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You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. | You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. | ||
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. | A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. | ||
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==== Fancy Footwork ==== | |||
''3rd Level Ace Swashbuckler Feature''<br> | |||
You learn how to land a strike and then slip away without reprisal. If you make a Melee Attack against a creature, that creature can’t make Opportunity Attacks against you until the start of your next turn. | |||
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==== Rakish Audacity ==== | |||
You | ''3rd Level Ace Swashbuckler Feature''<br> | ||
Your confidence propels you into battle. You add your Charisma Modifier to your Initiative Rolls.<br> | |||
You gain a new condition for your Sneak Attack feature: | |||
*You it a creature while you are within 5ft of it but when no other creatures are within 5ft of it. | |||
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''' | ==== Panache ==== | ||
If you succeed | ''9th Level Ace Swashbuckler Feature''<br> | ||
Your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) Check contested by a creature’s Wisdom (Insight) Check. The creature must be able to hear you, and must be able to understand you.<br> | |||
If you succeed the target has Disadvantage on Attacks against creatures other than you and can’t make Opportunity Attacks against creatures other than you. This effect lasts for 1 minute, until one of your allies Attacks the target or targets it with a Spell, or until the target is more than 60ft away from you.<br> | |||
If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. | If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. | ||
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==== Elegant Maneuver ==== | |||
''13th Level Ace Swashbuckler Feature''<br> | |||
You can use a Bonus Action to gain Advantage on the next Dexterity (Acrobatics) or Strength (Athletics) Check you make before the end of the turn. | |||
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==== Master Duelist ==== | |||
''17th Level Ace Swashbuckler Feature''<br> | |||
Your mastery of the blade lets you turn failure into success in combat. If you miss on an Attack, you can reroll the Attack.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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== Ace Thief == | == Ace Thief == |