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Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves’ guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. | Most assassins strike with physical weapons, and many burglars and spies use thieves’ tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves’ guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy. | ||
As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. | As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. | ||
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==== Psionic Power === | |||
''3rd Level Ace Soulknife Feature''<br> | |||
When you reach certain | You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy Dice, which are each a d6. You have a number of these dice equal to twice your Proficiency Bonus, and they are expended to fuel various psionic powers you have, which are detailed below.<br> | ||
You regain all expended Psionic Energy Dice when you finish a Long Rest. In addition, as an Action you can regain all expended Psionic Energy Dice once per Long Rest.<br> | |||
Psychic Whispers. You can establish telepathic communication between yourself and | When you reach certain Levels in this class, the size of your Psionic Energy Dice increases: at 5th Level (d8), 11th Level (d10), and 17th Level (d12). The powers below use your Psionic Energy Dice: | ||
The first time you use this power after each long rest, you don’t expend the Psionic Energy | *'''Psi-Bolstered Knack.''' When your non-psionic training fails you, your psionic power can help. If you fail an Ability Check you can roll one Psionic Energy Die and add the number rolled to the check. You expend the die only if the roll succeeds. | ||
*'''Psychic Whispers.''' You can establish telepathic communication between yourself and others for perfect and quiet infiltration. As an Action, choose a number of creatures you can see up to your Proficiency Bonus and roll a Psionic Energy Die. For a number of hours equal to the number rolled, the chosen creatures can speak telepathically with you, and you can speak telepathically with them as long as you and a creature are within 1 mile of each other. A creature can’t use this telepathy if it can’t speak any Languages, and a creature can end the telepathic connection as a Free Action. You and the creature don’t need to speak a common language to understand each other. | |||
:The first time you use this power after each long rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the Die. | |||
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==== Psychic Blades ==== | |||
After you | ''3rd Level Ace Soulknife Feature''<br> | ||
You can manifest your psionic power as shimmering blades of psychic energy. Whenever you take the Attack Action, you can manifest a psychic blade from your free hand and make the Attack with that blade. This magic blade is a Simple Melee Weapon, has the Finesse and Thrown (60) Properties, and deals 1d6 Psychic Damage. The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage.<br> | |||
After you Attack with the blade, you can make a Melee or Ranged Weapon Attack with a second psychic blade as a Bonus Action on the same turn, provided your other hand is free to create it. The Damage Die of this second Attack is 1d4, instead of 1d6. | |||
Your Psychic Blades deal additional Damage as you gain Levels in this class: at 5th Level the base Attacks use a d8 and the second Attack uses a d6, at 11th Level the base Attacks use a d10 and the second Attack uses a d8, and at 17th Level the base Attacks use a d12 and the second Attack uses a d10. | |||
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==== Soul Blades ==== | |||
Homing Strikes. If you make an | ''9th Level Ace Snoulknife Feature''<br> | ||
Psychic Teleportation. As a | Your Psychic Blades are now an expression of your psi-suffused soul, giving you these powers that use your Psionic Energy Dice: | ||
*'''Homing Strikes.''' If you make an Attack with your Psychic Blades and miss the target, you can roll one Psionic Energy Die and add the number rolled to the Attack Roll. If the Attack then hits, you expend the Psionic Energy Die. | |||
*'''Psychic Teleportation.''' As a Bonus Action, you manifest one of your Psychic Blades, expend one Psionic Energy die and roll it, and throw the blade at an unoccupied space you can see, up to a number of feet away equal to 10 x the number rolled. You then teleport to that space, and the blade vanishes. | |||
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==== Psychic Veil ==== | |||
Once you use this feature, you can’t do so again until you finish a | ''13th Level Ace Soulknife Feature''<br> | ||
You can weave a veil of psychic static to mask yourself. As an Action, you become Invisible, along with anything you are wearing or carrying, for 1 hour or until you dismiss this effect as a Free Action. This Invisibility ends early immediately after you deal Damage to a creature or you force a creature to make a Saving Throw.<br> | |||
Once you use this feature, you can’t do so again until you finish a Long Rest, unless you expend a Psionic Energy Die to use this feature again. | |||
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==== Rend Mind ==== | |||
Once you use this feature, you can’t do so again until you finish a | ''17th Level Ace Soulknife Feature''<br> | ||
You can sweep your Psychic Blades directly through a creature’s mind. When you Attack with your Psychic Blades and use your Sneak Attack feature, you can force that target to make a Wisdom Saving Throw with a DC of 8 + your Dexterity Modifier + your Proficiency Bonus. On a failed Save the target is Stunned for 1 minute, a creature Stunned in this way can repeat the Save at the end of each of its turns, ending the effect on itself on a successful Save.<br> | |||
Once you use this feature, you can’t do so again until you finish a Long Rest, unless you expend 3 Psionic Energy Dice to use it again. | |||
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== Ace Swashbuckler == | == Ace Swashbuckler == |