Rogue: Difference between revisions

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A shinobi is a covert agent, a mercenary in service to a feudal clan. They are a unique breed of elite warriors, acting as specially trained spies and mercenaries for great lords and shoguns. Where soldiers die on a battlefield, a shinobi specializes in espionage, sabotage, infiltration, assassination and guerrilla warfare.<br>
A shinobi is a covert agent, a mercenary in service to a feudal clan. They are a unique breed of elite warriors, acting as specially trained spies and mercenaries for great lords and shoguns. Where soldiers die on a battlefield, a shinobi specializes in espionage, sabotage, infiltration, assassination and guerrilla warfare.<br>
A shinobi's unique combat arts revolve around combining both stealth and ruthless assaults. Such tactics could never be practiced by samurai.
A shinobi's unique combat arts revolve around combining both stealth and ruthless assaults. Such tactics could never be practiced by samurai.
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'''Blade of the Shinobi.''' When you choose this Ace at 3rd level, you gain proficiency with Longswords, which count as a finesse weapon for you so long as you wield it using two hands.
==== Blade of the Shinobi ====
''3rd Level Ace Shinobi Feature''<br>
You gain Proficiency with Longswords, which have the Finesse Property for you if you wield them with two hands.
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'''Deathblow.''' A shinobi seeks to end a fight quickly and effectively. From 3rd level, when you are hidden and you jump at least 10 feet down onto a creature and hit it with a melee attack, or when you hit a surprised creature with a melee attack, then that creature is knocked prone and you can add an extra 2d6 damage to the first damage roll you make against it.<br>
==== Deathblow ====
In addition, you do not take any falling damage if you fall from 30 feet or less, and you can use your reaction to half any falling damage you do take.
''3rd Level Ace Shinobi Feature''<br>
A shinobi seeks to end a fight quickly and effectively. When you jump at least 10ft down onto a creature and hit it with a Melee Attack, or when you hit a Surprised creature with a Melee Attack, then that creature is knocked Prone and you can add an extra 2d6 Damage to the first Damage roll you make against it.<br>
In addition, you do not take any Falling Damage if you fall from 30ft or less, and you can use your Reaction to halve any Falling Damage you do take.
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'''Relentless Onslaught.''' A shinobi fights relentlessly, using successive attacks to break an opponent’s posture. From 3rd level, when you take the attack action while using a bladed finesse weapon (such as a longsword, saber, shortsword, scimitar or rapier), you can choose to forgo applying your Sneak Attack damage and instead make an additional attack as part of the same action.<br>
==== Relentless Onslaught ====
To use this option, you must still qualify for Sneak Attack. If you use this feature, you then cannot apply your Sneak Attack damage to any attack made during your turn.<br>
''3rd Level Ace Shinobi Feature''<br>
The number of additional attacks you can make increases to two at 11th level, and increases to three at 17th level.
A shinobi fights relentlessly, using successive attacks to break an opponent’s posture. When you hit on an Attack with a Finesse Weapon that deals Slashing Damage and that meets at least one Sneak Attack condition, you can choose to not use your Sneak Attack feature to instead make an additional Attack as a Free Action.<br>
The number of additional Attacks you can make as part of this Free Action increases to two at 11th level, and increases to three at 17th level.<br>
You can only use this feature once per turn.
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'''Mid-Air Combat.''' A shinobi must move swiftly and silently, whether by climbing walls or leaping over rooftops to find the perfect ambush spot. Starting at 9th level, you gain the ability to move along vertical surfaces on your turn without falling during the move. In addition, you learn a special bonus action which you use to launch a grappling hook and propel yourself to another position. You can target any point within 20 feet (which may be upside down or on a vertical surface) and move towards that position. Opportunity attacks against you have disadvantage during this movement.<br>
==== Mid-Air Combat ====
You do not require a grappling hook to use this feature.
''9th Level Ace Shinobi Feature''<br>
A shinobi must move swiftly and silently, whether by climbing walls or leaping over rooftops to find the perfect ambush spot. You gain the ability to move along vertical surfaces on your turn without falling during the move.<br>
In addition, you can use a Bonus Action to launch grappling hook and propel yourself to another position. When you do so, choose a point within 20ft of you, you instantly move towards that point without spending Speed. You do not need access to a Grappling Hook to use this Bonus Action<br>
Additionally, Opportunity Attacks made against you have Disadvantage.<br>
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'''Shadowrush.''' You perfect the art of swift assassinations: like an owl on the hunt,
'''Shadowrush.''' You perfect the art of swift assassinations: like an owl on the hunt,