movement || 5th || You increase your Speed while not wearing Heavy Armor.
| [[Barbarian#Fast Movement|Fast Movement]] || 5th || You increase your Speed while not wearing Heavy Armor
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| Feral Instinct || 7th || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage.
| [[Barbarian#Feral Instinct|Feral Instinct]] || 7th || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage
|-
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| Brutal Critical (2 Times) || 9th || You deal more Damage when you Crit.
| [[Barbarian#Brutal Critical (2 Times)|Brutal Critical (2 Times)]] || 9th || You deal more Damage when you Crit
|-
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| Resolute Will || 9th || You can use your Hit Dice to be better at Skill Checks.
| [[Barbarian#Resolute Will|Resolute Will]] || 9th || You can use your Hit Dice to be better at Skill Checks
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| Primal Knowledge || 10th || You gain a Skill Proficiency.
| [[Barbarian#Primal Knowledge|Primal Knowledge]] || 10th || You gain a Skill Proficiency
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| Relentless Rage || 11th || You can try resist dying and getting Crit.
| [[Barbarian#Relentless Rage|Relentless Rage]] || 11th || You can try resist dying and getting Crit
|-
|-
| Brutal Critical (3 Times) || 13th || You deal more Damage when you Crit.
| [[Barbarian#Brutal Critical (3 Times)|Brutal Critical (3 Times)]] || 13th || You deal more Damage when you Crit
|-
|-
| Stored Strength || 13th || You can take Damage to gain Hit Dice.
| [[Barbarian#Stored Strength|Stored Strength]] || 13th || You can take Damage to gain Hit Dice
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| Persistent Rage || 15th || Your Rage is harder to end.
| [[Barbarian#Persistent Rage|Persistent Rage]] || 15th || Your Rage is harder to end
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| Gifted Strength || 15th || You can spend Hit Dice to buff your allies.
| [[Barbarian#Gifted Strength|Gifted Strength]] || 15th || You can spend Hit Dice to buff your allies
|-
|-
| Brutal Critical (4 Times) || 17th || You deal more Damage when you Crit.
| [[Barbarian#Brutal Critical (4 Times)|Brutal Critical (4 Times)]] || 17th || You deal more Damage when you Crit.
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| Shared Strength || 17th || When you hit on an Attack you heal your allies.
| [[Barbarian#Shared Strength|Shared Strength]] || 17th || When you hit on an Attack you heal your allies
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| Indomitable Might || 18th || You become amazing at Strength Checks.
| [[Barbarian#Indomitable Might|Indomitable Might]] || 18th || You become amazing at Strength Checks
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| Primal Champion || 20th || You increase your Strength and Constitution by 4.
| [[Barbarian#Primal Champion|Primal Champion]] || 20th || You increase your Strength and Constitution by 4
|}
|}
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==== Unarmored Defense ====
==== Unarmored Defense ====
''1st Level Barbarian Feature''<br>
''1st Level Barbarian Feature''<br>
While you are not wearing Armor, you have an Armor Class of 10 + Your Dexterity Modifier + Your Constitution Modifier.
While you are not wearing [[Armor and Weapons#Armor|Armor]], you have an Armor Class of 10 + Your Dexterity Modifier + Your Constitution Modifier.
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''2nd Level Barbarian Feature''<br>
''2nd Level Barbarian Feature''<br>
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br>
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.<br>
Additionally, you have Advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
Additionally, you have Advantage on Dexterity Saving Throws against effects that you can see, such as traps and Spells. To gain this benefit, you can’t be [[Conditions#Blinded|Blinded]], [[Conditions#Deafened|Deafened]], or [[Conditions#Incapacitated|Incapacitated]].
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! Name !! Complexity (1-5) !! Description
! Name !! Complexity (1-5) !! Description
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|-
| Path of Ancestral Guardians || 2 || You channel the strength of your ancestors to smite foes and guard allies.
| [[Barbarian#Path of Ancestral Guardians|Path of Ancestral Guardians]] || 2 || You channel the strength of your ancestors to smite foes and guard allies.
|-
|-
| Path of Battleragers || 2 || You become a whirlwind of spikes, grabbing your foes and sprinting through the battlefield in a coat of thorny armor.
| [[Barbarian#Path of Battleragers|Path of Battleragers]] || 2 || You become a whirlwind of spikes, grabbing your foes and sprinting through the battlefield in a coat of thorny armor.
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| Path of Beasts || 3 || You transform, taking on the form of beasts, barreling down foes with a massive tail, maw, or set of claws while embodying the call of the hunt.
| [[Barbarian#Path of Beasts|Path of Beasts]] || 3 || You transform, taking on the form of beasts, barreling down foes with a massive tail, maw, or set of claws while embodying the call of the hunt.
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| Path of Berserkers || 1  || You give into your inner rage as your utter fury makes you into a whirlwind of steel.
| [[Barbarian#Path of Berserkers |Path of Berserkers]] || 1  || You give into your inner rage as your utter fury makes you into a whirlwind of steel.
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| Path of Crucibles || 3 || You build up heat overtime until it boils over into an uncontrolled explosion of fire.
| [[Barbarian#Path of Crucibles |Path of Crucibles]] || 3 || You build up heat overtime until it boils over into an uncontrolled explosion of fire.
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| Path of Giants || 3 || You grow to untold sizes, hurling steel through the air while imbued with elemental power.
| [[Barbarian#Path of Giants |Path of Giants]] || 3 || You grow to untold sizes, hurling steel through the air while imbued with elemental power.
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| Path of Glaciers || 3 || You embody the sturdy yet slow glacier, plowing over foes while none can shake you.
| [[Barbarian#Path of Glaciers |Path of Glaciers]] || 3 || You embody the sturdy yet slow glacier, plowing over foes while none can shake you.
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| Path of Impulse || 4 || You channel both joy, sadness, and fury to fuel your warpath as you pour emotion into your strikes with devastating effects.
| [[Barbarian#Path of Impulse |Path of Impulse]] || 4 || You channel both joy, sadness, and fury to fuel your warpath as you pour emotion into your strikes with devastating effects.
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| Path of Ravenous Warriors || 5 || You grow a never-ending, deep hunger, driving you to cook magical meals and embody your hunger in battle.
| [[Barbarian#Path of Ravenous Warriors|Path of Ravenous Warriors]] || 5 || You grow a never-ending, deep hunger, driving you to cook magical meals and embody your hunger in battle.
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| Path of Storm Heralds || 2 || You become a mighty tempest, swirling with wind, fire, and rain to dominate your foes.
| [[Barbarian#Path of Storm Heralds|Path of Storm Heralds]] || 2 || You become a mighty tempest, swirling with wind, fire, and rain to dominate your foes.
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| Path of Strikers || 4 || Your fists channel the power of arcing chains of lightning which you use to sprint through the battlefield delivering devastating blows of electricity.
| [[Barbarian#Path of Strikers |Path of Strikers]] || 4 || Your fists channel the power of arcing chains of lightning which you use to sprint through the battlefield delivering devastating blows of electricity.
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| Path of Subjugators || 5 || You take trophies from your fallen foes, binding their spirits to you, allowing you to embody their strengths and summon them to serve you one last time.
| [[Barbarian#Path of Subjugators |Path of Subjugators]] || 5 || You take trophies from your fallen foes, binding their spirits to you, allowing you to embody their strengths and summon them to serve you one last time.
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| Path of Totem Warriors || 3 || You take on traits of animals, represented by your totems, which you use to great effect both on and off the field of battle.
| [[Barbarian#Path of Totem Warriors|Path of Totem Warriors]] || 3 || You take on traits of animals, represented by your totems, which you use to great effect both on and off the field of battle.
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| Path of Wild Magic || 4 || You become a swirling storm of arcana, chaotically lashing out with destructive magic as you rage.
| [[Barbarian#Path of Wild Magic|Path of Wild Magic]]  || 4 || You become a swirling storm of arcana, chaotically lashing out with destructive magic as you rage.
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| Path of Zealots || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose.
| [[Barbarian#Path of Zealots |Path of Zealots]] || 2 || You become a warrior of the Three, capable of channeling pure divine fury and wrath and incapable of dying for long due to your destined purpose.
|}
|}
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==== Fast Movement ====
==== Fast Movement ====
''5th Level Barbarian Feature''<br>
''5th Level Barbarian Feature''<br>
Your Speed increases by 10ft while you aren’t wearing Heavy Armor.
Your Speed increases by 10ft while you aren’t wearing [[Armor and Weapons#Heavy Armor|Heavy Armor]].
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==== Feral Instinct ====
==== Feral Instinct ====
''7th Level Barbarian Feature''<br>
''7th Level Barbarian Feature''<br>
Your instincts become so honed, giving you heightened senses and quickened responses to danger. You have advantage on Initiative Checks and cannot be Surprised. Additionally, as part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
Your instincts become so honed, giving you heightened senses and quickened responses to danger. You have Advantage on Initiative Rolls and cannot be Surprised. Additionally, as part of the Bonus Action you take to enter your [[Barbarian#Rage|Rage]], you can move up to half your Speed.
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==== Brutal Critical (2 Times) ====
==== Brutal Critical (2 Times) ====
''9th Level Barbarian Feature''<br>
''9th Level Barbarian Feature''<br>
When you score a Critical Hit with a Melee Attack, you deal 2 times the Attack's maximum Damage when determining the extra Damage for that Attack.<br>
When you Crit with a Melee Attack, you deal 2 times the Attack's maximum Damage when determining the extra Damage for that Attack.<br>
This increases to 3 times the max Damage at 13th Level and 4 times the max Damage at 17th Level.
This increases to 3 times the max Damage at 13th Level and 4 times the max Damage at 17th Level.
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==== Resolute Will ====
==== Resolute Will ====
''9th Level Barbarian Feature''<br>
''9th Level Barbarian Feature''<br>
You gain the ability to use your resolute well of power to improve your day to day activities. After you make a Skill Check, you can expend a Hit Die to add a d12 to the result.
You gain the ability to use your resolute well of power to improve your day to day activities. After you make an Ability Check, you can expend a Hit Die to add a d12 to the result.
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Your rage can keep you fighting despite grievous wounds.<br>
Your rage can keep you fighting despite grievous wounds.<br>
If you drop to 0 Hit Points while Raging, you can make a Constitution Saving Throw. If you succeed, you drop to 1 Hit Point instead.<br>
If you drop to 0 Hit Points while Raging, you can make a Constitution Saving Throw. If you succeed, you drop to 1 Hit Point instead.<br>
If you suffer a Critical Hit while Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br>
If you are Crit while Raging, you can make a Constitution Saving Throw. If you succeed, the Attack becomes a normal hit instead.<br>
These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a Long Rest, the DC resets to 10.
These Constitution Saving Throws have a shared DC of 10 which increases by 5 every time you use this feature. When you finish a Long Rest, the DC resets to 10.
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==== Brutal Critical (3 Times) ====
==== Brutal Critical (3 Times) ====
''13th Level Barbarian Feature''<br>
''13th Level Barbarian Feature''<br>
When you score a Critical Hit with a Melee Attack, you deal 3 times the Attack's maximum Damage when determining the extra Damage for that Attack<br>
When you Crit with a Melee Attack, you deal 3 times the Attack's maximum Damage when determining the extra Damage for that Attack.<br>
This increases to 4 times the max Damage at 17th level.
This increases to 4 times the max Damage at 17th level.
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*The target heals a number of Hit Points equal to your Constitution Modifier.
*The target heals a number of Hit Points equal to your Constitution Modifier.
*The target gains Resistance to a Type of Damage of your choice for 1 minute.
*The target gains Resistance to a Type of Damage of your choice for 1 minute.
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour.
*The target gains a Climbing Speed or Swimming Speed (your choice) equal to your Walking Speed for 1 hour.
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==== Brutal Critical (4 Times) ====
==== Brutal Critical (4 Times) ====
''17th Level Barbarian Feature''<br>
''17th Level Barbarian Feature''<br>
When you score a Critical Hit with a Melee Attack, you deal 4 times the Attack's maximum Damage when determining the extra Damage for that Attack.<br>
When you Crit with a Melee Attack, you deal 4 times the Attack's maximum Damage when determining the extra Damage for that Attack.<br>
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