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| '''Soul of Deceit.''' Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check. | | '''Soul of Deceit.''' Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it. You can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check. |
| Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. | | Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can’t be compelled to tell the truth by magic. |
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| == Ace Doppleganster ==
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| While many rogues are adept with sleight of hand, you don’t stop there. You have developed a natural knack for deception using magic and curious projections of yourself to misdirect and confound those around you. Most rogues who follow this archetype are street magicians, burglars, or theatrical performers.
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| '''Conjure Projection.''' When you choose this archetype at 3rd level, you gain the ability to project a perfect, illusory duplicate of yourself. As a bonus action, you can create this duplicate in an unoccupied space that you can see within 10 feet of you. Its AC is equal to your Charisma score, and it uses your Charisma Saving throw for any Saving Throw it makes. When you gain the Evasion feature at 7th level, your duplicate gains the benefits of that feature as well.<br>
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| You can move your duplicate up to 30 feet on each of your turns (no action required). If you take the Dash or Disengage action, your duplicate gains the benefit of that action as well. Your duplicate remains for 10 minutes, until you use a bonus action to dismiss it or use this feature again, or until it takes any damage. It vanishes early if you end your turn more than 60 feet away from it or are unconscious at the start of your turn. Any effect that can deal damage to a creature can also affect a duplicate. A duplicate can’t be charmed and is immune to poison and psychic damage.<br>
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| Your duplicate serves as an allied creature for the purposes of sneak attack.<br>
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| Your duplicate appears to carry the same equipment as you, although it doesn’t gain the benefits of any magic items or armor you’re wearing or carrying.<br>
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| You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
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| '''Bonus Cantrip.''' Also at 3rd level, you learn the Minor Illusion cantrip. Charisma is your spellcasting ability for this spell.
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| '''Bonus Spells.''' When you reach 9th level, you can cast the Major Image and Mirror Image spell; once you cast once of these spells, you can’t cast that spell again until you finish a long rest. Charisma is your spellcasting ability for these spells.
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| '''Improved Conjure Projection.''' Starting at 13th level, you can use your Conjure Projection feature to create up to two duplicates, instead of one, whenever you expend a use of that feature. You can move each of your duplicates independently.<br>
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| While you’re within 5 feet of a duplicate, attacks against you and the duplicate are made with disadvantage.<br>
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| You can also use a Bonus Action to see and hear through a duplicate until the start of your next turn. During this time, you are deaf and blind with regard to your own senses, but can also speak through your duplicate using your own voice.
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| '''Mirror Position.''' By 17th level, you and your projected duplicates are practically interchangeable. When you’re hit by an attack, you can use your reaction to switch places with a duplicate that you can see. The duplicate then takes the damage from the attack instead, destroying it and causing it to shatter into magical shrapnel. If the attacker is within 5 feet of the shattered duplicate, it also takes force damage equal to your rogue level. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
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| == Ace Scout == | | == Ace Scout == |