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'''Temporal Rewind. (15th-level, Pact of the Hourglass feature).''' As a reaction, when you finish your turn, you can undo everything that happened on your turn. You return to the space where you began that turn, and you regain all resources you expended that turn. You then immediately repeat your turn, with foreknowledge of what will occur. | '''Temporal Rewind. (15th-level, Pact of the Hourglass feature).''' As a reaction, when you finish your turn, you can undo everything that happened on your turn. You return to the space where you began that turn, and you regain all resources you expended that turn. You then immediately repeat your turn, with foreknowledge of what will occur. | ||
=== The Archfey === | === The Archfey === | ||
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Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. | Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. | ||
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | ||
=== The Celestial === | === The Celestial === | ||
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=== The Coven === | === The Coven === | ||
'''Expanded Spell List.''' The Coven lets you choose from an expanded list of spells when you learn warlock spells. Beginning at 1st level, the following spells are added to the warlock spell list for you. | '''Expanded Spell List.''' The Coven lets you choose from an expanded list of spells when you learn warlock spells. Beginning at 1st level, the following spells are added to the warlock spell list for you. | ||
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=== The Elder Sphinx === | === The Elder Sphinx === | ||
'''Expanded Spell List.''' The Elder Sphinx lets you choose from an expanded list of spells when you learn warlock spells. Beginning at 1st level, the following spells are added to the warlock spell list for you. | '''Expanded Spell List.''' The Elder Sphinx lets you choose from an expanded list of spells when you learn warlock spells. Beginning at 1st level, the following spells are added to the warlock spell list for you. | ||
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'''Power of the Ancients.''' At 14th level, you gain an empowered mastery over time, but only in your small area of influence. As an action, while your Guardian's Ward is active, you can cast a limited version of the Time Stop spell. However, you may only interact with creatures and objects within the radius of your Guardian's Ward. When the Time Stop spell ends, your Guardian's Ward ends as well. Once you use this feature you must finish a long rest before you can use it again. | '''Power of the Ancients.''' At 14th level, you gain an empowered mastery over time, but only in your small area of influence. As an action, while your Guardian's Ward is active, you can cast a limited version of the Time Stop spell. However, you may only interact with creatures and objects within the radius of your Guardian's Ward. When the Time Stop spell ends, your Guardian's Ward ends as well. Once you use this feature you must finish a long rest before you can use it again. | ||
=== The Fathomless === | === The Fathomless === | ||
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At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 psychic damage as it reels from its horrific experience. | At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 psychic damage as it reels from its horrific experience. | ||
You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | You can use this feature a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | ||
=== The Genie === | === The Genie === | ||
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'''Create Thrall.''' At 14th level, you gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again. | '''Create Thrall.''' At 14th level, you gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again. | ||
You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence. | You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence. | ||
=== The Great Wyrm === | === The Great Wyrm === | ||
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'''Dragon Wings.''' Starting at 14th level, you can use a bonus action on your turn to manifest a pair of leathery dragon wings from your back, which grant you a flying speed equal to your movement speed, and last until you use a bonus action to dismiss them. You cannot manifest your wings while wearing armor unless the armor is specifically made to accommodate them. Any clothes you are wearing that do not accommodate your wings may be destroyed when you manifest them. | '''Dragon Wings.''' Starting at 14th level, you can use a bonus action on your turn to manifest a pair of leathery dragon wings from your back, which grant you a flying speed equal to your movement speed, and last until you use a bonus action to dismiss them. You cannot manifest your wings while wearing armor unless the armor is specifically made to accommodate them. Any clothes you are wearing that do not accommodate your wings may be destroyed when you manifest them. | ||
=== The Hexblade === | === The Hexblade === | ||
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! Spell Level !! Spells | ! Spell Level !! Spells | ||
|- | |- | ||
| 1st || | | 1st || Ensnaring Strike, Entangle | ||
|- | |- | ||
| 2nd || | | 2nd || Barkskin, Spike Growth | ||
|- | |- | ||
| 3rd || | | 3rd || Erupting Earth, Plant Growth | ||
|- | |- | ||
| 4th || | | 4th || Grasping Vine, Guardian of Nature | ||
|- | |- | ||
| 5th || | | 5th || Tree Stride, Wrath of Nature | ||
|} | |} | ||
'''Grasping Vines.''' When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. At 1st level, you learn the Thorn Whip cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of Cantrips Known. When you hit a creature with Thorn Whip, or when you damage or restrain a creature with one of your Primeval Growth spells, you can use a bonus action to drain the life force from one target of the spell. The creature takes necrotic damage equal to your warlock level, and you immediately gain temporary hit points equal to the necrotic damage dealt. You can use this bonus action a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. | '''Grasping Vines.''' When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. At 1st level, you learn the Thorn Whip cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of Cantrips Known. When you hit a creature with Thorn Whip, or when you damage or restrain a creature with one of your Primeval Growth spells, you can use a bonus action to drain the life force from one target of the spell. The creature takes necrotic damage equal to your warlock level, and you immediately gain temporary hit points equal to the necrotic damage dealt. You can use this bonus action a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. | ||
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'''Arboreal Guardian.''' Upon reaching 10th level, your bark-like skin grants you resistance to all non-magical bludgeoning, piercing, and slashing damage, and you no longer require food or drink, so long as you spend at least one hour in sunlight each day. | '''Arboreal Guardian.''' Upon reaching 10th level, your bark-like skin grants you resistance to all non-magical bludgeoning, piercing, and slashing damage, and you no longer require food or drink, so long as you spend at least one hour in sunlight each day. | ||
Wrath of the Forest. Starting at 1 4th level, you can use an action to lash out with grasping roots at a number of creatures within 30 feet, equal to your proficiency bonus. They must make a Strength saving throw, or be restrained for 1 minute. As an action, creatures can make a Strength (Athletics) check against your warlock save DC, escaping from the primeval growth on a success. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | Wrath of the Forest. Starting at 1 4th level, you can use an action to lash out with grasping roots at a number of creatures within 30 feet, equal to your proficiency bonus. They must make a Strength saving throw, or be restrained for 1 minute. As an action, creatures can make a Strength (Athletics) check against your warlock save DC, escaping from the primeval growth on a success. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | ||
=== The Titan === | === The Titan === | ||
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! Spell Level !! Spells | ! Spell Level !! Spells | ||
|- | |- | ||
| 1st || | | 1st || Catapult, Earth Tremor | ||
|- | |- | ||
| 2nd || | | 2nd || Enlarge/Reduce (Enlarge Only), Spike Growth | ||
|- | |- | ||
| 3rd || | | 3rd || Erupting Earth, Protection from Energy | ||
|- | |- | ||
| 4th || | | 4th || Stoneskin, Stone Shape | ||
|- | |- | ||
| 5th || | | 5th || Transmute Rock, Wall of Stone | ||
|} | |} | ||
'''Elder Soul.''' Your Titanic patron greatly enhances your durability. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. You also learn to speak, read, and write Elemental or Giant | '''Elder Soul.''' Your Titanic patron greatly enhances your durability. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. You also learn to speak, read, and write Elemental or Giant | ||
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! Spell Level !! Spells | ! Spell Level !! Spells | ||
|- | |- | ||
| 1st || | | 1st || Bane, False Life | ||
|- | |- | ||
| 2nd || | | 2nd || Blindness/Deafness, Phantasmal Force | ||
|- | |- | ||
| 3rd || | | 3rd || Phantom Steed, Speak with the Dead | ||
|- | |- | ||
| 4th || | | 4th || Death Ward, Greater Invisibility | ||
|- | |- | ||
| 5th || | | 5th || Antilife Shell, Cloudkill | ||
|} | |} | ||
'''Form of Dread.''' At 1st level you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed: | '''Form of Dread.''' At 1st level you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed: | ||
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! Spell Level !! Spells | ! Spell Level !! Spells | ||
|- | |- | ||
| 1st || | | 1st || False Life, Ray of Sickness | ||
|- | |- | ||
| 2nd || | | 2nd || Blindness/Deafness, Silence | ||
|- | |- | ||
| 3rd || | | 3rd || Feign Death, Speak with the Dead | ||
|- | |- | ||
| 4th || | | 4th || Aura of Life, Death Ward | ||
|- | |- | ||
| 5th || | | 5th || Contagion, Legend Lore | ||
|} | |} | ||
'''Among the Dead.''' Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. | '''Among the Dead.''' Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. | ||
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! Spell Level !! Spells | ! Spell Level !! Spells | ||
|- | |- | ||
| 1st || | | 1st || Beast Bond, Hail of Thorns | ||
|- | |- | ||
| 2nd || | | 2nd || Beast Sense, Find Steed | ||
|- | |- | ||
| 3rd || | | 3rd || Conjure Barrage, Haste | ||
|- | |- | ||
| 4th || | | 4th || Find Greater Steed, Locate Creature | ||
|- | |- | ||
| 5th || | | 5th || Conjure Volley, Tree Stride | ||
|} | |} | ||
'''Hunter’s Quarry.''' You can mark a creature as a quarry of the Wild Hunt. At 1st level, you learn the Hunter's Mark spell. It counts as a warlock spell for you, but it doesn't count against your Spells Known. When you hit a creature with a weapon attack, you can cast Hunter's Mark, targeting that creature, at a level equal to your Pact Magic spell slot, without expending a spell slot. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | '''Hunter’s Quarry.''' You can mark a creature as a quarry of the Wild Hunt. At 1st level, you learn the Hunter's Mark spell. It counts as a warlock spell for you, but it doesn't count against your Spells Known. When you hit a creature with a weapon attack, you can cast Hunter's Mark, targeting that creature, at a level equal to your Pact Magic spell slot, without expending a spell slot. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. |