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== Ace Daredevil == | == Ace Daredevil == | ||
Most people live their lives in safety, doing their best to avoid risky situations. Even most rogues use their skills in stealth and sleight of hand to avoid danger. However, there are some who seek this danger out, living for the adrenaline rush that comes with near death experiences. Daredevils are rogues who would rather leap across rooftops than walk the streets, and in turn, they develop a knack for avoiding certain death. | Most people live their lives in safety, doing their best to avoid risky situations. Even most rogues use their skills in stealth and sleight of hand to avoid danger. However, there are some who seek this danger out, living for the adrenaline rush that comes with near death experiences. Daredevils are rogues who would rather leap across rooftops than walk the streets, and in turn, they develop a knack for avoiding certain death. | ||
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'' | ==== Aerialist ==== | ||
''3rd Level Ace Daredevil Feature''<br> | |||
You gain a Climbing Speed equal to your Walking Speed. In addition, when you make a Running Hump, the distance you cover increases by a number of feet equal to your Dexterity Modifier. | |||
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==== Death From Above ==== | |||
''3rd Level Ace Daredevil Feature''<br> | |||
You learn to turn your airborne body into a projectile. You gain a new condition for your Sneak Attack feature: | |||
*You hit the creature with an Attack Roll after you move at least 10ft through the air and then land within 5ft of that creature on that turn. When you do so, the creature must make a Strength Saving Throw with a DC of 8 + your Dexterity Modifier + your Proficiency Bonus. On a failed Save, the creature falls Prone and takes an additional 2d6 Bludgeoning Damage. | |||
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'''Air Catching.''' Beginning at 9th level, your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not incapacitated, you can reduce any falling damage you would take by an amount equal to five times your rogue level. | '''Air Catching.''' Beginning at 9th level, your experience with falling from great heights has made you an expert at landing without hurting yourself. Whenever you fall and are not incapacitated, you can reduce any falling damage you would take by an amount equal to five times your rogue level. | ||
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'''Eye for Weakness.''' At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3d6. | '''Eye for Weakness.''' At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, your Sneak Attack damage against that creature increases by 3d6. | ||
== Ace Justicar == | == Ace Justicar == |