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==== Spellcasting ==== | ==== Spellcasting ==== | ||
''3rd Level Ace Justicar Feature''<br> | ''3rd Level Ace Justicar Feature''<br> | ||
'''Spellcasting Ability.''' | '''Spellcasting Ability.''' Charisma<br> | ||
'''Spell Save DC.''' 8 + your | '''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br> | ||
'''Spell Attack Bonus.''' Your | '''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br> | ||
'''Spellcasting Focus.''' A Holy Symbol<br> | '''Spellcasting Focus.''' A Holy Symbol<br> | ||
'''Spell Learning Method.''' You start Knowing 3 Spells from the Paladin | '''Spell Learning Method.''' You start Knowing 3 Spells from the Paladin Spell List and learn additional Paladin Spells as shown in the following class table. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Spells | |+ Spells Known and Spell Slots per Level | ||
|- | |- | ||
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th | ! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th | ||
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| 20th || 3 || 13 || 4 || 3 || 3 || 1 | | 20th || 3 || 13 || 4 || 3 || 3 || 1 | ||
|} | |} | ||
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==== Channel Divinity ==== | |||
''3rd Level Ace Justicar Feature''<br> | |||
You gain the ability to harness the power of the Three, you can use this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. When you use your Channel Divinity, you choose which effect to use out of the options you gain from your Channel Divinity Options Feature. Additionally you gain Channel Divinity Options if you choose to Multiclass into Cleric or Paladin. If a Channel Divinity Option requires the target to make a Saving Throw against your Spell Save DC. | |||
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'''Divine Sense.''' | ==== Channel Divinity Options ==== | ||
''3rd Level Ace Justicar Channel Divinity Options''<br> | |||
You gain the following two Channel Divinity Options:<br> | |||
*'''Channel Divinity Option: Shroud of Faith.''' You can use your Channel Divinity as a Bonus Action to cause you and everything you are wearing or carrying becomes Invisible for up to 1 minute. This effect ends early if you Attack or cast a Spell. | |||
*'''Channel Divinity Option: Divine Sense.''' You can use your Channel Divinity as a Bonus Action you sense the noxious odor of evil and the ringing music of good around you. When you do, you know the location of any Aberrations, Highlings, and Undead within 60ft of you. You know the Creature Type of these creatures but not their identities. You also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow Spell, in the same Radius. | |||
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==== Consecrated Strikes ==== | |||
''3rd Level Ace Justicar Channel Divinity Options''<br> | |||
The Three have consecrated your weapons. The additional Damage you deal with your Sneak Attack feature is Radiant Damage. | |||
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'' | ==== Feature ==== | ||
''9th Level Ace Justicar Channel Divinity Options''<br> | |||
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''' | ==== Feature ==== | ||
''13th Level Ace Justicar Channel Divinity Options''<br> | |||
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=== Ace Marauder | ==== Feature ==== | ||
''17th Level Ace Justicar Channel Divinity Options''<br> | |||
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== Ace Marauder == | |||
Trained in the use of all sorts of weaponry and with a keen eye for treasure, your skills as a Marauder make you a terror wherever there is something of value ripe for the taking. These warriors trade deceit and precise maneuvers for pure power and brutal efficiency. | Trained in the use of all sorts of weaponry and with a keen eye for treasure, your skills as a Marauder make you a terror wherever there is something of value ripe for the taking. These warriors trade deceit and precise maneuvers for pure power and brutal efficiency. | ||
Marauders may travel the land as mounted raiders, or pillage the coasts on fast longships, making use of mobility and brutality to always strike where the rewards are greatest. Many pirates, raiders, and bandits follow this archetype, wandering land and sea in search of wealth or glory. | Marauders may travel the land as mounted raiders, or pillage the coasts on fast longships, making use of mobility and brutality to always strike where the rewards are greatest. Many pirates, raiders, and bandits follow this archetype, wandering land and sea in search of wealth or glory. |